Best traits for cultural victory

Philosophical: More great Artists, and cheaper universities with +3 culture.
Industrial: Easier wonder construction, that adds more culture.

Unfortunately, no leader has this combo.

I've achieved my first culture victory with Frederick (Creative/Philo) on vanilla civ4.
 
Philosophical: More great Artists, and cheaper universities with +3 culture.
Industrial: Easier wonder construction, that adds more culture.

Unfortunately, no leader has this combo.

I've achieved my first culture victory with Frederick (Creative/Philo) on vanilla civ4.

I agree with this sentiment: philosophical for great people (try to get the pyramids so you can run artists for beakers and culture) and industrious for wonder spam.

I've been thinking about trying for a cultural victory with Pericles. All his +100%:hammers: buildings produce good culture.
 
well it depends on your style. i like my cultural games to be builder, peaceful games where nobody interrupts my pretty city planning by banging at the door with axes or guns. so spiritual is key for me, since no anarchy lets me do so many tricks to please the AI. but some people aren't practiced at leveraging spiritual that way, and some people like to go to war, so spiritual wouldn't do them much good at all! the cheap temples are nice but honestly it would be my favorite for cultural even if it had no cheap buildings.

lots of people like Liz. philo for great artists, financial for teching when you need to early, and then you turn that commerce into culture later on. i've won as her too but every time i go into anarchy i cringe *giggle*.

lots of people like Huayna in Warlords/BtS. his UB is amazing, he's financial/industrious which is super cool, and if you like to go to war super-early to grab land he's your guy.

but, to answer your specific question, there is no "perfect combo" for everybody. phi/ind might be if it existed! a lot depends on your style, how you like to play. i <3 gandhi, but if you prefer to go to war to get some land then his UU probably isn't going to be as useful as some of the others ;)
 
Financial is also a good trait to have as commerce can be converted into culture via the culture slider, making Elizabeth (Phi/Ind) or BTS Huayna Capac (Ind/Fin)/ Vanilla Qin (Ind/Fin) the best leader combos... BUT, the English don't have a cultural UB and although the incan one is cultural ther are better chocies out there. On balance I'd say that Pericles is probably the best, but there are plenty of others who are viable. The Ethiopian UB is great for culture.
 
the incas have a great UB, and it is cultural! terrace is a granary that gives +2 culture. comes early, doubles to 4, and you can even capture them in a war, culture and all. i think it's one of the best UBs in the game, even when not going for cultural victory.
 
Augustus Caesar is pretty good for cultural victories too. Industrious for wonder spam and Forum for more GPP combined with quick early expansion (Imperialistic). In my last game I was going for a cultural victory as him (Monarch difficulty), but Charlemagne had a strong need to show his militaristic power though he was cautious towards me, which leaded to lost of one of my three cultural cities though I had a moderate army. Seems that non-aggressive AI is much much more aggressive in BTS than it was in Vanilla and Warlords.
 
Financial is also a good trait to have as commerce can be converted into culture via the culture slider, making Elizabeth (Phi/Ind) or BTS Huayna Capac (Ind/Fin)/ Vanilla Qin (Ind/Fin) the best leader combos... BUT, the English don't have a cultural UB and although the incan one is cultural ther are better chocies out there. On balance I'd say that Pericles is probably the best, but there are plenty of others who are viable. The Ethiopian UB is great for culture.

Elizabeth has Financial, not Industrious.

Either the Chinese or the Ethiopians for their +25% culture UB make great culture victory Civs. My favorite is Qin of China: Ind/Pro, so you can build quick wonders with a +25% culture unique building, combined with the Protective trait stacks with the Cho-ku-no (or however it's written) and gives you the option of conquering well in the Middle Ages.
 
Yeah, I like Qin, Protective surely helps when you dont want to be bothered with military affairs (in fact, thats the only situation when I find Protective useful).
 
Dude. You got two choices:

1) Ghandi
Why? No anarchy during changes, industrious = many wonders = much culture
2) Louis
Why? Cultural = culture points from the get go and industrious = wonders = culture baby
 
Dude. You got two choices:

1) Ghandi
Why? No anarchy during changes, industrious = many wonders = much culture
2) Louis
Why? Cultural = culture points from the get go and industrious = wonders = culture baby

Are you sure that OP is playing Vanilla? In Warlords and BTS versions Ramesses II has Industrious/Spiritual combo.
 
Has anybody thought of picking a financial civ and setting the culture slider higher? With the extra commerce this trait generates you can afford that.
 
Has anybody thought of picking a financial civ and setting the culture slider higher? With the extra commerce this trait generates you can afford that.

Figaro mentioned that point in post #5. Btw, I'm currently trying Monarch cultural victory as Gandhi (BTS 3.02) and it's going pretty well though I didn't get the Sistine Chapel wonder, as I have outteched the others, including Willem van Oranje.
 
Figaro mentioned that point in post #5. Btw, I'm currently trying Monarch cultural victory as Gandhi (BTS 3.02) and it's going pretty well though I didn't get the Sistine Chapel wonder, as I have outteched the others, including Willem van Oranje.

Sorry, I've read not carefully enough. Spiritual seems also a good choice because of the many religios buildings if you found several religions.
But why do you have to outtech your opponents?
 
Has anybody thought of picking a financial civ and setting the culture slider higher? With the extra commerce this trait generates you can afford that.

Well, that can help, but the culture slider will impact the usefulness of all 9 (or so) cities, rather than just the 3 that you really want the culture in. So you get the benefit you want in 3 cities, while 6 other cities lose beakers or gold (which is what you want from them) for culture that you don't need. This, of course, assumes a typical cottage economy.

What you're suggesting works better if you set up a specialist economy with just your 3 cities cottaged, and the rest of the research and money coming from specialists in the other 6 cities and shrines. The only issue there is making sure that the GP's will remain focused on Great Artists, even though your running loads of scientist specialists in most of your cities.
 
Do you think Phil/Ind combo is not available because it be too much or unfair .

Definitely. Wonder spam would be far too effective, especially if you got the Pyramids and used the GE to build another wonder (maybe even the Hanging Gardens, for added GE unfairness!). Cheap forges too...you could be swimming in GEs, and hence soon swimming in wonders, and then swimming in Great People of more or less any type you want! For most victory conditions, this would be far too powerful, and for a cultural victory it'd be plain ridiculous.

Ramesses II is my favourite leader for cultural victory (although I'm not keen on his UU or UB). I'm confident I'm about to win my current game with him culturally, despite not having stone or marble, and even though Saladin has been building wonders every few turns. The map may not have been best suited for cultural victory, but Ind + Spi means you can still manage it. Cheap temples makes such a huge difference as you can build cathedrals easily.

For cultural victory, I'd rate the traits as follows (best to worst) :-

Industrious
Philosophical
Spiritual
Financial
Protective
Creative
Aggressive
Expansive
Charismatic
Imperialistic
Organised

I'd say Organised doesn't give much benefit, since you're unlikely to get a huge empire - you can't afford to mess around with huge armies or masses of Settlers. Philosopical is useful but Industrious is better and you can't have both. Creative is not as good as it sounds - the +2 culture is practically worthless; the main benefit is cheap buildings, but there are better traits.

Obviously, the UB is also a consideration (the UU is less important). This makes Qin a good choice. Zara Yaqob has the best cultural UB but unfortunately also has lousy cultural traits.

It's also worth remembering your opponents. Ramesses and Louis would be among the most annoying rivals to encounter if you're trying for cultural victory, beating you to all the wonders. If you play as one of them, at least that guarantees you won't be playing against him!
 
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