avw94
Chieftain
What do you think are the best techs to start with? I would say either agriculture and the wheel or agriculture and mining.
I acually think that Myst/Hunting is the weakest starting combination. Unless there is a source of ivory, fur, or deer nearby, you can't improve resouces right away. And unless you plan to massively spread your religion, founding a early religion could cause strife. I prefer Agriculture/Wheel for early cottages and grainaries, or Agriculture/Mining to get early Bronze Working and procuction.I like Myst/Hunting. That way I can found a religion, then go for Archery to be relatively secure against barbs and warmongers and all I miss is some stupid worker techs, who needs them anyway?
I like Myst/Hunting. That way I can found a religion, then go for Archery to be relatively secure against barbs and warmongers and all I miss is some stupid worker techs, who needs them anyway?![]()
Alphabet and Civil Service.What do you think are the best techs to start with?
Alphabet and Civil Service.
Sounds alright, but you'll still have to research some Worker techs for City growth, since you can't draft until, what, 5 or 6 population points? You'll probably also need to connect some Happiness Resources in order to be able to grow that much and still not be bogged-down by Drafting Unhappiness.How about Nationalism and Rifling.![]()
You're not supposed to "just build Roads for the sake of building Roads" but instead:Personally, I hate Wheel as a starting tech. Sure, it guarantees your worker has something to do, but I'd rather have my food specials improved sooner than have a few extra roaded tiles.
How about Nationalism and Rifling.![]()
rocketry and fission. who cares if i can upgrade my warriors if i have nukes?