sman1975
Emperor
Hello,
Am working on an "omnibus" mod - one that combines several different mods into a single product. Had to do this because I play with a certain set of mods, but when I added a mod or two lately, there seem to be some conflicts between them.
Soooo.... After many long hours of building the mod, atlases, etc., I finally got to play all my favorites as a single mod. Worked beautifully. Until turn 200.... Fortunately, the autosave kicked in on that turn. When I pressed "Next turn", CTD. The usual "Access Violation" error.
Reloaded the Turn 200 game. CTD. Loaded the turn 198 autosave. On turn 200, CTD.
I had debug set, and reviewed the LUA, XML logs and had no errors.
I also went back to autosave on turn 150, then turned on LiveTuner for 22 turns - NO CTD.
I used IGE to add each of the 75 new buildings and they work fine. IGE'ed in the 25 new units and they work fine as well.
I have Visual Studio 2013 installed, but as I'm not using a custom DLL, I don't have any of the PDB files needed to use it properly (if I understand how it is used properly). I'd love to figure this out, but so far have not found any useful "step by step" instructions to get it working. I'm the kind of guy who needs this to nug through something complicated...
Question: When you're troubleshooting a mod and encounter a repeatable CTD, what are the steps you take to figure out how to fix it?
Appreciate any and all suggestions. Currently, I'm going through the process of removing "Actions" from the mod, rebuilding, then reloading. Unfortunately, I'm concerned that I still may not be able to isolate the fault this way as if I use the turn 200 save game, the problem will probably already have been introduced. Using the earlier game means it may not be introduced at all.
Am working on an "omnibus" mod - one that combines several different mods into a single product. Had to do this because I play with a certain set of mods, but when I added a mod or two lately, there seem to be some conflicts between them.
Soooo.... After many long hours of building the mod, atlases, etc., I finally got to play all my favorites as a single mod. Worked beautifully. Until turn 200.... Fortunately, the autosave kicked in on that turn. When I pressed "Next turn", CTD. The usual "Access Violation" error.
Reloaded the Turn 200 game. CTD. Loaded the turn 198 autosave. On turn 200, CTD.
I had debug set, and reviewed the LUA, XML logs and had no errors.
I also went back to autosave on turn 150, then turned on LiveTuner for 22 turns - NO CTD.
I used IGE to add each of the 75 new buildings and they work fine. IGE'ed in the 25 new units and they work fine as well.
I have Visual Studio 2013 installed, but as I'm not using a custom DLL, I don't have any of the PDB files needed to use it properly (if I understand how it is used properly). I'd love to figure this out, but so far have not found any useful "step by step" instructions to get it working. I'm the kind of guy who needs this to nug through something complicated...
Question: When you're troubleshooting a mod and encounter a repeatable CTD, what are the steps you take to figure out how to fix it?
Appreciate any and all suggestions. Currently, I'm going through the process of removing "Actions" from the mod, rebuilding, then reloading. Unfortunately, I'm concerned that I still may not be able to isolate the fault this way as if I use the turn 200 save game, the problem will probably already have been introduced. Using the earlier game means it may not be introduced at all.