Best OCC leader?

Baldas

Chieftain
Joined
May 8, 2007
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I had never tried the One City Challenge until yesterday, and I am enjoying it so far because the different priorities are really making me think. But I was puzzled about which leader would be most suitable. I ended up choosing Sitting Bull (philosophical/protective). My reasoning was that I thought it would be a more defensive game than normal since I can't capture cities so the benefits of warmongering are reduced. Hence protective. And philosophical because I wanted lots of GPs to settle and boost my one city economy which I thought would struggle otherwise.

Alternatively I thought that the spiritual trait would be very useful, and therefore either Saladin (spir/prot) or Gandhi (spir/phil) would be good. Also the industrious trait would be good for OCC.

Some traits are clearly less useful for the OCC, e.g. creative is great for expanding your 2nd, 3rd, etc. cities but since I only have one city it's not so good.

Then of course there is the UU and UB to consider. Sitting Bull's UB has good synergy for a defensive game.

Any thoughts about the best OCC leader and my rationale so far? I suppose I should really consider which victory condition I am aiming for. Not cultural or domination obviously. Conquest would be difficult. Space race difficult too. Diplomatic? I have never tried that before but it may be the best option. Time victory seems a bit dull.

By the way, this is on BtS / Noble.

Thanks!
 
Financial/Philosophical must be very nice too ;)

Philisophical is fine. But, in a OCC, you have at most 20 workable tiles. Assuming you put +:commerce: improvements on them all, that's a max of 20 more :commerce:. Financial is definitely weaker in OCC.

My favorite leader is Gandhi (Phi/Spi). However, his UU isn't too great (again, not many tiles) and the UB is useless if you buid the Globe Theatre.

Sitting Bull is also good due to the UU not needing a resource, which are in demand in OCC. His UB is also great for defensive warfare.
 
EXpansive is seemingly being overlooked right now. That +2 Health is an extra 2 population with GT. Which makes Phil / Exp and good combo.
 
Sitting Bull is excellent for a defensive OCC player because with the Totem Pole and a Barracks, his Archers come out with Drill I and City Garrison III making his city impossible to take without an enormous stack. Dog Soldiers can be great if you don't luck out and get copper in your fat cross. The only drawback is he's no good if you want a victory after hitting the Industrial age because his traits, UU and UB obsolete by then.
 
Sitting Bull is excellent for a defensive OCC player because with the Totem Pole and a Barracks, his Archers come out with Drill I and City Garrison III making his city impossible to take without an enormous stack. Dog Soldiers can be great if you don't luck out and get copper in your fat cross. The only drawback is he's no good if you want a victory after hitting the Industrial age because his traits, UU and UB obsolete by then.


I guess if you are playing a defensive OCC then by definition you must be playing for a victory after the industrial age.

However, I think hes still a good bet because your CG3 archers can be upgraded all the way through without losing their promotions. It might even be a good strategy to build the great war and declare on an enemy and stay at war with them through the game just to pick up the GG points from suicide attacks.
 
EXpansive is seemingly being overlooked right now. That +2 Health is an extra 2 population with GT. Which makes Phil / Exp and good combo.

in vanilla, philo/exp peter was one of my favorites for OCCs, especially since expansive is +3 there. but with the national park wonder, i'm not sure expansive is as good a choice for OCC now. i haven't played one in BtS yet, so many things i want to try!!!

I suppose I should really consider which victory condition I am aiming for. Not cultural or domination obviously. Conquest would be difficult. Space race difficult too. Diplomatic? I have never tried that before but it may be the best option. Time victory seems a bit dull.

conquest is difficult since you have only one city, but it's a really really nice city, it can be fun. space isn't as difficult as you'd think. i mean it's not boring, but i wasn't as in over my head as i thought i'd be the first time i tried it. both are good, not boring easy but not impossible over your head.

as far as diplomacy being the "best option", i dunno. it's my favorite OCC win but that's because it's the hardest kind IMO *giggle*. it's wicked hard getting enough votes. your own votes aren't worth anything, i vote for the other guy for giggles. so, if you like that part of the game, and that's part of your definition of best, go for it. not only do you have to groom your pals and monitor relationships between everybody, you absolutely have to build the UN, you can't ever capture the city if somebody else builds it, so you want to beat the AI to mass media. if gandhi/asoka/mansa are in the game, watch out for them, they're the only ones that have ever beaten me to building it (i'm still bitter). that wasn't on noble, you're probably fine there.

edit: if by "Diplomatic? I have never tried that before" you mean you haven't tried for a Diplo-get-them-to-vote-for-you win in any type of game (not just OCC), my vote is definitely don't aim for that for one of your first OCCs. there are enough headaches to learning how to manipulate politics and play mind-games in a normal game, without the handicap of "ack i have only one city to make troops against the vile so-and-sos who just DoWd me!"
 
In Vanilla OCC, expansive is gold. With horses and lots of food, this makes Peter an imposing option. Aggressive and Philosophical would be my next best options, but it really depends on victory condition. I am still scarred by my endless failed attempts to achieve a Noble level OCC conquest win on a continents map. In that sort of game, a good unique unit is crucial, so maybe Cyrus is a good option, even though Creative is next to useless, because early immortals should be able to wreak lots of havoc on your opponents.
 
EXpansive is seemingly being overlooked right now. That +2 Health is an extra 2 population with GT. Which makes Phil / Exp and good combo.

Each population produces 1 :p and consumes 2 food. If you are beyond your :health: limits (the only time when Expansive would matter) and you are at the edge of what your food production can sustain, each extra person would then consume a total of 3 food. That's 2 food for the person and 1 food lost from :p.

That means Expansive is +2/3 of a population on a OCC game. Not very impressive.

Spiritual is always good since no anarchy for your entire empire is still no anarchy for your entire empire. Being able to Civic hop is also a big plus for diplomacy (a must in OCC).

Agressive is nice for the free promotion for all of your units.

Philosophical is obviously nice since faster created Great People means faster settled Great People which means a significantly accelerated growth of your city's output.

Charismatic is lovely for the +2 :) boost before Globe and/or National Park as well as for the quicker promotions.

Industrious is lovely for quicker wonders, especially with the lower probability of Stone/Marble in your borders. Wonders are also a lot more attractive since they generate GP points without consuming food and since you have spare production capacity since you don't have to produce settlers or extra military to defend your outlying cities.


All in all, I'd say that Spiritual/Philosophical is the best for my play style with Agressive or Charismatic coming not too far behind. Imperialist is also not too shabby since you'll get siginificantly more Great Generals with an Imperialist leader even though the Settler production bonus is obviously wasted.
 
Aggressive and Philosophical would be my next best options, but it really depends on victory condition. I am still scarred by my endless failed attempts to achieve a Noble level OCC conquest win on a continents map.

that's just the map, babe. i know you, you're a better player than i am, and even i've won conquest with OCC. but not on continents, that's a totally different ballpark. by doing wacky gauntlet things like requiring continents (so you have to get astronomy), you're making it much harder :p. so yeah, you're scarred for now, but the scar will heal.
 
I've been experimenting with Lincoln for an OCC conquest victory. Philosophical is always good, of course, and the Charismatic has many nice features: extra happiness in the beginning (when you need it) and once you get broadcast towers, in case you decide not to build the Globe (aided by the Mall). Plus the fast promotions which are not limited to any particular unit types (unlike Agg or Pro).

Finally, you've got Navy Seals -- marines with March and 2 first strikes. Load a bunch of them on transports with some artillery, and you can just sail around sacking coastal cities right and left. With Charismatic, West Point, the Pentagon, and some instructors, you can churn out Combat IV, or even V, Navy Seals easily, and they have something like 70% odds against fortified infantry even without artillery.
 
Augustus Caesar: You start with Industrious which helps you hit Parthenon. Parthenon + Forum is a rough approximation of Philosophical. Rome can always use more settled Great Generals from Imperialistic. Starts with mining for a fast start. And hey, if you get lucky with Iron, you have Praets. No complaints there.

William of Orange: Ocean access is nice, having non-land pillageable work tiles is also nice. Moai Stones + Dike is great later on. Financial is good for grabbing techs earlier (therefore a headstart on the wonders).

Suleiman the Magnificient: Phiosophical + Imperialistic is the most settled great people you can get. Hamman is nice because you were going to build an Aqueduct anyway, and with the extra happiness maybe you can skip the Globe Theater. Jannisaries are draftable and require no resources, in case you *do* grab for Globe Theater.

De Gaulle: No complaints about the Free Artist from salon. Musketeer is draftable. Extra early happiness is great pre- Globe Theater.

Louis XIV: Creative is ok for the discount on Library and the earlier pop might get you to a strategic resource earlier.

Elizabeth: Financial + Philosophical is versatile. Financial helps grab techs early. Great for a river or ocean capital. Stock Exchange is a waste though, and Redcoats are meh.

Cheers,

Dai
 
warlords and vanilla it is hands down a choice between bismark and peter. In bts i would guess its between ramses and ghandi. if you feel like going on a conquest tear i would go for agustus in bts. biggest problem is all the partisan axemen though...
 
warlords and vanilla it is hands down a choice between bismark and peter. In bts i would guess its between ramses and ghandi. if you feel like going on a conquest tear i would go for agustus in bts. biggest problem is all the partisan axemen though...

Bring along a few Chariots. Even with no XP, they'll soon be sprouting Medic or Sentry (useful in their own right) and they can help pillage when they aren't busting Axemens' heads.

Chariots are a darned fine unit.
 
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