Best civ for my style of play?

metsfan51591

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I have C3C and I'm wondering if anyone would help me find out which civ fits me best. My victories are usuall peacfull victories (diplomacy, space race, 20k culture.) Warlord/Regent Level.

About my style of play:
I love having the scientific advantage at any cost, and having more territory/output of all my cities.

So Scientific/Agricultural/Industrious/Expansionist?
 
The Greek are well suited to your style of play.

Or you can use the editor and make your own.
 
Or the Babylonians for cheap Temples and Libraries if you want to go for cultural.
 
well, science and territory sounds like Scientific/agricultural... or Sumeria.

Industrious is good for expansion, too, since you can build improvments faster - which is Persia and Ottomans

COmmercial helps with research later, though - more money in metros, plus less corruption - Korea or Greece.
 
AutomatedTeller said:
well, science and territory sounds like Scientific/agricultural... or Sumeria.

Industrious is good for expansion, too, since you can build improvments faster - which is Persia and Ottomans

COmmercial helps with research later, though - more money in metros, plus less corruption - Korea or Greece.

I'll second that.

Plus I'd like to add the Byzantines are a good one, too. The seafaring gives extra commerce on coastal cities and the early ships help you get and keep that tech lead.
 
Sounds like any Scientific civ could be up your alley. I'd say play around with all of them in turn until you find what you like.

The Byzantines can make the early contact (especially on archipelago) and trade their way to a science edge that the cheap libraries and universities will really drive home. If you're looking for diplomacy in particular, they might be the way to go.

The Russians can pop those huts and make early contact on a pangaea. Although you say you're a peaceful player, so the Russians may not be your bag. I always seem to start rather slowly with them, and catch up later via terrorizing my neighbors with Cossacks. Definitely give them a try, but you may not have as much fun with them as the others.

The Sumerians can get big cities fast and/or spawn settlers quicker to grab that land. I don't really like their UU much and haven't played with them much, but they do seem like they should be able to beat other civs off the line and stay ahead.

Babylon seems ideal for the civ-wide culture win, with cheap libraries AND cheap temples. I don't like them very much, but many people swear by them.

Greece and Korea can make more money and have less of it lost to corruption, fueling much research which the cheap libraries will amplify (the greeks also have that uber-defender of the ancient age, the hoplite, which will help keep more aggressive neighbors off your back.

Persia and The Ottomans, well, industious means you'll get your tiles paved with roads and mines and irrigation way quicker and/or with fewer workers, which will help your cities get big.

The Germans are probably the scientific civ you're least likely to enjoy, since you say you're a peaceful builder and the Germans' other strength is Militaristic. Also, the German UU comes very late (only the Yanks get theirs later) which means you'd be waiting a long time to flex that muscle. That would be when you're grabbing the most territory -- and at your neighbors' direct expense. :) You CAN play a peaceful game with the Germans though, and that Scientific trait will serve you well to that end.

If you're going for 20K in one city, Sumeria, Persia, or Ottomans should enable you to get one city big and productive quickly, and start snatching the wonders with it. I've never won by space in Civ 3, so I don't know who to recommend for that; at warlord/regent I think any scientific civ can get you there without too much trouble. Diplomacy is all in your hands; you could make Shaka Zulu the Ghandi of your civ game, it all comes down to dealing honorably with the AIs and building relationships/alliances.

But yeah, the best way (and the fun way) to learn who you like playing with is to play a bunch of games, with various civs on various maps.
 
Instead of Greece i´d say Carthage is better, youll develop and grow faster, you have defenders even better then hoplites 2/3 instead of a 1/3, you are industrious, yull be poping workers( that can mine in 4 turns not 6) for land development and wonders in no time, and the seafaring will give you better cities along sea shores, cheaper harbors and you´re first curragh (first thing to build prob) will move 3 per turn not 2, finding your oponnents faster for tech trade.
 
Would Mayans be good for me? Fast Growth + Alot of Cities + High Population= lots of money for science output
 
Mayans are in general one of the best for anything, but I don't like them myself. I think their UU is average and it's a personal preference. I'd much rather take either the Sumerians or Byzantines, but then they would have slower infrastructure growth.
 
Babylon is definitely well-suited for cultural victories. Egypt might be good as well, quick grown and good culture. You might also try Religious-Expansionsitic (Iroquois). Mind, however, that all of these civs have early UUs and may trigger GAs earlier than is comfortable for most players.

Edit: Erratum: Iroquois are Agricultural in Conquests; still good for peacful expansion though.
 
If you dont like early war, you use cannons and love science, Korea. Korea's UU is a cannon that can kill. A common strategy with the H'wacha is to build as many as possible before you get Replaceable parts, then build up another mass of artillery, use the artillery to redline the defenders and the H'wachas to finish them off. I have taken out an entire civ doing that, for very few losses.
 
Try the Byzantines, Seafaring will help you get an early tech lead (make sure to build lots of suicide curraghs), and if you play on an archipelago map, it'll help with colonies as well. And you can get a nice convienient golden age with little risk of a home front war: just send a pair of dromons off to a far away civ, and kill the first ship you sea. And since two dromons can kill anything until caravels easily, you can time it however you want.
 
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