Arabia - 20 Assyria - 22 Austria - 18 Aztec - 20 Babylon - 8 Brazil - 18 Byzantium - 18 Carthage - 20 Celts - 18 China - 22 Danes - 16 Dutch - 22 Egypt - 16 England - 20 Ethiopia - 20 France - 20 Germany - 22 Greece - 16 Huns - 22 Inca - 20 India - 20 Indonesia - 16 Iroquois - 20 Japan - 22 Korea - 20 Maya - 20 Mongols - 22 Morocco - 20 Ottoman - 20 Persia - 20 Poland - 20 Polynesia - 20 Portugal - 22 Rome - 20 Russia - 14 Shoshone - 22 Siam - 22 Songhai - 16 Spain - 16 Sweden - 20 Venice - 22 Zulu - 22 I'll go ahead and bite on upvoting Indonesia, if only because I'm playing my current game with them and finding them to be much more fun and interesting than I expected.I haven't even made use of the UA yet, I've been conquering so much with the Kris, and I don't find the negative promotions awful in practice - if a Kris gets Enemy Blade or Evil Spirits I just throw him to the front line and spam another one when he dies. A well-played Indonesia is fearsome, and I think there's some merit to the idea that maybe we don't want super-synergized civs in the future. Better to find clever exploits than to have them spelled out, right? The Celts, meanwhile, are only even halfway at being scattershot. The UA gets faith but stymies development and movement, The UU bonus isn't worth the early warmongering penalty in most situations, and the UB - probably the best unique that the civ has - comes late and outside of the sensible strategy based on what the other two uniques do. So there's no synergy, but also no Indonesian lack-of-synergy between powerful uniques. It's just missing the thing that makes it worthwhile, in my opinion.