AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 2,685
Turning the question around to emphasise the best elements of Civ 6 and what most likely should be kept going forward (including minor changes to that system) I'll start:
- City States. I think we're close approaching a "if it ain't broken don't fix it" level in regards to City States. They are an improvement over Civ 5's design and the general idea that each City State should have its own unique ability is very good. (the generic bonuses etc and diplomatic interactions might ofcourse change depending on the diplomacy system in Civ 7). There's also no need to get rid of them.
Minor Changes:
- More dynamic development of City States as we saw in Barbarians Mode. The whole Barbarian Camp/Village system could do with a rework, but not the City States themselves;
- More City States that grant unique units. In fact, this should be the standard design for military city states imo.
- City States. I think we're close approaching a "if it ain't broken don't fix it" level in regards to City States. They are an improvement over Civ 5's design and the general idea that each City State should have its own unique ability is very good. (the generic bonuses etc and diplomatic interactions might ofcourse change depending on the diplomacy system in Civ 7). There's also no need to get rid of them.
Minor Changes:
- More dynamic development of City States as we saw in Barbarians Mode. The whole Barbarian Camp/Village system could do with a rework, but not the City States themselves;
- More City States that grant unique units. In fact, this should be the standard design for military city states imo.