Best combo

TM Moot

King
Joined
Nov 11, 2005
Messages
693
Location
Somersetshire
There's a lot of threads about Best UU, Best Trait etc.., but how about Best Combination, UU / UB / Leader / starting Techs etc.. (Apologies if this has been done before!)

Personally I favour Huyana Capac, Inca.:king:

Quechua:strength: - good for a very early game rush, which always helps.

Terrace:culture: :food: - a granary with Culture, early build and always useful.

Industrious:hammers: - great for Wonder grabbing and cheaper Forges.

Financial:commerce: - lots of extra dosh, lovely jubbly.

Mysticism:religion: - can normally grab an early religion.

Agriculture:food: - something for your worker to get on with from the off.
 
Well... He's my favourite also, especially If I have a costal start location. I play marathon/huge/monarch/Raging Barbarians.

I'm more of a peacemonger... (at least until I get attacked), so I like the early religion(s)/prophet generating wonders combo.
Another plus is that I can postpone defense against the "Raging Barbarians" until much later than any other civs (I get archery after the attacks have already started... sometimes way later - and I can survive until I do even without having found copper yet.
At first just the initial quechua, and then build just one more, and city walls :)
 
Hmm, well, I'm naturally excluding Financial leaders (so I suppose this technically isn't the best combo...) I can't get enough of Asoka of India:

Spiritual: Simple enough, fast switching from Build-mode to War-mode, and faster happiness from temples.

Organised: Simple enough again, saving of cash behind-the-scenes allows for peaceful expansion until courthouses come along, at which point you start making loads of money. And late game cheap factories are another speed-boost, meaning you only have to take a couple of turns out of your war production for this great hammer boost. Cheap lighthouses as well.

UU (Fast Worker replaces Worker, +1 :move:): I don't think they get any better than this. Never obsolete, can walk onto a hill or forest etc and begin work on the same turn, and moves faster. Invaluable for the first unit your capital produces, and generally provides rapid (getting the picture yet? Rapid! Rapid!) acceleration of your infrastructure.

UB (Mausoleum replaces Jail, +2 :)): An awesome building. At this point in the game I am well into my imperialist expansion and the bonus happiness (as well as the war weariness reduction) allows the war to continue indefinitely.

Mysticism: Grab Hinduism ASAP, and (optionally) cottage up your capital. Provides an excellent gold producing powerhouse.

Mining: Not bad, gives your initial Fast Worker something to do if you've got hills, and by the time he is out you could have gone straight for Bronze Working, which will give him plenty to do while you research other useful worker techs.

I tend to play Asoka whenever I go up a level in difficulty. The strategy is typically go for Hinduism; rapidly claim as much land as possible, peacefully if you can, and develop it at lightning speed with Fast Workers; normally kick off the war machine in the medieval period or as soon as my courthouses are up and running. Steamroll a civ and rapidly develop the land in your image using Fast Workers, and you are ready to move on to the next opponent. Keep the war up and if angry citizens are a problem go for Mausoleums, and you'll be fine for years to come. Cheap factories are the icing on the Domination-victory-cake.
 
William van Orange(Netherlands)...Not telling why! :crazyeye:

Although, in a more personal opinion, Qin Shi Huang(China) is great for me. Yes, he has protective. Sue me! :lol:

Nice traits for my play style. Protective helps me because I don't spam units. Industrious helps me with my wonder addiction.

Theater with +25% of culture??? MINE!!!

ChoKoNu is one of the best(if not the best) UU in the game IMHO.

Starting tech are just great for early in the game. Mining and agriculture!
 
UU (Fast Worker replaces Worker, +1 :move:): I don't think they get any better than this. Never obsolete, can walk onto a hill or forest etc and begin work on the same turn, and moves faster. Invaluable for the first unit your capital produces, and generally provides rapid (getting the picture yet? Rapid! Rapid!) acceleration of your infrastructure.

The Fast Worker was an old favourite of mine in previous Civ's, but I thought that he lost out when normal workers got their second move...You are right though, a UU that is effective from start to end is a great bonus.:goodjob:
 
I was thinking about trying Willem myself. but on a huge/archipelago/high sealevel/marathon setting.
I think I could even up my normal diff a notch for this one.
The only problem would be happiness if I don't get/found any religions soon :(.
(on emperor). but you can always manage wiyh early drama... or with Monarchy or smthn
 
I was thinking about trying Willem myself. but on a huge/archipelago/high sealevel/marathon setting.
I think I could even up my normal diff a notch for this one.
The only problem would be happiness if I don't get/found any religions soon :(.
(on emperor). but you can always manage wiyh early drama... or with Monarchy or smthn

I bagged a religion using the Oracle slingshot to get CoL (but that is on Prince level only :mischief: ).

I would recommend a high sea level as most of the islands on my world aren't seperated by oceans, so slightly nullifing my East Indiaman.
 
There truly is no best, its all situational to fit you're playstyle, although if they ever added a philisophical/industrious, that would be my preference.

Huyana is a great setup, and by far the best start, hands down best in every reguard at start.

Ever wonder why isabella always founds buddhism. Fishing +mysticism= early religion with ease every time she has a coastal capital.

Darius = the great grandfather of bill gates, organized finnancial is just beyond what you need money wise, you can basically overexpand till your hearts content at anypoint of the game. Oh an an overpowered rushing unit just as an added bonus + a good ub at least I like the health.

Boudica/cyrus if you want an elite squad of troops, these two are the way to go, Cyrus also has the above rushing unit, and can easily set up millitary cities, producing nearly unstoppable veterans, fresh out of bootcamp.
 
There truly is no best, its all situational to fit you're playstyle, although if they ever added a philisophical/industrious, that would be my preference.

Huyana is a great setup, and by far the best start, hands down best in every reguard at start.

Ever wonder why isabella always founds buddhism. Fishing +mysticism= early religion with ease every time she has a coastal capital.

Darius = the great grandfather of bill gates, organized finnancial is just beyond what you need money wise, you can basically overexpand till your hearts content at anypoint of the game. Oh an an overpowered rushing unit just as an added bonus + a good ub at least I like the health.

Boudica/cyrus if you want an elite squad of troops, these two are the way to go, Cyrus also has the above rushing unit, and can easily set up millitary cities, producing nearly unstoppable veterans, fresh out of bootcamp.

Agree with Ind/Phi, that would be awesome.:king:

I suppose the thread title could of been Favourite Combo, I'm really just interested in learning what other ppl like and how they use the relevent attributes/conditions.

I like the sound of Darius, might give him a blast next game.:goodjob:
 
I got a 24,000+ point game as darius with a space race. Spread myself out on the continent, and took over whoever had judaisim founded next to me. 15 or so cities at 100% science the whole game. It was quick, and the other civs were shotting their longbows at my passing spaceship.
 
While Imperialistic is typically seen as a weak trait, leveraging it with Augustus or Julius is great. Having a Praetorian GG and a medic3 Horse Archer means I can easily expand the wonderful infrastructure Augustus built or build some cheap courthouse to keep expanding with Julius.

Although Tokagawa is a beast of a defender when the AI has him
 
I think I'm about to find out. In my current game (as Bill) I'm about to discover Steam Power, and hence unleash the Dykes..!!:goodjob:

i played 2 or 3 games last week or the week before as Willem, hella fun. current game is Zara, who's also creative, i don't usually use that trait and it's pretty nifty early on.

but Willem spoiled me and i'm feeling it now, late game. my city placement was TERRIBLE. i spaced out on the fact that levees can be built only on rivers. each and every one of my cities is coastal. even the cities i captured, since the map is funky (but not archipelago, just worked out that way). but maybe 4 are actually on rivers. i was in "dikes can be built on any coastal city" mode. oopsies...
 
i played 2 or 3 games last week or the week before as Willem, hella fun. current game is Zara, who's also creative, i don't usually use that trait and it's pretty nifty early on.

but Willem spoiled me and i'm feeling it now, late game. my city placement was TERRIBLE. i spaced out on the fact that levees can be built only on rivers. each and every one of my cities is coastal. even the cities i captured, since the map is funky (but not archipelago, just worked out that way). but maybe 4 are actually on rivers. i was in "dikes can be built on any coastal city" mode. oopsies...

all my cities now have dikes, and as most are coastal or near rivers it is 'HAMMER TIME'...

also, a golden age with dike and Maoi is freaky :food: :food: :hammers: :hammers: :hammers: :gold: :gold: :gold: :gold:
 
With all those factors in consideration, why don't you just say "which is the best leader"? Just as other threads have.

Huayana does seem quite popular when you look at the hall of fame entries.

It's a tough decision for me though... right now, I'd have to say good ol' Shaka. Though, I also really like Charlemagne.
 
The best possible combo? Traitwise I'd definitely take Financial, but I'd be torn between Charismatic and Philosophical for the other slot. UB would be the dike, without much argument. UU, I'd probably take the Praetorian. As to starting techs, Mining and agriculture.
 
He isn't my favorite guy (though he is close), but I'd give Mehmed the best combo in so far as his traits and UB work really well together. The guy's synergy is incredible - organized/expansive is a great combo for fast, sustainable growth which is only really limited by happiness problems... Expansive gives him workers quickly, he starts with agriculture and the wheel helping cities grow fast and giving those workers something to do. Add in an aquaduct that gives two happiness as well as two health for his UB and you can help mitigate the happiness problems associated with the kind of rapid, early growth he experiences.

I find my games with him all go really, really smoothly - no notable happiness or health problems, expansion to just about anywhere I want. I always end up with a civ that's a few cities larger and each city a few population points higher with Mehmed.

His UU doesn't really fit the synergy so much, but it's pretty nice in BTS since musketmen last notably longer. Musketmen with a 25% bonus against all the lower units really dominate the world if you beeline for them.

Overall, I give Mehmed a solid A for effectiveness, and an A+ for design.
 
What about Hannibal. Cha/Fin are awsome traits. And boyh his UU and UB are VERY good.
Another favourite is Shaka (I hope you get why).
 
Top Bottom