[New Feature] (beta) Cultural Components (5/6 UC)

Thanks. I've updated to match the new version of the file.
Unfortunately lua files used for UI become incompatible in new versions. I'm talking to Axatin about getting the functionality into the base VP UI files so it won't happen when the files are inevitably updated again.


It shouldn't with this mod. Perhaps it has something to do with your Even More Resources mod?
This was happening to me without EMR enabled. it was in a city-state too
 
Been playing Tibet to try out the Himalayan subculture. Dzongs are suppose to have the Fortification mechanic right? When I move a troop into a Dzong, then melee attack an adjacent enemy I still move out.
 
Yes should have Fortifications. Must have been missing this whole time (!?), will fix.
 
I have been playing with this glorious mod for a while now so time for some feedback!

Inca
Tested out both the lancer and the grocer and they work pretty well with the civ's kit overall.I like the concept of having a lancer replacement with slighly lower cs but extra utility.The grocer seems pretty fine balance wise with the highlight being the addition of the coca resource. Nothing overly strong which is a good thing since Inca are a top civ already.

Ethiopia
The Agiru warrior component is a great addition to the civ, a warrior with 1 extra move is really handy early on especially when you pass it over to spearmen, great stuff! Now for the unique great merchant, the civpedia info states that expending it grants 1gap on all strategics(which works as intended), 1 food for merchant specialists and 1 tourism on ALL cities both of which seem to be untrue.When I expended the great merchant I got an event popup which stated that all harbours gain 2 food while the capital gets 3 tourism.Checked it in the city overview and that seems to be case here. Not sure which one is intended, my guess is the first one is supposed to be the real one.Anyway the component feels a little on the weak side but it's not that bad overall.

Germany
Here we have the warrior and heroic epic components. The slaganz warrior is pretty strong as a super early unit which can easily shred through barbarian units and tear down camps.I combined the slaganz with authority and well let's just say barbs didn't have a lot of fun that game.I also noticed that when killing a unit with the slaganz the authority notification of culture and science on kill yields included food and border growth points. No idea where these two come from since nothing on the unit info states such a thing. The teutonic order is cool, extra faith which is on point thematically and some extra production for city cs which encourages garrisons.I am not too sure about the extra cs against barbarians since when stacked with the warchief promotion and authority bonus it can get pretty insane.Think maybe toning it down a bit would be more appropriate.

India
India's unique components got shuffled a bit to make room for the new baths replacement which is a great change actually. Farms are currently on the weak side so the extra production really early on coupled with the fresh water on city center works well with India.The new baths bulding loses 1 culture to gain extra gold,faith while also buffing river tiles and religious buildings in city.Fealty India incoming! You can place it anywhere thanks to the well fresh water addition and the extra faith on river tiles works really well thematically.Nice and balanced!
The musketman UU is interesting and potentially really strong if utilized properly.The map I tested them on had a lot of hills and desert so I wasn't able to chain attacks properly to maximize damage, seems to have great potential though. Great garrison unit on times of peace as well with the extra yields based on city cs. This unit actually reminded me of the Machu civ eight banners promotion where you are strongly incentivized to keep units with the same promotion banded together,not sure if this is what inspired the musket unit.The new qila placement as a bastion fort feels really nice,lots of great artists by focusing on city infrastructure. Had a small bug on the research screen (gonna upload a pic) but overall I really enjoyed my playthrough with the new components.

Zulu
The constabulary replacement is amazing! Great economic benefits for your newly conquered cities offered by a building that would normally never get a built in a game.The colonist replacement seems to be a little too good at fighting with three buffalo loins promotions right out of the gate.They are basically a ranged unit between the musket and the gatling gun with super moblity (1 extra move from buffalo loins and move after attacking is pretty insane) which is pretty cool as a niche but probably a little overwhelming on the power scale.Their only drawback (is it really?) is that you can only build them by expending population which can be pretty tight for zulu player.Now that I am thinking about it building a bunch of pioneers and upgrading them all on railroad unlock would be pretty funny for a mass ranged push.Feels like their ranged cs could be lowered a bit to keep them in line.

Denmark/Sweden
Some of the new components seem to be shared among similar cultural groups which is fine overall. The mead hall arena replacement is one of them and I have to point out that it works much better for the current Sweden kit-playstyle than for Denmark.I am not sure if it's a UI bug but adding golden age turns didn't seem to grant the 1 culture and tourism that it states(I suppose it is similar to the aztec telpocalli bonus).Apart from that getting lots of golden ages consistenly is much easier for artistry Sweden than it is for Denmark especially if you miss out on Hero Worship which is an AI favorite. On my Denmark game I was fighting the whole game and I didn't really notice any difference regarding the accumulation of GAP through unit XP. It could probably be buffed to to 1 from 0.5 to make it stand out some more. The viking unique early pioneer is super fun to use! It's good as it is. The decision to drop the Longship for the Dreadnought replacement( no way I can pronounce that name) works out really well and the new unit is pretty insane in comparison. It is meant to be a defensive but the move after attacking promotion makes it super deadly offensively against ships and cites alike. Not quite sure it needs the free targeting promotion since the bonus combat stats already make it pretty pretty strong but moving slower in ocean and the late availabilty seem to balance it out.

That is all I got for now,thanks the great modmod!
 

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Been playing with this wonderful mod for a while and now I want to share some feedback on Russia and Byzantium specifically

Sobor
Overall a great addition for both civs, supports Russia's border blob and Byzantium authority plays.
The only thing I'd like to see changed about it is its name, maybe change it to Patriarchal See, would fit more as a national wonder.


Voi
It's a good unit, but nothing besides its name strikes me as slavic, let alone byzantine. Their whole vibe screams baltic pagans rather than slavic militia.
I don't know if it's too late to swap one component for another, but I'd like to see a more iconic unit in their place which is:
Varangian
Why? Both byzantine emperors and russian princes were employing their services and these guys are as iconic to Byzantium as winged hussars to Poland.

They can be a unique swordsman that can only be purchased with gold (with all perks like moving after purchase and full xp)
+2 CS over swordsman
Unique promotion can be something like "Take the Day!" - 20% CS bonus when attacking. 100% of a defeated unit CS added as a border growth point to the nearest city.

Some possible problems with that unit
Russia: border blob could be too strong for them
Byzantium: Competes with Cataphract, though there are some games where you're flooded with iron without any horses, and the other way around.

I guess that's all, thank you guys for your amazing work on Civ5
 
Thanks for the feedback guys, sorry I haven't had so much time to respond with the congress in full swing.

@RisingPhoenixFirexd gz on first post!
Will fix Ethiopia pedia text (old version, scaled a bit too well!!)
Slaganz as well is outdated effect, for some reason still firing, will fix.
The Ghat doesn't actually lose 1 Culture, it's a quirk of the new automatic tooltips -- there will be other instances of this probably -- I can fix it.
The Mughal Fort tech bug is probably base VP, I think it's still got the deprecated increased yields at Flight set (but no numbers attached), will address on github, thanks.
Can certainly buff the GAP if you think its too small -- i was erring on the side of caution

@LemonSwirl gz as well!
I meant Sobor in the sense of architecture, rather than council. Patriarchal See is more like a whole region than a building though, isn't it?
Love the idea for the Varangian as it fits the early time period the Voi was filling. Promotion name can probably be found from sufficient listening to the Turisas album ;)
 
I meant Sobor in the sense of architecture, rather than council. Patriarchal See is more like a whole region than a building though, isn't it?
Yea, I guess you're right on that one.
Love the idea for the Varangian as it fits the early time period the Voi was filling
Shame on me for confusing swordsman with the LONGswordsman 😣. They need to be the latter to fit the time period, but I guess they can be a regular swordsman even if it's anachronistic.
 
No you're right, it has to be a Longsword. After all, Byzantium will find it hard to have a Classical unit given the whole "fall of Rome" thing.
Varangians are apparently earliest 850 AD sort of time, while Berserkers are much earlier.
Spoiler :


1768516499042.png

1768516508841.png

Gwennog is doing a nicer icon based on War Canoes, then we can push it.
 
As I understand it, the Hetman is like the top general. Whereas the Voivode is like a regional, royal administrator. (and someone could be both)
The icon comes from the mod of JFD and Janboruta, the latter of whom is Polish afaik, so I assumed this was correct nomenclature for the idea represented.
Is there a particular problem with it?
 
As I understand it, the Hetman is like the top general. Whereas the Voivode is like a regional, royal administrator. (and someone could be both)
The icon comes from the mod of JFD and Janboruta, the latter of whom is Polish afaik, so I assumed this was correct nomenclature for the idea represented.
Is there a particular problem with it?
Hetman is the correct name for the main general
Voivode is only a region, e.g. Malopolska (Essex - Norfolk - Lancashire e.t.c.)

I use translator my english very poor!

this is what it should look like (EDIT text VP & 5-6 Componets)
 

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Had a great game with Poland, will post some detailed feedback later.
Did anyone report already an issue when pillaging a distillery?
If not i'll recreate it and file a bug report.
 
main general
Yes, that's what I understand.
So the first point is that the country would only have 1 Hetman, but it would have multiple Voivode. Since in the game you have multiple Great Generals, not just one, it makes sense to choose the Voivode as the unit to represent.
Second, the unit's bonuses are to Production and defense, to represent the Voivode administrative role.

If there were to be a Hetman unique unit, I imagine it would be some kind of MaxInstances=1 unit that had enhanced combat abilities, perhaps related instead to the UA (for Poland as a Civ) and not a Great General replacement.

Did anyone report already an issue when pillaging a distillery?
What happens? I know we had some problems with Distillery being constructed, but I don't think I heard about pillaging.
 
Here for the daily bug report.
The patagonian Xon is unable to found a religion, the holy site button works fine tho.
Spoiler :
Screenshot (11).png
 
What happens? I know we had some problems with Distillery being constructed, but I don't think I heard about pillaging.
I wasn't able to recreate it artificially. I had an error message (not CTD) when pillaging a CS distillery, but I did not save it.

Anyway, I loved my first game with this mod! It adds a lot of flavor to the game. I need to try other civs quickly because it also made for a lot of units that I did not know at all when facing them on the battlefield...

Played Poland, a strong civ, Tradition > 5 Fealty + Artistry Opener > Industry > Order, for a reasonably easy Cultural victory.
The Voivoide is interesting, esp. with the boost on production, but I did not get any heal on kill for nearby units (unless it's only on a rare kill while defending ? The text is not super clear.).

The Dwor is crazily good, sure it's expensive but not that much more than std building with investing, but it synergises super well with Poland and its free policies, and the yields...
Look at those !
Unlocking a policy:
1768646518215.png


And what about Border blobbing?
1768646569678.png


Thanks for the great job!
 
Thanks for the great work!

Does coming from the same culture makes a difference in relations?
For example, Prussia and Germany are more friendly?
 
Update to replace Voi (now CS gift) with the Varangian for Eastern cultures.
Updated so the Xon should now be able to found a religion, and the bonuses for expending them are now listed in their strategy text. Please let me know if it is working (you made need Civ-Specific events enabled for this one, as OP recommends).

Indeed, Voivode heal+defense promo doesn't seem to be working at all. Not sure why atm, since both these things are used elsewhere. Will test more.
 
Fabulous mod you have here! I’m currently getting a lot of crashes because my computer is an unstable potato with personality issues, so I haven’t had a chance to play past turn 80 or so, but I look forward to really diving deep once I fix that. Also, are all the components necessary or just the core and gameplay ones? I got a freeze on the civ-select screen while using the splash art (could be unrelated but it made me paranoid) and I play with the volume off so voices are meaningless to me.

On the topic of Patagonian units, the Bolas Rider is very boring with the Teheluche Aukenk, given that they have the same promotion with identical effects. I guess I can see the idea that it would be a good top-up for your forces given that you can only have so many upgraded slingers, but since the Teheluche is the currently the only Patagonian mod in VP (and a particular favorite of mine, Aiken ftw!) the overlap makes me somewhat sad. It also competes with the unique Lancer, though that’s not a huge problem since you probably have an embarrassingly enormous number of horses by that point.

Admittedly I’m sure it’s not easy to find units for them since there’s not a ton written about the culture to my knowledge, but it would be nice to see either the Aukenk or the Bolas Rider be changed to something more unique.
 
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Is it correct that Galleass ships can't upgrade to Ship of the Line? In my France game they only upgrade to Cruisers.
 
In this mod, no.
In Enlightenment Era they upgrade Galleass -> Galleon -> Cruiser
Are you saying Galleass -> Cruiser as France?
 
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