Beta patch [1.2.132]

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Gedemon

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Beta patch notes and instructions are here : [1.0.2.132] Beta Patch

CHANGES AND ADDITIONS
Decreased the Combat Strength of the "Man of War" Unit.
Added a game option to set the speed of the horizontal/vertical panning on the map with keyboard inputs.
Added a loading screen and animated loading picto when opening the browser for the first time.
Updated the Chinese (zh-CN) translation for the following Culture names: Babylonians, Egyptians (Era 1), Hittites, Huns, Mughals, Ottomans, Edo Japanese, French.
"Glaciers" are now "Icebergs".

IMPORTANTES FIXES
Fixed a cause of save corruption due to the buyout feature being available, in some particular cases, in Cities blocked by an ongoing battle.
Fixed a cause of crash at start due to the instantiation of the embedded web browser plugin used by the Encyclopedia.
Fixed an issue where the initial War Desire isn't added in the War Score calculation when the save has been loaded during the war.
Fixed an issue where the third Empire (also known as the infamous Magenta empire 3) seems to have vision on other Empires and Independent Peoples when it should not.
Fixed several issues where minimum value of Oil and Uranium Resource Deposits is not reached in extreme map situations. Please note the issue still exists in the Tutorial scenarios for now.

OTHER FIXES
Fixed an issue where Early Modern and Contemporary Eras Settler Units have no upkeep.
Fixed an issue where the Army Upkeep cost formula for the Air and Missile Units is inconsistent, becoming extremely high.
Fixed an issue where some Resource Deposits don't have a Resource pin.
Fixed an issue where the displayed in-game calendar does not take into account the game speed.
Fixed an issue where the game starts in English without taking the user's language into account.
Fixed several missing localized content.
 
Fixed an issue where the initial War Desire isn't added in the War Score calculation when the save has been loaded during the war.

Ah that’s why my last turn of war save scum cost me 160 war score once.
 
Ah that’s why my last turn of war save scum cost me 160 war score once.
Yeah, I got subject to that also in one of my games. I picked the wrong territories because the UI is so bad, and then when I reloaded to pick the right once, my war score was much lower.
 
Did this beta cause rebels to form even while stable? I’m getting them outside one of my cities every 5-10 turns. Also for the first time went into rebellion mode (suspends civic effects and 50% yields). That was exciting, I guess I let things slip queuing EQ and added some territories with districts. Tea houses (and other stability EQ) are nice if you cannot build normal districts anyway.

The camera cutting to a city outside of battle is getting a bit old, but obviously Amplitude knows about it, and I’d rather have access to beta updates even with a few bugs :)

Something went wrong when I used expansionist power, got cancelled without any hostile units, and when I reactivate it next turn it did something funny. After 4 turns the outpost was ransacked (or did I just press ransack, now I’m not so sure) but afterward, the expansionist countdown went -1/4. Currently it’s still showing -58/4. Also, game thought an army was actively using the power, and to use it again in merge the army that first used it into another army. Worked fine the second time I used it. Regarding the interruption, since the power is so expensive, I’d rather it worked like the current ransack method where, yes, it gets interrupted by battle, but you can just pick right back up where you left off.

Also, on the subject of these powers, I feel that the ones that have a cost (expansionist, aesthete, merchant) shouldn’t also have a 10T cool down. Especially merchant, I’d like to see it play out as a way to turn influence into good. Maybe the influence cost could scale up, by 160 gold every 10 turns is trivial.
 
I lost track of my city # vs admin # (by annexing Independents) and ended up sending my Influence into negative numbers and getting rebels all over. It's so negative and getting worse that I can't even merge cities (which costs Influence). It's hilarious.
 
I lost track of my city # vs admin # (by annexing Independents) and ended up sending my Influence into negative numbers and getting rebels all over. It's so negative and getting worse that I can't even merge cities (which costs Influence). It's hilarious.

You can liberate some of those independents (to be conquered later)
 
Did this beta cause rebels to form even while stable? I’m getting them outside one of my cities every 5-10 turns. Also for the first time went into rebellion mode (suspends civic effects and 50% yields). That was exciting, I guess I let things slip queuing EQ and added some territories with districts. Tea houses (and other stability EQ) are nice if you cannot build normal districts anyway.

The camera cutting to a city outside of battle is getting a bit old, but obviously Amplitude knows about it, and I’d rather have access to beta updates even with a few bugs :)

Something went wrong when I used expansionist power, got cancelled without any hostile units, and when I reactivate it next turn it did something funny. After 4 turns the outpost was ransacked (or did I just press ransack, now I’m not so sure) but afterward, the expansionist countdown went -1/4. Currently it’s still showing -58/4. Also, game thought an army was actively using the power, and to use it again in merge the army that first used it into another army. Worked fine the second time I used it. Regarding the interruption, since the power is so expensive, I’d rather it worked like the current ransack method where, yes, it gets interrupted by battle, but you can just pick right back up where you left off.

Also, on the subject of these powers, I feel that the ones that have a cost (expansionist, aesthete, merchant) shouldn’t also have a 10T cool down. Especially merchant, I’d like to see it play out as a way to turn influence into good. Maybe the influence cost could scale up, by 160 gold every 10 turns is trivial.
Do you have a G2G account to report that expansionist problem there?
 
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