Beta 12

Is there any possibility of a switch to SoI's companies system? Too often do I see corporations founded too late (like crusaders founded past 1200), in the wrong location (Teutonic Knights in Spain, Hanseatic League somewhere in the Mediterranean) and never spread (only headquarters for up to a century after founding).


I think RFCE would benefit greatly from this switch. In SoI, companies provide a huge bonus for controlling certain regions while playing a certain way (like Venetians/Genoans for controlling the Mediterranean coast and having lots of luxury trade).

For example, all crusaders would require Catholicism in city and as State Religion and agreement (at least once) to send troops for the crusade. Teutonic Knights should start preferring the south Baltic coast in the 13th century. The Hanseatic League could start spread to cities on the Baltic Sea and some of interior Germany and Poland, prefering those that have good trade infrastructure, like markets, wharves, harbors.

I actually don't like the Company system. At least for this Mod. It fits perfectly in SoI, but I think corporations fits RFCE better than companies. Even though the corps are found ahistorically most of the time.
 
I actually don't like the Company system. At least for this Mod. It fits perfectly in SoI, but I think corporations fits RFCE better than companies. Even though the corps are found ahistorically most of the time.

Currently he corporations in RFCE are totally unbalanced giving huge incomes, if abused properly. SoI's company system would be easier to balance and imo it would fit RFCE perfectly.
 
I actually don't like the Company system. At least for this Mod. It fits perfectly in SoI, but I think corporations fits RFCE better than companies. Even though the corps are found ahistorically most of the time.

Well, there is Hansa and the Bankers, and there is the knightly orders - for the first two, yeah, agreed, that works fine as it is, but can't we all agree that it's not very fitting for the three knightly orders, and that something SoI'ish could be a better solution?
 
For the Knight corps it might be better indeed, but I don't think we should incorporate both corporations and companies.

And we can change the corporation values to make those more balanced.
 
Increasing the number of executives/masters you can own could help with the slow spread. Maybe the unique corp units could have a special ability as well? (ie forego a promotion to spread corp to certain number of cities. That would well reflect the choice of some members of the military orders to protect civilians and pilgrims rather than fight abroad.

There is another idea that I have been thinking about for a while. If possible, the unique units of an order could have their own GP experience counter, that when filled, would generate, for example, a Templar Grandmaster. He could act like a super GG unit, who could either train some of the order's units (consuming himself), lead order units as a Grandmaster (like the regular GG unit) or join the city as an instructor (+100% military production, +5xp to order units. The bonuses could vary depending on the order.
 
doubtfull that all of those provinces is big enough for 10 cities ... which doesn't matter since its 10 cities spread across those provinces (at least it was last i checked)
 
also for germany's first uhv it says control tuscany. I captured it and gave it to my vassal venice. The uhv didn't trigger.
 
also for germany's first uhv it says control tuscany. I captured it and gave it to my vassal venice. The uhv didn't trigger.

iirc: in this case your vassal controls the province not you :)
and btw Zena/Genoa, Milan and Florence are quite nice cities to keep as Germany ;)

And to the topic of the Hanse, Lake Balaton is a freshwater lake.
And there are several 'Hanse cities' I know of that aren't really close to the ocean.
Bielefeld, Herford, Lemgo, Paderborn, Höxter, Brakel, Brilon, Nieheim, Hamm, Lippstadt, Rinteln, Warburg etc.

or simply this link and check how many cities in central germany were hanse cities
 
I tried a catholic Byzantium, worked quite well! And you can get Templars very early since you start with Classical Knowledge. Templar bonuses are perfect for Byzantine resources.
 
Can anyone think of why you should be Muslim and not Orthodox as the Ottomans? Arabia is either dead or you kill them, Cordoba is typically dead so you don't get the massive Muslim diploboost and units are really cheap for the Ottomans so that's useless. OTOH Orthodoxy gives you stability (always yummy) and heavily decreases civic maintenance (likewise).
 
Can anyone think of why you should be Muslim and not Orthodox as the Ottomans? Arabia is either dead or you kill them, Cordoba is typically dead so you don't get the massive Muslim diploboost and units are really cheap for the Ottomans so that's useless. OTOH Orthodoxy gives you stability (always yummy) and heavily decreases civic maintenance (likewise).

becos islam lets you produce one knight per turn per city?? Not good enough?
 
Well, late start production bonuses + theocracy + feudalism gives dirt cheap units. Stability and civic bonus is more in need.
 
I'm here just to say that Venice is the English name, and Venezia is virtually unattested in proper English usage. Venezia is the Italian name.
 
Well, I think it should be Venexia, since that's how they say it in the Venetian Dialect.
By the way, is Venice's province still called Verona? Shouldn't it be Veneto?
 
becos islam lets you produce one knight per turn per city?? Not good enough?

You can already produce 20/turn, besides how can you afford many with that expensive civic maintenance.

When musketmen cost what 13:hammers: apiece how hard is it to spam them?
 
Is it intentional that the Netherlands don't receive a 'late-start' production bonus for units, only for buildings? Units cost twice as much as they do for Sweden or the same as for Portugal but they spawn 400 years earlier.

I did some comparing..

Germany: spawn around 850 (gunpowder not researched yet when I checked the unit cost)
Maceman: 77 Hammers
Settler: 147 Hammers
Knight: Chivalry no researched yet
University: 220 Hammers

Portugal: spawn around 1180
Knights of Avis: 80 Hammers
Settler: 134 Hammers
Knight: 140 Hammers
University: 200 Hammers

Ottomans: spawn 1359 (converted to orthodoxy, checked 1 turn after spawn)
Maceman: 28 Hammers
Settler: 52 Hammers
Knight: 51 Hammers
University: 150 Hammers

Sweden: spawn around 1520
Maceman: 35 Hammers
Settler: 67 Hammers
Knight: 70 Hammers
University: 100 Hammers

Netherlands: spawn around 1580
Maceman: 70 Hammers
Settler: 134 Hammers
Knight: 140 Hammers
University: 100 Hammers
 
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