Being the second warmonger is great

Octonde

Chieftain
Joined
Jul 13, 2013
Messages
37
The first warmonger looks like a huge jerk. Everyone hates him. He has to deal with this giant, sprawling, unhappy empire and no one will trade luxuries or make research agreements.

The second warmonger starts a fight with everyone's enemy, so he has friends, or at least not-enemies-at-the-time. If he finds a useless city he doesn't need to burn it and suffer the unhappiness. He can instead liberate it. That instantly saves all the happiness and pushes the enemy army out, so it isn't going to be retaken. Even better, it makes a friend for life and makes you look like a generally great guy. Want your ideology to pass? They've got your back. For diplomatic victories they're worth more than a handful of city states and aren't going to get flipped by coups.

Even if you're going for conquest it works out just fine. You aren't the jerk who captured their original capitol. You just happen to have it. You can dump other cities on them too. There isn't too much risk of strengthening a potential enemy, since they're likely to be technologically and socially backward due to not existing for a while, and they weren't strong enough in the first place. The cities are missing buildings anyway.

Of course you don't want to be too late to the party, or else you're going to be trying to push the snowball back uphill.
 
I love when my neighbor's a troublemaker. I build wonders he wants, I build a bit too close to his borders, I expand a bit too rapidly for his taste, and I sit on a teeny little army with rich cities. So he invades, my peaceful production machine kicks in, and out come the units to kick him right back out. Now, everyone hates him, and I suddenly have five allies all rallying around common denunciations of him. I really almost feel bad for the guy. I get to DoW him with very little recoil since everyone hates him.

This works well when I'm my usual "peacemonger" self (hey, where's the beautifully green diplo text for that? ;) ). I've still yet to start a warmonger-off-the-bat type of game, though I'm dying to with China. BUT, it's as you and I have both explained: it doesn't really seem to pay to go warmongering first. The AI really seem to make you play by their diplo rules and I find myself in this passive-aggressive role. Annoying, perhaps, but understandable at the same time. I mean, why be the guy starting the fight when you can instead swoop in as the savior instead?
 
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