1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Best UB for OCC?

Discussion in 'Civ4 - Strategy & Tips' started by Jaaboo, Mar 11, 2009.

  1. Jaaboo

    Jaaboo Chieftain

    Joined:
    Jan 3, 2008
    Messages:
    483
    Reading the unrestricted leaders thread made me wonder about an OCC - if you were going to play an unrestricted OCC, which Civ would you choose, and would you choose based on the unique building?

    Some that come to my mind:

    * Salon - yeah I know, its an artist, but a specialist is a specialist and GPP is GPP. And you're going to build an Observatory anyway.
    * Forum - more GPP, but a market isn't an common build in a OCC (it can be helpful in upgrading units, I guess).
    * Baray - Not sure about this but an Aqueduct is on the build order anyway and more food = more specialists
    * Research Institute - Comes so late though...
     
  2. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    The Korean UB may be helpful too. Extra 10% in research is quite useful.
     
  3. Soirana

    Soirana Chieftain

    Joined:
    Oct 13, 2008
    Messages:
    1,410
    Location:
    Dreamtime
    Garden? Two extra health.
     
  4. TheMeInTeam

    TheMeInTeam GiftOfNukes

    Joined:
    Jan 26, 2008
    Messages:
    22,279
    Location:
    Orlando
    Possibly apothecary is worthwhile for health too but probably the baray is most consistently best?
     
  5. nanomage

    nanomage Longbowman

    Joined:
    Mar 12, 2008
    Messages:
    710
    Location:
    msk, rf
    baray is 1/2 spec.
    salon gives you 1 whole spec, and russian lab 2 specs.
    they are later though.
     
  6. BARBEERIAN

    BARBEERIAN Chieftain

    Joined:
    Jul 21, 2006
    Messages:
    503
    Location:
    Ottawa, ON, Canada
    I'd go for the Korean UB too, since the extra research is nice. The Baray is a close second.
     
  7. michmbk

    michmbk Chieftain

    Joined:
    Jan 22, 2008
    Messages:
    1,415
    Location:
    D.C. Area
    Some of the ones mentioned earlier would make sense to me too. SOme other alternate thoughts:

    Depending on your win condition - if going space, maybe the shale plant for production or a levee if you're working 5-6 water tiles?

    If you're trying for a beat down and have horses, maybe ger for extra experience for horses (of course, I'm so partial to Mongolia in general for the joy I get playing them). I need to try an OCC with Mongolia with horse in the BFC to see if it works.
     
  8. Jaaboo

    Jaaboo Chieftain

    Joined:
    Jan 3, 2008
    Messages:
    483
    I should have added a poll. I forgot about Korea's university. So... let's see if I have my numbers right in rough order of techs;

    [Mathematics] Khmer Baray: +1 :food: (1/2 a specialist)
    [Currency] Roman Forum: +25% :gp:
    [Construction] Babylonian Garden: +2 :health:
    [Education] Korean Seowon: +10% :science:
    [Guilds] Persian Apothecary: +2 :health: (= +4 :food:?)
    [Astronomy] French Salon: +3 :science: and +3? :gp:
    [Superconductors] Russian Research Institute: +12 :science: and +6 :gp:

    Of those, each of those buildings you'd normally build in an OCC except the Market and the Colosseum. The Lab comes veeerrry late in the game but probably at a point when every last :science: is appreciated trying to grind out a space ship.

    I dunno looking at when these come in, the Apothecary and Garden look nice - health is a limiting factor - right up until you get Biology. I'd have to say the Seowon or the Salon are the winners. I suppose with a high food start and a leader like Peter of Persia you could forgo the Park.
     
  9. JammerUno

    JammerUno Chieftain

    Joined:
    Aug 28, 2006
    Messages:
    850
    Location:
    Utrecht, Netherlands
    10% extra science vs. 2 specialists until biology? Give me the health buildings any day.

    The madrassa deserves consideration as well (as does the monument) since you can run 4 specialists from writing onward, and you're not forced to take CoL early. That in turn lets you take the aesthetics, lit, drama, music path earlier.
     
  10. Joshua368

    Joshua368 Warmongering builder

    Joined:
    Jun 12, 2008
    Messages:
    3,072
    Why wouldn't you want to build a market in an OCC?

    What, you never get Great Prophets?
     
  11. michmbk

    michmbk Chieftain

    Joined:
    Jan 22, 2008
    Messages:
    1,415
    Location:
    D.C. Area
    I was thinking the same as josh - at some point markets cost like 3-4 turns to build in an OCC, and I often have 1-2 settled prophets since I take more of a wonder approach in those. The extra gold helps for US rush buying later, which can be huge in an OCC under many victory conditions.
     
  12. Matthew5117

    Matthew5117 Chieftain

    Joined:
    Mar 3, 2008
    Messages:
    1,458
    Location:
    North of America (can you guess?)
    What about the Dike? On water maps that would be ridiculous considering you can have 5 wonders of whom some of them can drastically factor your production.
     
  13. popejubal

    popejubal Chieftain

    Joined:
    Jan 13, 2006
    Messages:
    1,034
    Location:
    Allentown, PA
    Sacrificial Altar.

    Even in an OCC, I'm going to :whipped: when the time is right.
     
  14. mirthadir

    mirthadir Chieftain

    Joined:
    Dec 10, 2002
    Messages:
    1,194
    The Mint/Brokerage/Mall are all useful as well. An early shot at Confucianism can lead to a nice shrine. Mounds of gold come in useful for rushbuying things and for getting trades with the AIs.

    My personal vote:
    Seowon for the early game
    Shale for the late

    I like the NP/Nat Epic/Oxford shot for OCC so early game I'm not going to have stupendous amounts of spec slots required. Seowon gets me to Biology faster, this is good.

    Shale let's me power sooner and have bonus hammers.
     
  15. Jaaboo

    Jaaboo Chieftain

    Joined:
    Jan 3, 2008
    Messages:
    483
    Well the market isn't on the top of my list to build. I suppose that's pretty dumb because building it sooner means more upgrade cash later on.
     
  16. pi-r8

    pi-r8 Luddite

    Joined:
    May 1, 2006
    Messages:
    2,373
    Location:
    Babylon
    i'd go with the health buildings... i always have trouble getting enough health in a OCC
     
  17. mirthadir

    mirthadir Chieftain

    Joined:
    Dec 10, 2002
    Messages:
    1,194
    That is the wonder of going NP in OCC. You get a metric ton of specs, you have no health worries between the NP itself and your masses of forests. Going Rep/Enviro gives you extremely good research. The only downsides are a slow early game, the loss of some of the IWs bonus, and the extra techs needed to power the place.
     
  18. JammerUno

    JammerUno Chieftain

    Joined:
    Aug 28, 2006
    Messages:
    850
    Location:
    Utrecht, Netherlands
    The shale plant doesn't require coal either, does it stll work when you have the NP in your city?
     
  19. popejubal

    popejubal Chieftain

    Joined:
    Jan 13, 2006
    Messages:
    1,034
    Location:
    Allentown, PA
    It absolutely does. Shale + Factory + National Park = :love:

    Being able to actually use all of your production because you're not being drowned in :yuck: is a wonderful thing.
     
  20. Agramon

    Agramon Chieftain

    Joined:
    Nov 23, 2006
    Messages:
    261
    Why does the madrassa get so little votes? 2 GS + 2 GP for writing, isn't that supposed to be helpful?
     

Share This Page