Best Starting Techs?

avw94

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What do you think are the best techs to start with? I would say either agriculture and the wheel or agriculture and mining.
 
Ag/Wheel. Quick to improve grains/livestock food, no wasted Worker turns ever at the beginning, and quick Pottery if desired. Mining for quick BW is nice, but not as nice IMO.
 
generally ag/mining is hands down the best. Ag/Wheel though does work quite well for the Egyptians though as it's 1 tech to their awesome UU.
 
I like Myst/Hunting. That way I can found a religion, then go for Archery to be relatively secure against barbs and warmongers and all I miss is some stupid worker techs, who needs them anyway?:D
 
I like Myst/Hunting. That way I can found a religion, then go for Archery to be relatively secure against barbs and warmongers and all I miss is some stupid worker techs, who needs them anyway?
I acually think that Myst/Hunting is the weakest starting combination. Unless there is a source of ivory, fur, or deer nearby, you can't improve resouces right away. And unless you plan to massively spread your religion, founding a early religion could cause strife. I prefer Agriculture/Wheel for early cottages and grainaries, or Agriculture/Mining to get early Bronze Working and procuction.
 
I like Myst/Hunting. That way I can found a religion, then go for Archery to be relatively secure against barbs and warmongers and all I miss is some stupid worker techs, who needs them anyway?:D

Given the appalling lack of a sense of irony displayed by some of the posters here, you might find some people actually taking that seriously...:rolleyes:
 
Agriculture+mining to play an unseen start. That pair gives the best chance of developing your food tiles then some hammer tiles with minimum delay.

What's most cramping is any time the two starting techs delay accessing the capital's food. Mysticism is the biggest offender there IMO, but fishing also is in a high percentage of starts so I'd say that's the worst pair taken on average.

Hunting and the wheel are OK IMO, they both have several benefits and are never useless.
 
I like Ag/Mining as my favourite starts are 5F grains + a bazillion grassland forests. Chop out workers, settlers, and just go nuts.
 
What do you think are the best techs to start with?
Alphabet and Civil Service.

Oh, wait, what? I can't just pick any techs? ;)


Answering seriously, I'd want techs that match my surrounding Resources.

Fishing is frustrating for an in-land start but is often invaluable for a Coastal start.

Mining is decent all-around, but if I'm low on Hills/Mineable Resources/Forests, then it goes down in value.

Hunting is decent if I'm playing with Goodie Huts and happen to have Ivory or Fur within my fat cross.

The Wheel is nice if I want to Chariot rush or beeline Pottery, especially if most of my Resources can be improved with my other starting tech + just one more tech.

Agriculture usually gets used, but sometimes you don't need it, and if you don't need it for Farmable Resources or Farms, then you can do without it.

Mysticism is great for a Cultural game where you wouldn't mind trying to pick up two of the early 3 Religions, assuming that the difficulty level and your other starting tech allow you to skip other Worker techs for a while. For example, Mysticism + Fishing + a Coastal start with Seafood Resources is often a good combo, as the Seafood Resources give you extra early Commerce to help boost your Religion-beelining, while having multiple Resources that can be improved with your second starting tech allows you to skip research on Worker techs in favour of Religious beelines.
 
I'd say Agriculture and the wheel are most often the best two starting techs.

But Mysticism, Hunting, Fishing, ect can be preferred given then right situation.
 
Alphabet and Civil Service.

How about Nationalism and Rifling. :p

Personally, I hate Wheel as a starting tech. Sure, it guarantees your worker has something to do, but I'd rather have my food specials improved sooner than have a few extra roaded tiles.

Ag/Mining is my pick for a random start.
 
Probably ag/mining, but ag/fishing is pretty good too, so you can always get your food quickly, and research other stuff while improving your food.

I think an underrated start combo is Banking/CoL/Constitution. A free rep specialist in every city really helps out in the opening stages.
 
agriculture and mining. i can never get bronze working soon enough.
 
How about Nationalism and Rifling. :p
Sounds alright, but you'll still have to research some Worker techs for City growth, since you can't draft until, what, 5 or 6 population points? You'll probably also need to connect some Happiness Resources in order to be able to grow that much and still not be bogged-down by Drafting Unhappiness.

By that time, Monte could be knocking on your door with a stack of Jaguars (or Warriors on a lower difficulty level). He has nothing against declaring on a player who has Riflemen when he still has scantily-clad underlings running around with clubs. :D

If you only have 1 Rifleman, due to insufficient Happiness to be able to grow enough to draft more than once early on, he might just beat, you too! ;)


Personally, I hate Wheel as a starting tech. Sure, it guarantees your worker has something to do, but I'd rather have my food specials improved sooner than have a few extra roaded tiles.
You're not supposed to "just build Roads for the sake of building Roads" but instead:
1. Build Roads to an enemy and rush them
OR
2. Build Roads to Copper or Horse and rush with it
OR
3. Use it to quickly research Pottery and rush an early Granary or early Cottages and reap the rewards
OR
4. Send out some Warriors, steal some Workers, build Roads back to "Rome" (all Roads lead to Rome), and then send out your armies
OR
5. Play with a Civ that starts with The Wheel + one of Agriculture or Hunting, beeline Animal Husbandry, and pump out extremely-early Chariots
 
This topic has been polled out before, and Agriculture/Mining came out as the clear winning combo. They are pretty much the best combo you can have as far as versatility goes and work for practically any start.
 
China is the only civ that starts with Agriculture/Mining, but Agriculture/The Wheel is more common and not too bad either.
 
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