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Best Civs for Culture Wins?

Discussion in 'Civ5 - Strategy & Tips' started by torfish, Oct 15, 2011.

  1. chazzycat

    chazzycat Deity

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    I'll throw Korea out there since they haven't been mentioned yet. There is no direct benefit to culture, but 2 good indirect benefits.

    1) Basically they will get a lot of extra science from playing a typical culture game. All those artist specialists and landmarks will provide +2 science each (+4 for landmarks after freedom finisher). Combined with the wonder benefit, it's a substantial boost to science. You can use that science to reach key techs faster (archaeology, radio, etc.) or just save some money on RAs and use it for culture city states instead.

    2) their outstanding defensive UU makes them quite good at turtling. Defending yourself with just a few resource-free units for a long period of the game means you can effectively focus on culture better.
     
  2. CultureManiac

    CultureManiac Prince

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    Getting into the Renaissance ASAP is essential. After Education, beeline Acoustics. I usually pop the Freedom opener as my 7th or 8th policy. On Quick speed, you can reach that sometime between turns 80-90, depending on how your RAs turned out.
     
  3. budweiser

    budweiser King of the Beers

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    Do you complete any trees before that or do you cherry pick from multiple trees depending on the map?
     
  4. vexing

    vexing knows

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    generally an optimal path is tradition -> liberty -> settler -> worker -> representation -> all of piety -> all of freedom -> finish liberty -> finish tradition -> all of whatever (last branch hardly matters).
     
  5. budweiser

    budweiser King of the Beers

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    Ugh! First try on immortal, I skipped Piety and it took til turn 229 to finish Freedom. I still need 14 more policies so i am on another 350 turn pace.
     
  6. CultureManiac

    CultureManiac Prince

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    Cherry pick. Some from Tradition and Liberty for sure, possibly Piety.
     
  7. HelloGoodbye123

    HelloGoodbye123 Warlord

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    first off why would the french be a good culture civ???? its only 2 culture, and everytime you make a city it adds 15% extra culture for policy requirement..

    i feel like egypt and aztecs are a more suitable choice, egypt can spam out every culture wonder.
    aztecs, well you can camp on a barb with an archer the entire game, later hopefully crossbow/artillery. with honor. i will camp on 1-2, maybe 3 barbs. giving me an extra 12 culture literally every turn, because once one dies, another one pops up in the empty encampment.

    12 only for warrior/archer barbs, soon they start becoming pikemen giving 14 culture evey turn.. you will need 6-7 more french cities, the thing is that the policy requirement increases, and aztec culture policy requirement doesnt because your just killing barbs, also when your defending an enemy trying to conquer, put in oligarchy, with archers/catapults/trebuchets/cannons/artillery and you will be getting even more culture.

    it might seem like a little bit, but in the long run it does accumulate.
     
  8. bhavv

    bhavv Glorious World Dictator

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    Korea are very good for culture. Their extra science boost makes teching a lot easier with Piety and not taking rationalism (you basically get Secularism for free, extra science from Landmarks and other great tile improvements, and several free research boosts), and the Hwacha makes defending your cities with just a few units very easy.

    I like to build 2-4 catapults as they are cheap and then upgrade them to Hwachas which again is a very cheap upgrade. I have never needed more than 4 of them (4 cities max, 1 Hwacha per city and move them around as required), and you can skip upgrading them to cannons as they are almost as strong against units. By the time i have artillery available, I normally build new artillery and delete the Hwachas, as the upgrade to Artillery costs too much and I have a super capital with over 100 :c5production: per turn.

    Egypt is a no brainer, faster wonders and 2 extra :c5happy: at the cost of 1 :c5culture:.

    Pachacuti on the right map can also be powerful if you can get cities with lots of hill tiles producing 3+ :c5food: along with 2 :c5production:. Your cities will grow very fast, and have lots of food and production, this is a lot more powerful for a culture game then Polynesia's useless Moais are.
     
  9. CYZ

    CYZ Toileteer

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    I must agree. France is good for a wide culture game. Very usefull for keeping up with policies and expanding at the same time. Still a culture game is best played tall and +2 culture for just a few cities is very little.
     
  10. budweiser

    budweiser King of the Beers

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    I just did a OCC cultural with France in 310 turns on emperor. I had marble.
     
  11. jega001

    jega001 Chieftain

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    As was said at the very beginning of this thread, I think Siam would be my first choice. Double the Culture from CS is very powerful as well as double the food from maritime is nice trying to grow your cites tall.
    Egypt for the wonder bonuses trying to get those critical culture wonders.
    Aztecs for trying an unconventional cultural victory though domination.
    Polynesia could be awful or possibly the best but its entirely map dependent.
    finally Korea because of the RA esque science bonuses every time you construct a science building, and two science from all of the landmarks you will be constructing.
    France has its place but other civs have better bonus for a cultural victory in my opinion although you can pound though the piety tree pretty fast.

    I'd give the nod to Siam though.
     
  12. stealth82

    stealth82 Chieftain

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    I think I had my most enjoying cultural victory while playing the Incas (immortal level, continents); so much so that I saved the game on Steam Cloud and took some screenshots.

    I won by the 330th turn. I could do better but unfortunately I missed Stonehenge and messed up here and there with the overall strategy a couple of times, but position-wise and city-spots-wise I could not ask for more.

    http://cloud.steampowered.com/ugc/649869086940281417/FA67A82A6BCAF2AF9ABF1CAB9580A1944C1F1119/
    http://cloud.steampowered.com/ugc/649869086940272555/2E95228C7263A9012E73309DA2729C09E7582097/
     
  13. Optional

    Optional Deity

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    Russia can be quite good. Sell those double quantities of horses and iron and have more money to buy influence with City States than anybody else.
    I think they're better for culture than Arabia, as the bazaar comes so much later.
     
  14. qalsip1977

    qalsip1977 Wonder Lust

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    Bad Civ for OCC. Egypt or Korea are the best two IMO. I've won with both in an OCC cultural on deity, only two I could pull it off with, France is (as vexing stated) more of a Liberty synergy.

    You can win a cultural game with any Civ folks...but what Civs are best at it are:

    1. Egypt - Wonders
    2. Korea - Specialists
    3. Siam - CS's
    4. Aztecs - Barb Farming
    5. Babylon - Turtling/Teching

    This is, of course, my opinion...but I've played primarily cultural (peaceful) games and speak from a lot of experience.
     
  15. Muskie

    Muskie Warlord

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    I prefer Bablylon to Korea and find it easier to win diplomatically rather than by Science or Culture but I generally prefer a very high culture strategy and Babylon is very good at culture because it can unlock the higher culture producing buildings earlier and all the great scientists can be used for golden ages, buildings or bulbs.
     
  16. tommynt

    tommynt Emperor

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    persia is without question the best civ for every winning condition if you aim for a FAST win.

    If you just want "win" civ dont matter at all - every civ offers some, probably is egypt the civ which offers the most useful thing without doing anything special.
     
  17. Mesix

    Mesix The Allfather

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    France is nice, because the key early policies come much quicker. It is true that the +2 :c5culture: isn't that game changing after the cities are built up, but in the early game the first 3-4 policies come very quickly giving additional :c5culture:, bonus to building wonders (key to a Cultural VC), as well as a free worker/settler. Having all these things sooner makes a big difference in the game.
     
  18. PimpmyCiv

    PimpmyCiv Chieftain

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    completely agree.
     
  19. RancidTwinkie

    RancidTwinkie Chieftain

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    Puppets produce Culture, but don't increase the Culture costs of Policies. I believe France's UA works with puppets.
     
  20. CYZ

    CYZ Toileteer

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    If that's true, this might be the best cultural strategy for France. Focussing on culture via warfare.
     

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