And on the 12th day of Christmas,
We fix the bugs
First, make sure you clear the cache. This needs to load afterwards because of Reindeer.
I'll do a quick update to make sure all the rows are correctly replaced. Redownload. (Not savegame compatible)
I get a clear database.log when I try it, now.
Yes I've heard this from several people. I'm personally playing with the
edit version, which seems to still work.
I'm not sure it's really kosher to integrate it, but we can look into why the complete version has stopped working. I'll do that after Christmas.
Edit: I set the AI to autoplay with the complete version. It's at turn 112 and doing fine -- this is without UCS. With UCS it runs, but crashes as soon as I hover over a CS tooltip. There don't appear to be any database errors. It also crashes if I try open IGE.
Yes, the civ just hasn't been updated yet.
If a civ isn't compatible you can fix it yourself by going to the compatibility.sql and adding a line there for the civ,
Code:
INSERT INTO CD_Compatibility
(CivilizationType, CultureType, UnitDialogueTag)
VALUES
('CIVILIZATION_HOOP_THROWER_TEHUELCHE', 'CULTURE_CD_PATAGONIAN', null),
('CIVILIZATION_LS_VIETNAM','CULTURE_JFD_FAR_EASTERN', null),
...
or you can wait!