• Paradox Games has announced today their new game “Millennia”, a semi-historical turn-based 4X game. Find out more here .

Best Civs

pegleg

Chieftain
Joined
Feb 13, 2002
Messages
1
Location
Texas
Wha are the best Civs and why?

Give some advantages and disadvantages of some of the various Civs.

Thanks for the advice.
 
In my opinion i think is the French.

Why? Because the produce extra commerce, their level of corruption are low, the workers work faster and big citys produce extra shields!

I think these are very good reasons!!!

The disadvantages? I don't think any civs have any, they are just... normal!!!!

But i think it is up to you, who you wanna choose!!! It depends on the style your are playing! If you are very agressive the French may not be such a good idee to choose!!!
 
Japan. I like the combination of militaristic and religious, and the samurai is a fine special unit.
 
Babylonians-
Scientific gives you 1 extra tech per era, 4 extra total, and cheaper librairies= more culture
Religious gives 1 turn of anarchy, and cheap temple= rush-building for conquered cities and more culture.
Only thing that isn't too good is their UU which is decent.
 
Yeah, IMO the Babylonians have the best combination of abilities, and the bowman isn't terrible, esp. if you run into trouble early in the game. The only problem is the wasted golden age if that happens.
 
They really have powerful UUs. And religious is essential for winning on Deity.
 
bets way to find a good civ for you is to play a selection of opposite civs in different styles and then decide what you like. i know its sort of a cop out but practise makes perfect.

pick an UU you like:
(tip~ Chinese Riders, Iroquis Housemen and Persian Immortals are three of the best)

combined with your favourite attribute and one other attribute you really like. you really should have played each attribute at least once to decide this.

(tip~ Religious is once of the best).

then just mix and match but make sure you diversify to get a good blend. there is no 'best' civ but certain ones are deffinately better than others. the Iroquios is commonly regarded as one of the best for instance, while the English and the Yanks are usually filed in the pants drawer.

my three favourite are the Aztecs, the Egyptians and the Iroqois but thats because i like early game blitzes.

hope that helps in some way
-ChumChum
 
You don't have frigates for that long anyway, do you? They get replaced my ironclads quite quickly, so I don't think men-o-war are that useful (but I've never actually played for the English).

I think the immortals are quite good, so I recommend the Persians. The Germans are good too because of their attributes (I think it's very important to play with the scientific attribute because then you start off with spearmen to defend your cities in case somebody attacks you early).
 
played diff ones at emperor level
french - was able to build most wonders after the ancient era cos
of the production bonuses. do u wonder why they always build
the great library or pyramids? that's why...they can complete stuff
pretty quickly.
the commerce bonus allows for stupendous amounts of money to
buy techs and rush improvements. the musketeer
gets replaced by riflemen pretty quick...

germans - there is bound to be a war in the industrial era
and the panzer guarantees a golden age then. between
the panzer and the mordern armor, u can change the
landscape a lot. the golden era coming into mordern times
gives u a lead to then get computers and upgrade ur defense
to mech inf immediately. panzers and mech inf can't be beat.


egyptians - used to play them exclusively. one turn anarchy
and faster workers are a big bonus. but the war chariot is
not a practical unit unless merely used to trigger a golden age.


babylonians - culturally acquire riv cities easily. the bowman
is useless unless used to trigger a golden age.

russians - my current favourites. at higher difficulties, goody huts
make all the diff between surviving the initial chaos and remaining
backward and slave to the leaders.
the cossack is a practical offense unit. both to trigger a golden
age and to conquer large tracts of territory before tanks.
 
I really love the Iriquois. Their Mounted Riders kick @$$ in Ancient times, to get you off to a fast start, and Religious is one of the best attributes for a civ. You can get a LOT of techs from goody huts, because the barbarians are friendlier.

Also the Persians, if you want to dominate with Immortals and stay tops in tech with their Scientific attributes.

I don't like the Aztecs. Jaguar Warriors are good for scouting and getting goody huts, so its like being Expansionist, but triggering a Golden age at 3000 BC won't help you much. They're still pretty good, though.

I also don't like the English, because Elizabeth is ugly and the Man-O-War is pretty useless. And because I got clobbered in GOTM #4.

If you want a good leader head, pick Gandhi. He looks really cool in the Industrial era.
 
The Persians kick ass.

They have a great UU. Immortals are as good as their name!

Off the top of my head they are Industrious and Scientific. Industrious is great for altering the terrain with workers.
And scientific is like Theory Of Evolution (Darwins Voyage) every era.

One drawback is if u cant find iron early on u are stuck up a creek without a paddle. :viking:
 
Well, IMO there is nothing like "the best Civ" - it depends on your favourite style of gameplay. I like the Scientific ability and I like to play as Persian (my favourite), Greek or Babylonian. I don't like Russians and Germans because I regard the Expansionist and Militaristic abilities as rather useless (well, maybe after installing the v.1.17f patch it would be different but I have de-installed it). The only non-scientific Civ that I like are the French (both Industrious and Commercial abilities are nice).

I tried to play also with Americans, Iroquois, Aztec and Chinese but finally I have decided that I don't like them.


Regards,

Slawomir Stachniewicz
 
With 1.17 and higher difficult levels, you end up severly lacking in science compared to AI's (even 4-6 techs behind). You desperately need Great Library to stay on par in the first 1/2 of the game. The fastest way to get to Great Library is to start of as Scientific (Alphabet) and research Writing (40 turns) and Literature (40 turns). By now one of your cities should be ready to start work on the Great Library. Scientific civs are the key.

So lets analyse the scientific civs:
If you're Persian (sci and industrious) you can build faster, but still miss out on the Great Library if the AI uses a great leader. Babylon (sci and cultral) wont help you get the Great Library first. Russia (exp and sci) can get lucky and find Literature in goodie huts, but this is a gamble. Greeks (com and sci) can buy literature from another sci civ, but dont count on it. Germany is my favourite Civ, because its scientific and militaristic. With a quick strategic campaign, even if it means loosing a city or two, you're only goal would be getting that Great Leader and rush building the Great Library. Be humble during the first 1/2 of the game and give in to all AI demands.

In the second half of the game, the best UU are the Cossacks and Panzers, so you can start your expansion round about now.

Having Bismark as a picture isn't that bad either. Germans are one of the best Civs to control.
 
I would say the Indians are the best;)

Religiou and Commercial suits my style of play especiually switching to Communism while fighting. I get a lot of commerce which means my money is increased. There is nothing like the elephant to kick ass in the middle game.:cool:

The only thing which disappointed me was the bad drawings of Mahatma Gandhi, it could have been better.
 
Originally posted by smallstepforman
With 1.17 and higher difficult levels, you end up severly lacking in science compared to AI's (even 4-6 techs behind). You desperately need Great Library to stay on par in the first 1/2 of the game. The fastest way to get to Great Library is to start of as Scientific (Alphabet) and research Writing (40 turns) and Literature (40 turns). By now one of your cities should be ready to start work on the Great Library. Scientific civs are the key.

So lets analyse the scientific civs: ...
...

if you really wanna go for that great library then an early golden age could help. set up 4/5 mines around the city you want to build it in then trigger the golden age and rush in the first half of the wonder (as palace).

this can be done 'easily' with the greeks (and hoplite), and not to hard with the babylonians (1 tech from bowmen). might be slightly more difficult with the persians, but possible if you trade for iron working a bit before you get litarature.

just another though, after all you cannot rely on a GL...
-ChumChum
:cooool:
 
Ok. Germans r a good civ dont get me wrong however i prefer the persians. Sci with have been into so i wont bother. Ind creates extra shields in large cities and makes workers work twice as quick. This result in resources been linked together quicker and cities producing much more food, shields and commerce. I havnt really started out on diety so perhaps ur method is a good one. And although everyone seems to build the Great Library as the backbone of their strategy relying on a producing a leader from a war is a little hit and miss and u do need to be a mil civ to stand a good chance of doin so.
 
Originally posted by smallstepforman
With 1.17 and higher difficult levels, you end up severly lacking in science compared to AI's (even 4-6 techs behind). You desperately need Great Library to stay on par in the first 1/2 of the game. The fastest way to get to Great Library is to start of as Scientific (Alphabet) and research Writing (40 turns) and Literature (40 turns).

You can start the GL much earlier: e.g. start to build Pyramids and then switch to the GL.

So lets analyse the scientific civs:
If you're Persian (sci and industrious) you can build faster, but still miss out on the Great Library if the AI uses a great leader.

AFAIK usually AI uses them to build an army, not to hurry an improvement...


Germany is my favourite Civ, because its scientific and militaristic. With a quick strategic campaign, even if it means loosing a city or two, you're only goal would be getting that Great Leader and rush building the Great Library.

Finally I have decided to change my strategy and to concentrate on early expansion, military to get Great Leaders, money and culture. So Aztecs are the best: in fact, their UU gives extra the Expansionist ability ;) Stuff from villages is worse but Jaguar Warriors are not defenceless against barbarians, so the key is to produce A LOT of them at the beginning and send them in all possible directions. If you are not locked e.g. by two nearby expansionist civs and you have some luck, it may give you a huge lead in territory.

In my current game (Regent, Huge, Continents + big land mass, Raging) I am on a big (perhaps the greatest) continent, I started with Japanese, Germans and Iroquois nearby. Japanese are down (they respawned at a distant part of my continent), I finish to "deal" with Germans and start to think about Iroquois. In the Ancient era I was getting techs from villages or bought from other civs, I built Oracle and managed to get Leaders to rush build Pyramids, Great Library and Colossus. Now I look forward a next one to build Forbidden Palace, perhaps in Leipzig ;) And after switching to Republic I am a tech leader (I am about to discover Chivalry and want to get Military Tradition ASAP), about 4 times more culture than the next civ, quite strong army and a lot of cities. Moreover, I'm still BEFORE my Golden Age (I used Jaguars against barbarians only).


Regards,

Slawomir Stachniewicz
 
Do we all agree that the expansionist trait is the worst.

Good i thought so.
 
I agree with God, babs have a great civ, nice UU for the early times, falls behind quickly though, but there traits can give them a leg up over some of the more militaristic civs if they can withstand their attacks.
 
Originally posted by Rich
Do we all agree that the expansionist trait is the worst.

It gives you a very good start at the beginning, but that's all. Scouts are very nice, but until barbarians appear in masses (well, I always play with "Raging"). After that they are destroyed very easily. I tried most of them (except Zulu) and I liked Americans only (for their fast workers). When playing them I had a HUGE tech lead at the beginning but it disappeared very soon.


Regards,

Slawomir Stachniewicz
 
Top Bottom