Moff Jerjerrod
Deity
Welcome to my scenario Beta testing of Moff's La Grande Guerre. This scenario depicts my interpretation of WW1 using the Civ3 Conquests game engine. Feel free to play and provide feedback to me on your likes and dislikes with this scenario. There may be some bugs and if you find any be sure to report back here so I can fix them.
A word about warfare in this scenario. Land units can move much faster than you might be accustomed to. To compensate I've raised the terrain movement costs but you can still cover a lot of ground. That is until Trench Warfare Doctrine is discovered. Also present in this scenario is the debut of the aeroplane. At first these aircraft were use only for spotting and reconnaissance purposes but later they were quickly transformed into somewhat effective combat units. The naval combat system is quite different than what you are accustomed to. I've purposely limited bombardment to dreadnoughts and subs. Dreadnoughts because given the map scale these are the only ships that can project their firepower over distance. Subs because I wanted to show the lethality of torpedo attacks when a sub is safely hidden. A full frontal assault by a submarine will lead to a destroyed submarine so don't try to attack directly.
Beta 1.01 update! Fixes include unit ini files that had incorrect flc references, added more unit sounds, refined governments, isolated faction buildings to their respective owners, beefed up the defenses of Venice, Trieste, Lemberg, Tarnopol, Mainz, Strassbourg, and Metz to prevent premature Ai capture, balanced unit costs, and made PediaIcons.txt file C3C compatible. You will need to download the main files and the biqs to play the new version. Old version Beta 1.0 removed after 6 dl's, old biqs removed after 11 dl's. Beta 1.01 removed after 4 dl's and old 1.01 biq removed after 9 dl's.
A word about warfare in this scenario. Land units can move much faster than you might be accustomed to. To compensate I've raised the terrain movement costs but you can still cover a lot of ground. That is until Trench Warfare Doctrine is discovered. Also present in this scenario is the debut of the aeroplane. At first these aircraft were use only for spotting and reconnaissance purposes but later they were quickly transformed into somewhat effective combat units. The naval combat system is quite different than what you are accustomed to. I've purposely limited bombardment to dreadnoughts and subs. Dreadnoughts because given the map scale these are the only ships that can project their firepower over distance. Subs because I wanted to show the lethality of torpedo attacks when a sub is safely hidden. A full frontal assault by a submarine will lead to a destroyed submarine so don't try to attack directly.
Beta 1.01 update! Fixes include unit ini files that had incorrect flc references, added more unit sounds, refined governments, isolated faction buildings to their respective owners, beefed up the defenses of Venice, Trieste, Lemberg, Tarnopol, Mainz, Strassbourg, and Metz to prevent premature Ai capture, balanced unit costs, and made PediaIcons.txt file C3C compatible. You will need to download the main files and the biqs to play the new version. Old version Beta 1.0 removed after 6 dl's, old biqs removed after 11 dl's. Beta 1.01 removed after 4 dl's and old 1.01 biq removed after 9 dl's.