drewisfat
King
- Joined
- Feb 8, 2011
- Messages
- 929
Yep, Cataphs, vultures and dogs are all worse than musketeers. It's much better to give a small buff to a great unit, than a big buff to a worthless unit. The disconnect that makes most people think musketeers are bad is because they think it's a buff to the bad musket unit, when really it's a buff to cuirs.
ORG is a bad trait on pangaea maps; it becomes considerably better on the other scripts. Consider on pangaea that the map is small and your economy stops mattering once you hit cuirs/cannons. If you are having a great game and manage to conquer a lot early, settle a lot of cities yourself, or have the food to grow huge, ORG can launch you into the stars. But if you conquered someone early, have a super fun food start, or are able to settle 10 cities, you're going to win the game anyways.
There are a few main reasons games can be hard:
No food.
No land.
Nasty declares on you.
Org doesn't help you overcome these early challenges.
If you're struggling with not enough good cities ORG isn't going to help you tech to cuirs faster, it's going to contribute only a few gpt. Whereas FIN/IND/PHI all give you ways to build a strong economy from scratch, ORG can only make a strong economy stronger. When you're weakest, so is the trait.
They say a picture is worth a whole bunch of words, so here's a game where I'm really at the edge of the position being winnable. From a comically unfortunate capital location to a horrorwar with the Zulu this game was quite miserable. I was so depressed I didn't even scout. Of course I knew where everyone was anyway, because with only 6 cities I managed to share borders with EVERYONE
Deity/Quick/Pangeae
Its 500AD and I'm on nationalism. I've got two GS and the AIs haven't got paper yet, so it looks like I'll be able to Lib MT directly. I think it's safe to say we're at the end of where my economic strength is important to the outcome. Let's take a peak of ORG's contribution.
ORG is a bad trait on pangaea maps; it becomes considerably better on the other scripts. Consider on pangaea that the map is small and your economy stops mattering once you hit cuirs/cannons. If you are having a great game and manage to conquer a lot early, settle a lot of cities yourself, or have the food to grow huge, ORG can launch you into the stars. But if you conquered someone early, have a super fun food start, or are able to settle 10 cities, you're going to win the game anyways.
There are a few main reasons games can be hard:
No food.
No land.
Nasty declares on you.
Org doesn't help you overcome these early challenges.
If you're struggling with not enough good cities ORG isn't going to help you tech to cuirs faster, it's going to contribute only a few gpt. Whereas FIN/IND/PHI all give you ways to build a strong economy from scratch, ORG can only make a strong economy stronger. When you're weakest, so is the trait.
They say a picture is worth a whole bunch of words, so here's a game where I'm really at the edge of the position being winnable. From a comically unfortunate capital location to a horrorwar with the Zulu this game was quite miserable. I was so depressed I didn't even scout. Of course I knew where everyone was anyway, because with only 6 cities I managed to share borders with EVERYONE
Deity/Quick/Pangeae
Spoiler :
Its 500AD and I'm on nationalism. I've got two GS and the AIs haven't got paper yet, so it looks like I'll be able to Lib MT directly. I think it's safe to say we're at the end of where my economic strength is important to the outcome. Let's take a peak of ORG's contribution.
Spoiler :
0 Courthouses built
0 Lighthouses built (1 conquered)
and Civic Maintenance:
Heck even IMP would have meant defeating the Zulu like a millennium earlier or something.
0 Lighthouses built (1 conquered)
and Civic Maintenance:
Heck even IMP would have meant defeating the Zulu like a millennium earlier or something.