1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[R&F] Best Use of Classic Golden Age:Prayer Powered Property-grabbing

Discussion in 'Civ6 - General Discussions' started by Zenstrive, Mar 8, 2018.

  1. Zenstrive

    Zenstrive Arabian King

    Joined:
    Sep 24, 2010
    Messages:
    810
    So my current playthrough I play as Cree (love this civ) mostly peaceful. On King, large continents. I shared north half of my continent with Brazil, Rome, and Netherland. Peaceful all the time with Brazil and Rome, and Netherland hates me from the get go.

    The landmass is actually two continents in one. South of me is another continent.

    I got myself the earth goddess belief, built stonehenge, and got first religion with focus on faiths. I accumulate so much faiths.

    Anyway, come classic age, I got golden age and thus I chose the one that gives me ability to buy settlers and builders with faith.

    The classic age lasts long and I am able to colonize most of the southern continent.

    So here's my Empire on the industrial (?) age.

    Continent one and two (remember, they are on one landmass)



    Continent three to the east



    continent four east of continent three



    continent five west of continent one



    and in the end I got Casa Contraction (?) and the policy card that boosts colonies.

    I am aiming for science victory now to keep the theme of peaceful empire intact. Although I am currently pounding Brazil for his treachery and war declaration after we are allies for centuries.

    Other civs declared war, but once I hit them with my battleships armada, they simply ran with tucked tails.

    So yeah, this is, I think my best Civ VI experience so far, beat the time when I dominate the world with Gitarja.

    Poundmaker is best boi!
     
  2. Softly

    Softly Chieftain

    Joined:
    Aug 25, 2017
    Messages:
    226
    Playing a game on the Firaxis TSL Europe now as Russia. Currently have (a) Magnus ability to not lose pop when building settler (b) Ancestral hall so I get a free builder every time I settle a city (c) Lavra's so my Holy Sites are half price (d) Dance of the Aura pantheon that gives +1 faith to each adj tundra. (e) An insane amount of tundra forest land (Russia TSL.....).

    Most of my Lavras are generating 8-9 faith each and I'm getting about 120 faith/turn in the classical era. Spamming out settlers like crazy right now and with the free builders and almost infinite forests I'm getting my Lavra's up in 1-2 turns.
     
  3. BrotherInJah

    BrotherInJah 60% of the time works every time

    Joined:
    Aug 7, 2010
    Messages:
    273
    Location:
    Location, location, location..
    Cree for me is most fun Civ in expansion.. i play usually tall (not Civ 5 tall - buehehe) prince/king (i'm not afraid higher difficulties, but i don't like to be cheated) and at around the same time as shown on your pics i had cities one city at 20 pop and bunch of 17+ (i have to check exactly what year was it). Trade routs with +8 food.. UI with sweat adjacency bonus.. a lot of gold, and even more faith.. i swallowed Gilgamesh only, as he was annoying, had couple of D wars and mostly playing peaceful.

    Especially I like the synergy between UI and UAs..

    Similar experience i had with Khmers settling in huge delta and heaving alone more food than the rest of the world..
     
  4. RealHuhn

    RealHuhn Chieftain

    Joined:
    Aug 31, 2009
    Messages:
    1,022
    Location:
    Germany
    I highly prefer the medieval golden age because faith generation is a lot stronger by then and feudalism workers are much better. On Deity, Medieval era always begins on turn 88 standard speed/map size which is still early enough to spam new cities.
    I always get a religion if I go for this strategy as well because I need the faith anyway and enough era points are guaranteed (+2 per religious conversion). +2 culture per shrine also speeds up the way to Feudalism.
     
  5. Zenstrive

    Zenstrive Arabian King

    Joined:
    Sep 24, 2010
    Messages:
    810
    I finally had a cultural win!




    It's a boring turns after turns of catching up to Gorgo's tourists.

    Near the end, an emergency occurs due to Rome's betrayal, so I taught him a core lesson in trust and betrayal



    See my name, and despair!



    So close to August. If only I had gobbled up Rome and Netherlands.
    Anyway, off to another playthrough. Aiming for Domination victory this time!
     
  6. Disgustipated

    Disgustipated Warlord

    Joined:
    Nov 14, 2006
    Messages:
    9,509
    Location:
    Las Vegas
    Congrats on getting Earth Goddess. This is so hard to get, I only got it once. This pantheon is way powerful if not OP.
     
  7. Zenstrive

    Zenstrive Arabian King

    Joined:
    Sep 24, 2010
    Messages:
    810
    Earth Goddess's power is literally given by the earth tribe, no other way to obtain it.
    On that strive for domination victory: NOPE. Loyalty system makes the domination victory feels stupid. I love conquering cities and keep them, NOT RAZE EM each time.
    Maybe a loyalty and religion synergy system? Your religion makes loyalty on other cities skewed toward you, so when they're conquered they will not be so unloyal?
     
  8. vaejovis

    vaejovis Chieftain

    Joined:
    Jun 6, 2014
    Messages:
    35
    Loyalty makes domination more strategic (and more challenging, in a good way). Here are some tips:
    1. Move FAST
    2. Have enough firepower to set siege and take a city in only a couple of turns
    3. If possible, target larger pop cities first as this will reduce its pressure on the other civs
    4. Have a spare governor to install immediately
    5. Don’t sweat rebellion in anything over 5 turns - taking cities quickly will reduce pressure

    Bonus:
    If the city does rebel, it’s as much of a headache for the original owner as you, bc it’ll immediately pop out a few melee units and attack the nearest target - if you can position and move quickly, the rebel units can take out some of your enemy instead of you
     
  9. Zenstrive

    Zenstrive Arabian King

    Joined:
    Sep 24, 2010
    Messages:
    810
    The problem with moving fast is that you only have so much armies that when you're moving fast eating one civ, you practically only rely on walls to defend yourself if the other civs decide to party on you to respond to an emergency. Geez, last time I tried it, my neighbour Mongol who has been a good neighbour responded to that emergency and stabbed me when I am eating Kongo. Then my fast invasion force was slowed down, I had cities that I conquered but going flipping soon, and the home cities are threatened by other civs and their suzerains.

    Here's another idea: Maybe garrison a unit to prevent that city from flipping with cost of that unit suffering 10 damage per turn? That way you will have a defender on that city and prevent it from flipping. Put a melee unit and a medic there.
     

Share This Page