Benefits of Industrialistic trait?

WoundedKnight

Warlord
Joined
May 28, 2002
Messages
253
Can anyone quantify what, exactly, the benefits of the industrialistic civ trait are? How much extra production do you get and in what city sizes?

Thanx.
 
One extra shield in metropolises (size 13+). But the workers for an industrious civ are twice as fast as other civs. And that is the main benefit of being industrious. You get a jump start on production/commerce because your worker(s) can improve the terrain alot faster and/or you don't need to build as many workers and build other things instead.
 
Boy, that means no production bonuses until the age of sanitation. And I thought that the industrialistic bonus was helping me out all those games.

Sounds like I need to start playing Babylonians (scientific+religious) for the best city improvement combo. Workers are expendable units that are easy to come by. Even your peripheral cities which are totally corrupt can pump out workers without problem. Major improvements in your core cities like cathedrals and universities -- that can really help out.

Yeah, the Bab special unit is lousy (ya gotta love the Persian immortal -- nothing else has an attack of 4 until the age of Chivalry, except for the longbowmen with a crummy defense of 1). I love Persians for early domination, but I'll try Babs the next few games.

So industrialistic is really just a worker bonus for 90% of the game...
 
Have a read of Vel's thread over at Poly. He puts forward quite a strong argument that the worker bonuses can make industrious civs a rock crusher.

Early improvements and roads can give you a kickstat that can persist through the whole game. Being able to project power is very important.
 
industrial civs are the best in my eyes. They can produce industrial buildings at half the cost thus can concentrate on buliding religious and scientific buildings much quicker (making the religious and scientific traits of cheaper buildings a little pointless). Also the quicker building of roads add commercial bonuses and sppedier movement of troops and settlers. All in all the key problem you face in turn based games is lack of time. The quicker things can be done the quicker you can advance.Its simple as that, speed kills.....your opponents :)
 
>>They can produce industrial buildings at half the cost

Where did you get this from? None of the documentation seems to support this claim.

The industrial buildings -- like factories -- are produced very late anyway, even if it were true.
 
Actually their buildings all cost the same as standard civs... industrious civs actually get just the worker bonus and a tiny shield bonus... the worker bonus though is so good that industrious is equal to religious as the best trait in the game, IMO.
 
BTW, a little off topic, but how come everyone calls it 'industrial' or 'industrialistic'? Has no one ever heard of the word 'industrious'?
 
Originally posted by JuicyCivNewbie
BTW, a little off topic, but how come everyone calls it 'industrial' or 'industrialistic'? Has no one ever heard of the word 'industrious'?

I rather call it 'industrial', because if you would translate it in German, 'industrious' wouldn't fit.

(In my dictionary both words industrial and industrious have different meanings)
 
Workers are NOT expendanble. The fast workers of an Industrious civ are a productive weapon when used properly by a player.
 
whats so good about fast workers? a HUGE headstart on commerce/production, and late in the game, you NEVER have to deal with pollution. All I do is set up contingents of 4 workers (usually about 7-10), and each time pollution strikes, WHAM!, its gone with 2 workers! Plus the extra shield...
 
with the 50% increase in workers doing stuff does that mean in democracy when they get another 50% they are going at 200%?
 
It's not 50%. Industrious workers are twice as fast, so it's 100%. And they get all the bonuses, just like every other civ, so it's always 100% faster.

An exception (because of rounding up) is building roads in a Despot government. A regular worker takes 3 turns on a grassland square while an industrious worker takes 2 turns. In the hills an industrious worker takes 3 turns to build a road in a Despot government, and I believe the regular worker takes 6 turns.

In Democracy, the industrious worker builds a grassland road in 1 turn. After the additional bonus that comes later, he can build a railroad in 1 turn.

There are two strategic advantages to this. You can build about twice as fast, at the same cost per worker. Or you can have fewer workers to support, thus saving gold. Or a combination.
 
theres also a speed increase with one of the civ advances isn't there?
 
Originally posted by fidelcastro


I rather call it 'industrial', because if you would translate it in German, 'industrious' wouldn't fit.

(In my dictionary both words industrial and industrious have different meanings)

Industrious just means very active (hence the faster workers), industrial is an age
 
under democracy, workers from industrious civs can build roads in 1 turn. clean-up pollution in 2. lay rail in 2...etc... it is quite speedy but worker numbers should be very numerous by that time that you may not need to notice at all (automating workers is a must when you have several dozen workers - no duh.)
 
Base Worker Speed: 100%
+ Industrious (100%): 200%
+ Replacable Parts (100%): 300%
+ Democracy (50%): 350%

I'm fairly sure these are accurate. 350% is 3.5 times faster, I believe.
 
no because everyone else gets base worker speed replaceable parts and democracy do its just a 100% faster
 
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