glider1
Deity
I'm pretty sure that if a mod builds a custom beta DLL and combines it with lua events like Events.ActivePlayerTurnEnd.Add(turnEndHandler), it can crash the DLL.
The way to test it fully is to build an empty mod that inserts the unmodded beta DLL and runs an empty lua function that is triggered by the above event. I did something like this with another mod and the game crashed when pressing next turn. This happened repeatedly and my mod did nothing that should interfere with correct operation.
If anyone is interested, I could put the effort in to 100% confirm or deny this bug report.
The way to test it fully is to build an empty mod that inserts the unmodded beta DLL and runs an empty lua function that is triggered by the above event. I did something like this with another mod and the game crashed when pressing next turn. This happened repeatedly and my mod did nothing that should interfere with correct operation.
If anyone is interested, I could put the effort in to 100% confirm or deny this bug report.