This is long overdue, sorry everyone. Life has really not been compatible with modding lately and it's been hard to make progress and keep track of where I'm up to when opportunities to work on it have been so few and far between. This is not as polished as I'd like it to be, but I'm hoping with your help testing I can get it in releasable state before too much longer. Download https://www.moddb.com/mods/history-rewritten/downloads/history-rewritten-125-beta-2 Important All bug/balance reports must indicate whether you are playing on Mac or Windows. There are some significant differences between each version now and as a result, any issue you report could be meaningless unless you tell which platform you are using. Please keep bug and balance reports relevant to this beta. 1.25 has literally taken years longer than intended and I need to get it finished. I just don't have the bandwidth to consider broader suggestions at the moment. Please read the Diplomacy article in the Concepts section of the pedia for details on how the new diplomacy features are meant to work (on Windows). Known Issues Foreign Advisor: 'Factions' and 'United Nations' pages have not been written yet There's still a bunch of inaccurate diplomacy messages (e.g peace treaties) and TradeUtil warnings Probably a great number of things that were reported in the last beta that I've lost track of. Sorry. Please report them again in this thread if you discover they're still not fixed. Changes Civilizations New Civilization: Armenia (Tigranes, Ashot) New Civilization: Scythia (Tomyris, Ateas) Anasazi: renamed Pueblo Hungarians: Vegvar (UB) grants free Cover promotion Japanese: new button/flag Mongols: new UW (Ulugh Beg Observatory) Polish: new leader (Pilsudski) Romans: Legionary (UU) can also build Encampments, death animation fixed Thai: new leader (Naresuan) Zulu: new Leader (Mandela) Leaders Cyrus: new art Gajah Mada: improved art Rahiri: improved art, reverted to Te Rauparaha Shammuramat: removed Tun Perak: new art Numerous trait reassignments Traits Aggressive: fixed a bug that could leave a player with negative wealth Defensive: improved AI handling of pillage immunity (Windows only) Expansive: renamed Expansionist, grants free Granary instead of extra population Tactical: now reduces military unit upgrade cost by 50% (was 100%) Civics Chiefdom: redesigned (+50% culture in capital, +1 happiness from Barracks) Industrialism: upkeep lowered to Medium Monarchy: grants +1 happiness from Palace instead of Barracks Theocracy: no longer grants +50% culture in capital Tribalism: 100% free unit upkeep instead of pillage/capture bonus Religion AI more likely to found religions appropriate to their region Tenets Enlightenment: faith from settled Great People reduced to +3 (previously +5) Idolatry: now also increases cost of constructing Wonders by 25% Preservation: now +1 faith from Wonders (previously +2) Salvation: faith earned from combat is now based on the defeated unit's experience Fixed a bug causing free specialists from Tenets to sometimes not be applied correctly Revelation Tenets that improve Monasteries should now work correctly Organizations Fixed incorrect expansion costs Fixed a rare bug that could destroy Headquarters Many tweaks and fixes to expansion mechanics Many tweaks and fixes to share trading Organizations will now go bankrupt if their share price hits 0 Technology Geography: no longer grants free trade routes Specialists (Windows Only) Doctor: provides health instead of food Priest: provides happiness instead of commerce Great Artist: provides happiness instead of wealth Great Doctor: provides health instead of food Great Priest: provides happiness, health, and culture Great Spy: provides wealth instead of commerce Buildings New Building: Telephone Exchange Airport: now also requires Radio Bunker: redesigned and unlocks earlier (at Explosives) Castle: also reduces bombard damage, no longer allows 1 spy Customs House: foreign trade yield bonus reduced to 50%, also grants +50% defense vs espionage Recycling Centre: should now clear existing pollution when constructed Sewer: now grants +3 health, no longer allows 1 spy Solar Plant: latitude requirement tightened to 30° Defense bonuses no longer ineffective against many gunpowder units Numerous adjustments to likelihood of destruction when city is captured Numerous improvements/replacements for building art City artstyle now determined by highest culture present (Windows only) New construction sounds for many buildings National Wonders Refinery: provides Scientist GPP (formerly Merchant GPP) Telephone Network: redesigned as Silicon Valley Wonders Cristo Redentor: should now work properly Jetavanaramaya: cost lowered to 500 Units Labourer: can no longer settle as citizens Grenadier: also does up to 75% collateral damage to 3 units Musketman: strength increased to 10 Transport Ship: now unlocks at Combustion Many units that used to ignore building defense no longer do Siege Units separated into Siege and Artillery categories Fixed resource and tech requirements of several naval UUs Various fixes and changes to unit art Forts Variants: Encampment, Fort, Fortress Can be bombarded to reduce defenses (Windows only) Generate culture for the occupier (Windows only) Enable stationed units to see further (Windows only) Better art Improvements AI should now be more careful about building polluting improvements Offshore Platform: now unlocked at Infrastructure Natural Wonders New Natural Wonders: Eye of the Sahara, Salar de Uyuni Aurora Borealis and Aurora Australis Several adjustments/changes to bonuses Now indicated on the map when resource labels are enabled Music New music for many leaders and eras, courtesy of IanMusic Several existing pieces repurposed or reintroduced (from Vanilla and Warlords) Interface City Screen: Dissent Bar will now always show dissent rate (unless it is 0) City Screen: fixed a bug preventing assignment of specialists when land is unworked Financial Advisor: now shows how many trade routes you have with each player Foreign Advisor: rebuilt (work in progress) Pedia: now taller on higher resolutions Settings: fixed an error when adjusting Field of View Diplomacy (Windows Only) Can now establish Embassies that allow Economic Agreements and Military Pacts Economic Agreements: Right of Passage, Trade Agreement, Common Market Military Pacts: Non-Aggression Pact, Co-operation Pact, Defensive Pact New Negotiations: War Preparations, War Reparations, Secretary General Vote New Trades: Contact, Workers, Military Units New UN Votes: Barbarian Peace, Denounce Aggression, No City Razing, Fixed Borders New UN Votes: Map Exchange, Civic Condemnation, Resource Prohibition Various other Diplomacy adjustments Balance Increased culture required to reach Refined and higher levels Dissent from civics now scales more reasonably with number of cities Rounding is now applied to a city's total trade route yield instead of to individual trade routes (Windows only) Misc Updated to KMod 1.46 Regenerating the map should no longer mess up certain tile yields (Windows only) Numerous minor bugfixes and tweaks Source Code DLL source code for this beta is attached below. If anyone wants to have a look through it and help squash any bugs that would be greatly appreciated!