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Best early game economic tech

Discussion in 'Civ4 - General Discussions' started by yavoon, Aug 16, 2006.

?

what is the best early economic tech?

  1. alphabet

    19 vote(s)
    20.9%
  2. currency

    25 vote(s)
    27.5%
  3. monarchy

    8 vote(s)
    8.8%
  4. code of laws

    37 vote(s)
    40.7%
  5. other(not pottery/writing)

    2 vote(s)
    2.2%
  1. yavoon

    yavoon King

    Joined:
    Apr 23, 2006
    Messages:
    720
    wondered what ppl thought of as the best early game tech to buoy ur economic situation. I left out pottery and writing, because 1) only an idiot wouldn't get pottery and 2)writing is just so necessary for so many different techs that its not practical to not get it. I also left out civil service on the theory that it'd win by a lot, and unless u have a CS opening strat it takes longer than all these other techs.

    obviously there are situations, so if u want u can talk about more situational things.

    I tend to think its:
    1)monarchy - nothing like jamming happy units into my capital.
    2)alphabet - lets u demand techs for peace(huge on epic/marathon) and lets u trade some too(can be huge)
    3)currency - markets are nice, expensive though. really attractive if u have 2 of fur/ivory/silk, because it becomes a big happy bonus then.
    4)code of laws - courthouses are nice, also expensive and u need em in the places that have the hardest time making em(newly captured cities). much better if ur organized...
     
  2. DigitalBoy

    DigitalBoy Emperor

    Joined:
    Jun 29, 2006
    Messages:
    1,346
    If you're going to be really aggressive (which I always am early game), then Code of Laws is the best.

    If you're more peaceful and don't have 10 cities piling up your maintenance costs, then I guess Currency. +1 trade route per city combined with marketplaces can help to pull in some cash.

    EDIT: Hey, if you have enough plantation resources, then I would consider Calender a valid "economy" tech.
     
  3. yavoon

    yavoon King

    Joined:
    Apr 23, 2006
    Messages:
    720
    I'm ultra aggressive and I dont think code of laws is that great. even if the new city maintenance is 6(reasonably high) thats still only 3 gpt u gain from 120 hammers. I can make one catapult, stick him in my capital and work an extra village(or hamlet if financial) and get that 3, plus maybe a lil more from library.
     
  4. Palantir30

    Palantir30 Warlord

    Joined:
    Jan 28, 2005
    Messages:
    241
    Metal Casting.

    Extra production from your Forge to help build everything else, and if you're Mali, +10% gold thrown in for good measure.
     
  5. DigitalBoy

    DigitalBoy Emperor

    Joined:
    Jun 29, 2006
    Messages:
    1,346
    Working extra tiles in your big cities is good also (I assume you're refering to Monarchy), but this requires growth and also assumes there's a spare village/hamlet to work, which I kind of doubt early game.
     
  6. yavoon

    yavoon King

    Joined:
    Apr 23, 2006
    Messages:
    720
    I work hard to make sure there is:)
     
  7. dh_epic

    dh_epic Cold War Veteran

    Joined:
    Feb 10, 2002
    Messages:
    4,627
    Location:
    Seasonal Residences
    I'm surprised people put more emphasis on Code of Laws. Maybe I need to rethink my strategies.
     
  8. bitplayer

    bitplayer Warlord

    Joined:
    Aug 6, 2006
    Messages:
    259
    I picked coad of laws because I try and grab as much territory as I can so it helps me with money problems. Also its where I typically found my only religion.
     
  9. CIVPhilzilla

    CIVPhilzilla Reagan Republican

    Joined:
    Aug 24, 2003
    Messages:
    4,714
    Location:
    Pennsylvania
    Getting Alphabet early is great, because you have a monopoly on tech trading and can get the upperhand early.
     
  10. Gorman Truart

    Gorman Truart Chieftain

    Joined:
    May 7, 2006
    Messages:
    70
    I used to think so, but on harder levels I find hardly anyone willing to make a reasonable tech trade with me until about mid/late classical
     
  11. Koelle

    Koelle King of Kings

    Joined:
    Nov 13, 2005
    Messages:
    360
    Location:
    Cologne, Germany
    If you play with 17 other civs, you dont need anyone making reasonable tech trade with you, just trade with as many as possible. Indeed, i get 2/3 of my techs through trading
     
  12. josephstalin

    josephstalin Kremlin Highlander

    Joined:
    Apr 15, 2005
    Messages:
    728
    Location:
    Paris
    Currency, unless you play with a lot of opponents.
     
  13. Ribannah

    Ribannah Fighter Druid

    Joined:
    Aug 6, 2001
    Messages:
    2,449
    Location:
    Castle Gobs
    Monarchy, if happiness resources are scarce.
    It really depends on the situation.
     
  14. flytyer

    flytyer Master Fisherman

    Joined:
    Dec 6, 2005
    Messages:
    265
    Location:
    Knoxville, TN
    I would have to go with CoL b/c I am an expansionist and it really helps to cut costs in my cities. It is one of the first techs I go for after bronze working.
     
  15. juggerxnaut

    juggerxnaut Chieftain

    Joined:
    Mar 10, 2006
    Messages:
    38
    code of law,then go straight to civilservice by a prophet with masonry unavailable
     
  16. McRoos

    McRoos Warlord

    Joined:
    Nov 13, 2005
    Messages:
    149
    Location:
    Uithoorn Netherlands
    In the early game I think its fishing and bronze working.
    The first allows you to grow much faster and gain more research from water tiles.
    The second allows you chop and that can bring you many extra's like free units or wonders.
     
  17. lebowski

    lebowski Chieftain

    Joined:
    Oct 26, 2005
    Messages:
    55
    Whatever gets me the Oracle built so that my "free" discovery will be metal casting.
     
  18. BenniusCaesar

    BenniusCaesar Warlord

    Joined:
    Jan 5, 2006
    Messages:
    111
    I'm surprised only 1 in 5 says Alphabet. With Alphabet you can then trade for all the others.

    Use Oracle to get Code of Laws
     

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