Discussion in 'Civ5 - Strategy & Tips' started by torfish, Oct 15, 2011.
it is since release
I've been playing Songhai for a cultural win but with the chosen map type (small continents), there were no cultural advantages Songhai had outside of early conquests with the Mandekalus. Their UA became useless and in time, their UU became standard stuff. Mosques were ok but nothing extraordinary. For non-conquest cultural, I don't see any advantages with Songhai.
The UB has some cultural bonuses.
Extra gold from Barbarians and Puppet City conquests = buying Cultural Buildings/City States = More Culture per turn
I did get a cultural win with Songhai, proving to myself that I could probably win cultural with any civ. I understand about the gold but if one does not attack any barb camps (due to the map) and generally plays peaceful outside of a few puppets, than that's not that much of a gold advantage.
the 1 extra culture and +2 gold for temples is decent,
puppets have a higher priority for building mpms than temples,
triple gold from barb camps and conquest make affording RAs and some rush bought buildings easy.
songhai is one of the better civs in general, and culture with some conquering is a good fit. if you really want them to shine, longer speeds significantly increase the effectiveness of their barb camp ability. songhai on marathon is ridiculously overpowered.
Then again, you could utilize a Songhai massive-puppet-culture strategy.
Your puppets prioritize UBs, so you can get lots of free Mud Pyramid Mosques.
And you will never fall behind on research.
Does throwing the Honor opener in there somewhere to get some culture from barbs help out at all? By the time the 5th policy comes around, I can't imagine the barb culture helps out too much.
yes, it can. honor makes a decent 5th tree choice, starting with the opener early. you get the gg at the end for a golden age for utopia project, and the +2 culture per city isn't useless.
Honour is actually not all that bad early for a culture empire. It won't be earning you huge amounts of culture but barbarians can be a more serious threat to smaller empires.
Quick question for the community---> What speed(s) are easier for culture victory... faster or slower? I figure faster would be easier for doing feasibility-wise, but trickier if you get DoW'ed... whatcha think Civ'ers?
everything is easier for the player on slower speeds, especially if you choose a civ that exploits it effectively like songhai.
I would think that Songhai are a pretty decent cultural civ as using the legalism trick for 4 free mosques gives you +16 per turn with an 8 GPT saving, and you leave the artist slot filled.
The amount of money saved on the mosques, and money you make from barb camps can go towards funding cultural city states.
You would want to try doing a culture win with a civ that has absolutely no culture / science / growth / production bonuses to test yourself with any Civ, someone like Mongolia or England.
I havnt played the game for a while after I played several games with the Korea DLC, I have a craving to play more Inca games (still my favorite Civ on highlands maps), but I have too much Xmas stuff to grind on Steam and MMOs atm.
My experience is that faster is easier. Slow speeds mostly benefit the warmongerer, and the warmongerers will be your biggest enemies when going tall.
The techs you'll want the most are rarely the millitary techs. This means you'll often have an outdated army. Not a problem, since the you will only need to defend. But still, on a quick speed you'll have alot more time to choose new techs and build additional units when you see an invasion coming.
IMO the best civs for a cultural victory are definately Greece and Siam, because both UA's are a huge boost. As for France and Aztecs, I don't know if it's just me, but I don't think their UA's are that useful...
That would really depend on the map settings. I play huge with 22 civs and 24 CS's. So barbs aren't terribly active for long--the map fills up too fast.
My son and I recently played a hotseat game on huge, though, and it wouldn't let us fill the map up with other players so barbarians remained active for much, much longer. He took the honor path and was raking in gold and culture from all the barbarian wars--whereas I was having my progress hindered by their constant interference.
In my opinion, Korea by far, at least if you're going for the traditional tall culture win (for a massive puppet culture win I'd go for France or the Aztecs). All the extra science you get from having a lot of specialists in all your cities if you go tall is a massive boost.
I just finished a game with Aztecs getting a culture win on Emperor with 4 cities and playing a defensive war just about the whole game, it was pretty fun provoking enemies the entire game then getting culture from the legions of enemy troops that attack into your fortified cities.
A warmongering/puppeteer is probably the best strategy for culture though, grab 3-5 cities then go to war and puppet everything, each new city will boost your culture without costing you anything, and since you're probably getting piety anyway you'll have plenty of extra happiness to offset the taking of new puppet cities. I like Egypt for this, since the burial tomb synergises so well with piety and the wonder building bonus will help immensely with the key wonders you'll need to bring your culture up.
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