wondered what ppl thought of as the best early game tech to buoy ur economic situation. I left out pottery and writing, because 1) only an idiot wouldn't get pottery and 2)writing is just so necessary for so many different techs that its not practical to not get it. I also left out civil service on the theory that it'd win by a lot, and unless u have a CS opening strat it takes longer than all these other techs.
obviously there are situations, so if u want u can talk about more situational things.
I tend to think its:
1)monarchy - nothing like jamming happy units into my capital.
2)alphabet - lets u demand techs for peace(huge on epic/marathon) and lets u trade some too(can be huge)
3)currency - markets are nice, expensive though. really attractive if u have 2 of fur/ivory/silk, because it becomes a big happy bonus then.
4)code of laws - courthouses are nice, also expensive and u need em in the places that have the hardest time making em(newly captured cities). much better if ur organized...
obviously there are situations, so if u want u can talk about more situational things.
I tend to think its:
1)monarchy - nothing like jamming happy units into my capital.
2)alphabet - lets u demand techs for peace(huge on epic/marathon) and lets u trade some too(can be huge)
3)currency - markets are nice, expensive though. really attractive if u have 2 of fur/ivory/silk, because it becomes a big happy bonus then.
4)code of laws - courthouses are nice, also expensive and u need em in the places that have the hardest time making em(newly captured cities). much better if ur organized...