So at this point, we've analyzed and perfected nearly every aspect of the game down to even some of the most rare situations. But here's something that happens pretty frequently, at least for me, that we haven't delved into...
By "accidental religion," I refer to founding a religion when you don't build a single holy site or plan on founding one (for me, if I don't feel like playing for a religious victory, I don't invest the uber-valuable early game hammers into holy sites, which means I'll miss out in founding.) However, an early game archer or horseman or UU rush to take out an early neighbor and catapult your empire from 2 cities to 6 cities seems to be a pretty optimal strategy. In doing so, as the AI has such a high inclination towards building holy sites, I'll often capture a holy site, quite often several, and with completed shrines. So while the intended spoils of war is the boost to number of cities, a fringe benefit is that I end up founding a religion without intending to.
At this point, I'm usually doing the early setup for one of the other victory conditions, usually space or conquest. So which beliefs complement this scenario well? The biggest consideration is that I plan on using my faith towards things other than spreaders, and that faith will probably be somewhat limited since I don't plan on building additional holy sites (although I often end up making quite a bit of faith through other means, not the thousands that you religious specialists make, but 100 fpt or more by the end of the game.) As I don't plan on investing in having the religion spread to my own cities and certainly don't plan on spreading it outside my borders, most of the beliefs based on having the religion in a city or having a holy site in the city would have less value.
By "accidental religion," I refer to founding a religion when you don't build a single holy site or plan on founding one (for me, if I don't feel like playing for a religious victory, I don't invest the uber-valuable early game hammers into holy sites, which means I'll miss out in founding.) However, an early game archer or horseman or UU rush to take out an early neighbor and catapult your empire from 2 cities to 6 cities seems to be a pretty optimal strategy. In doing so, as the AI has such a high inclination towards building holy sites, I'll often capture a holy site, quite often several, and with completed shrines. So while the intended spoils of war is the boost to number of cities, a fringe benefit is that I end up founding a religion without intending to.
At this point, I'm usually doing the early setup for one of the other victory conditions, usually space or conquest. So which beliefs complement this scenario well? The biggest consideration is that I plan on using my faith towards things other than spreaders, and that faith will probably be somewhat limited since I don't plan on building additional holy sites (although I often end up making quite a bit of faith through other means, not the thousands that you religious specialists make, but 100 fpt or more by the end of the game.) As I don't plan on investing in having the religion spread to my own cities and certainly don't plan on spreading it outside my borders, most of the beliefs based on having the religion in a city or having a holy site in the city would have less value.