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Best Early Industrial Strategy - Technology

Discussion in 'Civ3 - Strategy & Tips' started by Quintillus, Jun 7, 2007.

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Which Early Industrial Tech Strategy is Best?

  1. Nationalism, then Communism/Fascism

    3.2%
  2. Nationalism, then Steam Power

    9.5%
  3. Steam Power, then Nationalism

    1.6%
  4. Steam Power + Industrialism

    19.0%
  5. Steam Power --> Replaceable Parts

    36.5%
  6. Medicine + Sanitation

    4.8%
  7. Steam Power --> Scientific Method

    25.4%
  8. Steam Power --> Ironclads

    0 vote(s)
    0.0%
  1. LowEndUser

    LowEndUser Chieftain

    Joined:
    Sep 19, 2006
    Messages:
    32

    How do you do that on the higher Game Levels in C3C without clearing the earlier, non industrial era Techs on each previous age ?

    Unless I`m missing something here, I can`t see how some people in this thread are getting the high cost Techs like physics, magnetism, etc, so early in the Game, while still paying an Army, and probably fighting a war or two to expand to get the necessary land to pay the costs....:eek:

    Thanks
     
  2. civverguy

    civverguy Emperor

    Joined:
    Jan 19, 2007
    Messages:
    1,922
    Location:
    quiet suburb
    The reason people get to techs so early is because the tech pace is faster and you are not far ahead of everyone. Some techs in the middle ages (eg. democracy and free artistry) you won't need.
     
  3. Bartleby

    Bartleby Remembers laughter

    Joined:
    Apr 21, 2004
    Messages:
    4,348
    Location:
    Englishman in Cork
    LowEndUser: I don't really play at the higher levels (most of my games are Emperor or lower). For fast progress you need to get a couple of things in place:
    1) lots of cities--this gives you more Unit support in Republic
    2) Use the unit support for offensive units (and artillery) but don't skimp on workers
    3) corrupt cities should be used as science farms
    4) trade for useful techs whenever you can, don't waste your own research on techs with no benefit (eg Democracy & Free Artistry [except in 20k games]).
     
  4. MAS

    MAS Deity

    Joined:
    May 18, 2002
    Messages:
    2,080
    Location:
    The Netherlands
    The army is not a cost, it is an investment, the army is payed for by the conquest they do.

    It is because of aggressive conquest that we can progress so quickly.
     
  5. ilovesimgolf

    ilovesimgolf Chieftain

    Joined:
    Jul 2, 2007
    Messages:
    26
    Location:
    Pickering (Toronto), Canada
    I personally like researching Nationalism, then Steam Power. This is for the riflemem, who are useful well into the industrial and even modern ages.

    But you can go for the Steam Power ----> Replaceable Parts beeline if you are a scientific civ without having to worry about your army because scientific civs get Nationalism free at the start of the industrial age.

    Is this the right thing to do? (I'm not a newbie, it's just that I've always done it this way and can't think of anything better)

    Keep civ-ing

    --ilovesimgolf
     
  6. Bartleby

    Bartleby Remembers laughter

    Joined:
    Apr 21, 2004
    Messages:
    4,348
    Location:
    Englishman in Cork
    I don't have a particular need for Riflemen; I want my forces to be made of Cavalry and Artillery. I feel no shame when protecting my Artillery stack with a Cavalry Army.
     

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