Stylesrj
Tabitha SEAL
Like my Wonders thread, how would you rate each leader in terms of usefulness?
Here's what I think of each (in order the game provides):
1) Samatar Barre - Reduced costs of cities? Uhh yeah, I'll get back to you on that one when I'm actually getting around to building cities rather than selling Food. You don't make the cut but I can see why you'd be useful.
2) Daoming Sochua - Two free techs? Well as long as it's not torpedoes or something. But I might call you if I need your skills. Why is she the most popular leader in Starships when there's clearly better people than her?
3) Kavitha - One extra city? Seriously? Are you kidding me? The temple doors may be open but if you come visiting mine, they'll be sealed shut, welded and deadlocked to a nuclear device. I can't see why anyone would want to play as her unless they're looking for a self-imposed challenge.
4) Elodie - I used to avoid her but then I realised she gets 2 extra bits of morale. (I know it says 10% but considering how you get 10 Crew, it's more of a 20% boost). This translate to more attacks per turn (add Nirvana and... nevermind). So you're my new #1 leader Elodie. Give yourself a bow and long live Franco-Iberia!
5) Kozlov - Extra metal production? Umm yeah, you're with Samatar on this one. I'll call you.
6) Hutama - Honestly, I thought he'd be cool and do something like take over entire systems in one go or even just provide 3 bits of influence. Haven't seen much of that unless there's a diplomat I transported. So I dunno if he's bugged or not because 2 bits per planet is standard for everyone else.
7) Bolivar - Used to be my #1 leader. 1 extra starship at the start? That means I can bring on the pain earlier and quicker and save energy in the early-game as my ships are less likely to die if a third one is there to deliver the killing blow. But as the game becomes "Find Barter Planet, game system and build maximised fleet" this advantage diminishes. But still... I might find greater purpose on Impossible since the ships are cut by 1 to make it more challenging. 2 ships would make early-game easier to start.
8) Suzanne Fielding - Used to be my #2 leader. 50 Credits per city? Awesome, gives me reason to build more cities, so I can spend money on better things like Energy. But considering by the time I make a decent profit from cities, I don't need the resources. Unless it's a small map and barter planets don't exist. So you're situational, like Daoming but a lot more useful since your advantage is unique.
So yeah, who's your favourite leader(s) and why? Also, the ones I badmouthed/praised why are they bad/good compared to others?
Here's what I think of each (in order the game provides):
1) Samatar Barre - Reduced costs of cities? Uhh yeah, I'll get back to you on that one when I'm actually getting around to building cities rather than selling Food. You don't make the cut but I can see why you'd be useful.
2) Daoming Sochua - Two free techs? Well as long as it's not torpedoes or something. But I might call you if I need your skills. Why is she the most popular leader in Starships when there's clearly better people than her?
3) Kavitha - One extra city? Seriously? Are you kidding me? The temple doors may be open but if you come visiting mine, they'll be sealed shut, welded and deadlocked to a nuclear device. I can't see why anyone would want to play as her unless they're looking for a self-imposed challenge.
4) Elodie - I used to avoid her but then I realised she gets 2 extra bits of morale. (I know it says 10% but considering how you get 10 Crew, it's more of a 20% boost). This translate to more attacks per turn (add Nirvana and... nevermind). So you're my new #1 leader Elodie. Give yourself a bow and long live Franco-Iberia!
5) Kozlov - Extra metal production? Umm yeah, you're with Samatar on this one. I'll call you.
6) Hutama - Honestly, I thought he'd be cool and do something like take over entire systems in one go or even just provide 3 bits of influence. Haven't seen much of that unless there's a diplomat I transported. So I dunno if he's bugged or not because 2 bits per planet is standard for everyone else.
7) Bolivar - Used to be my #1 leader. 1 extra starship at the start? That means I can bring on the pain earlier and quicker and save energy in the early-game as my ships are less likely to die if a third one is there to deliver the killing blow. But as the game becomes "Find Barter Planet, game system and build maximised fleet" this advantage diminishes. But still... I might find greater purpose on Impossible since the ships are cut by 1 to make it more challenging. 2 ships would make early-game easier to start.
8) Suzanne Fielding - Used to be my #2 leader. 50 Credits per city? Awesome, gives me reason to build more cities, so I can spend money on better things like Energy. But considering by the time I make a decent profit from cities, I don't need the resources. Unless it's a small map and barter planets don't exist. So you're situational, like Daoming but a lot more useful since your advantage is unique.
So yeah, who's your favourite leader(s) and why? Also, the ones I badmouthed/praised why are they bad/good compared to others?