This is long overdue, sorry everyone. Life has really not been compatible with modding lately and it's been hard to make progress and keep track of where I'm up to when opportunities to work on it have been so few and far between. This is not as polished as I'd like it to be, but I'm hoping with your help testing I can get it in releasable state before too much longer.
Download
Important
Changes
Download
Important
- All bug/balance reports must indicate whether you are playing on Mac or Windows. There are some significant differences between each version now and as a result, any issue you report could be meaningless unless you tell which platform you are using.
- Please keep bug and balance reports relevant to this beta. 1.25 has literally taken years longer than intended and I need to get it finished. I just don't have the bandwidth to consider broader suggestions at the moment.
- Please read the Diplomacy article in the Concepts section of the pedia for details on how the new diplomacy features are meant to work (on Windows).
- Foreign Advisor: 'Factions' and 'United Nations' pages have not been written yet
- There's still a bunch of inaccurate diplomacy messages (e.g peace treaties) and TradeUtil warnings
- Probably a great number of things that were reported in the last beta that I've lost track of. Sorry. Please report them again in this thread if you discover they're still not fixed.
Changes
Civilizations
- New Civilization: Armenia (Tigranes, Ashot)
- New Civilization: Scythia (Tomyris, Ateas)
- Anasazi: renamed Pueblo
- Hungarians: Vegvar (UB) grants free Cover promotion
- Japanese: new button/flag
- Mongols: new UW (Ulugh Beg Observatory)
- Polish: new leader (Pilsudski)
- Romans: Legionary (UU) can also build Encampments, death animation fixed
- Thai: new leader (Naresuan)
- Zulu: new Leader (Mandela)
Leaders
- Cyrus: new art
- Gajah Mada: improved art
- Rahiri: improved art, reverted to Te Rauparaha
- Shammuramat: removed
- Tun Perak: new art
- Numerous trait reassignments
Traits
- Aggressive: fixed a bug that could leave a player with negative wealth
- Defensive: improved AI handling of pillage immunity (Windows only)
- Expansive: renamed Expansionist, grants free Granary instead of extra population
- Tactical: now reduces military unit upgrade cost by 50% (was 100%)
Civics
- Chiefdom: redesigned (+50% culture in capital, +1 happiness from Barracks)
- Industrialism: upkeep lowered to Medium
- Monarchy: grants +1 happiness from Palace instead of Barracks
- Theocracy: no longer grants +50% culture in capital
- Tribalism: 100% free unit upkeep instead of pillage/capture bonus
Religion
- AI more likely to found religions appropriate to their region
Tenets
- Enlightenment: faith from settled Great People reduced to +3 (previously +5)
- Idolatry: now also increases cost of constructing Wonders by 25%
- Preservation: now +1 faith from Wonders (previously +2)
- Salvation: faith earned from combat is now based on the defeated unit's experience
- Fixed a bug causing free specialists from Tenets to sometimes not be applied correctly
- Revelation Tenets that improve Monasteries should now work correctly
Organizations
- Fixed incorrect expansion costs
- Fixed a rare bug that could destroy Headquarters
- Many tweaks and fixes to expansion mechanics
- Many tweaks and fixes to share trading
- Organizations will now go bankrupt if their share price hits 0
Technology
- Geography: no longer grants free trade routes
Specialists (Windows Only)
- Doctor: provides health instead of food
- Priest: provides happiness instead of commerce
- Great Artist: provides happiness instead of wealth
- Great Doctor: provides health instead of food
- Great Priest: provides happiness, health, and culture
- Great Spy: provides wealth instead of commerce
Buildings
- New Building: Telephone Exchange
- Airport: now also requires Radio
- Bunker: redesigned and unlocks earlier (at Explosives)
- Castle: also reduces bombard damage, no longer allows 1 spy
- Customs House: foreign trade yield bonus reduced to 50%, also grants +50% defense vs espionage
- Recycling Centre: should now clear existing pollution when constructed
- Sewer: now grants +3 health, no longer allows 1 spy
- Solar Plant: latitude requirement tightened to 30°
- Defense bonuses no longer ineffective against many gunpowder units
- Numerous adjustments to likelihood of destruction when city is captured
- Numerous improvements/replacements for building art
- City artstyle now determined by highest culture present (Windows only)
- New construction sounds for many buildings
National Wonders
- Refinery: provides Scientist GPP (formerly Merchant GPP)
- Telephone Network: redesigned as Silicon Valley
Wonders
- Cristo Redentor: should now work properly
- Jetavanaramaya: cost lowered to 500
Units
- Labourer: can no longer settle as citizens
- Grenadier: also does up to 75% collateral damage to 3 units
- Musketman: strength increased to 10
- Transport Ship: now unlocks at Combustion
- Many units that used to ignore building defense no longer do
- Siege Units separated into Siege and Artillery categories
- Fixed resource and tech requirements of several naval UUs
- Various fixes and changes to unit art
Forts
- Variants: Encampment, Fort, Fortress
- Can be bombarded to reduce defenses (Windows only)
- Generate culture for the occupier (Windows only)
- Enable stationed units to see further (Windows only)
- Better art
Improvements
- AI should now be more careful about building polluting improvements
- Offshore Platform: now unlocked at Infrastructure
Natural Wonders
- New Natural Wonders: Eye of the Sahara, Salar de Uyuni
- Aurora Borealis and Aurora Australis
- Several adjustments/changes to bonuses
- Now indicated on the map when resource labels are enabled
Music
- New music for many leaders and eras, courtesy of IanMusic
- Several existing pieces repurposed or reintroduced (from Vanilla and Warlords)
Interface
- City Screen: Dissent Bar will now always show dissent rate (unless it is 0)
- City Screen: fixed a bug preventing assignment of specialists when land is unworked
- Financial Advisor: now shows how many trade routes you have with each player
- Foreign Advisor: rebuilt (work in progress)
- Pedia: now taller on higher resolutions
- Settings: fixed an error when adjusting Field of View
Diplomacy (Windows Only)
- Can now establish Embassies that allow Economic Agreements and Military Pacts
- Economic Agreements: Right of Passage, Trade Agreement, Common Market
- Military Pacts: Non-Aggression Pact, Co-operation Pact, Defensive Pact
- New Negotiations: War Preparations, War Reparations, Secretary General Vote
- New Trades: Contact, Workers, Military Units
- New UN Votes: Barbarian Peace, Denounce Aggression, No City Razing, Fixed Borders
- New UN Votes: Map Exchange, Civic Condemnation, Resource Prohibition
- Various other Diplomacy adjustments
Balance
- Increased culture required to reach Refined and higher levels
- Dissent from civics now scales more reasonably with number of cities
- Rounding is now applied to a city's total trade route yield instead of to individual trade routes (Windows only)
Misc
- Updated to KMod 1.46
- Regenerating the map should no longer mess up certain tile yields (Windows only)
- Numerous minor bugfixes and tweaks
DLL source code for this beta is attached below. If anyone wants to have a look through it and help squash any bugs that would be greatly appreciated!
Attachments
Last edited: