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Beta Release 2

Discussion in 'Civ4 - Dragonia II Mod' started by Darque, Jan 3, 2008.

  1. Darque

    Darque Chaotic Lord of Dragonia

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    Now that Beta 1 has been released, lets discuss what we want to accomplish for Beta 2. I'll keep a list here, and start with items that did not make it to Beta 1 and some of my ideas as well.

    Wonder Buildings: (List to be created)
    • Druid's Grove (Put a tree in the middle of Stonehenge, and others around it)
    • School of Elementalism
    • School of Alchemy
    • School of Conjuration
    • School of Elementalism
    • School of Evocation
    • School of Necromancy
    • Hall of Necromancy
    • Temple of Earth
    • Temple of Water
    • Black Tower
    • Assassins Guild
    • Warriors Guild
    • Adventurers Guild
    • Mercenaries Guild
    • Metaphysics Lab
    • Winemouth Dam (Make it look more medieval)
    • Temple of Kord
    • Knights of Pentysis
    • Ironworks (http://meshboxbb.com/viewtopic.php?t=368)
    • Master Guildhall
    • Mithril Smithy
    • Hall of Immortals
    • Hall of Moradin's Forge
    Buildings:
    • Idle
    • Well (Implementation only. Graphics completed)
    • Elven healer (In progress by winddelay)
    CitySets:
    • Drow (Completed)
    Units:
    • New unit buttons for all new units
    Spoiler More Units :
    Drow:
    • Drider
    • Arachne (Drow Priestess of Lolth) (In progress by ayreos)
    • Draegloth(Implemented; Needs graphics)
    Dwarf:
    • Sonnlinor (Dwarven Cleric of Moradin)
    Elf:
    • Feywarden (Elven Cleric of Corellon) (Completed by ayreos)
    Goblin:
    • Wolf Archer
    • Goblin Heavy Wolf Rider (Cataphract)
    • Goblin Heavy Spider Rider (Cataphract)
    Lizardfolk:
    • Longbowman
    • Lizard Rider Archer
    • Heavy Lizard Rider (Cataphract)
    • Giant Tortoise (Ships)
    Human:
    • Discordian (Cleric of Hextor)
    • Blackguard (Paladin of Hextor)
    Orc: Lets create a whole new line-up of orc units modeled after D&D orcs. Lets use the artwork of Todd Lockwood as a reference to what an orc should look like.
    • Archer (Completed)
    • Crossbowman (Completed)
    • Hvy Infantry (Completed)
    • Raider (Will replace infantry for orcs) (Completed)
    • Militia (Completed)
    • Scout (Completed)
    • Spearman (Completed)
    • Warrior (Completed)
    • Worker (Completed)
    • Pikeman (In progress)
    • Knight (In progress)
    • Eye of Gruumsh
    • Settler
    • Warg Rider
    • Longbowman
    Ungdu: Revise unit lineup to be more consistant (75% completed by Darque)
    Other:
    • Airship (In progres)
    • Asian Dragon
    • Beholder
    • Displacer Beast
    • Wraith (Completed by winddelay)

    Resources, Improvements, Terrain etc:
    • Mushrooms (Completed)
    • Cave
    • Exotic Animals (Nest of eggs)
    • Power Node
    • Replace Goodyhuts with ruins (Completed)
    • Implement darker water texture
    Scripts and SDK:
    • Slavery Script (90% Completed)
    • Update Mercenary Module (Require presence of Mercenary Guild to enable the hiring of mercenaries)
    • Immigration Mod
    • Update Spell System to make it easier to add new spells
    • Add new spells
    • Check out the Super Spy mod and add to Beta 2 if useful
    Issues to resolve
    • ARTSTYLE_DWARF - cottages do not show up.
    • Able to build Intelligence Agency with Espionage, even though it is the supposed unique building for the Great Spy. (Completed)
    • Silver March have no greeting, just a blank space. (Completed)
    • Event/Quest for spreading corporation to x number of cities, change the wording to guilds and make it less 'modern'
    • Move Calendar tech (Completed)
    • Buildings that give culture do not have their culture value displayed in the build list
    • Cuirassier and cavalry requirements prevent cuirassier from being built (Completed; needs testing)
    • 2 castles listed in build list
    • Review Ship of the Line and Frigate tech requirements
    • Should crossbowmen be available earlier?
     
  2. woodelf

    woodelf Bard

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    For units, can I suggest asking AlazkanAssassin to assist us with units that can be nifviewed/reboned and combined? That would free win up to just do models and animations.
     
  3. Darque

    Darque Chaotic Lord of Dragonia

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    Sure, we can ask AlazkanAssassin. A quick search showed me that he made some female units from the spy units and dismounted some other units to use as archers/infnatry. Has he helped create anything else that is good?
     
  4. woodelf

    woodelf Bard

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    What buildings specifically? I'm slowly getting back into modeling.
     
  5. Darque

    Darque Chaotic Lord of Dragonia

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  6. woodelf

    woodelf Bard

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    Cool. I have quite a few of them modeled, but am procrastinating on texturing in case winddelay has a strong urge for them. ;)
     
  7. Darque

    Darque Chaotic Lord of Dragonia

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    I think winddelay might be having too much fun creating new units...
     
  8. woodelf

    woodelf Bard

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    Adventurer's Guild?

    I'm slowly trying to peck away at this list, but some aren't easy to visualize and subsequently modelize.
     
  9. woodelf

    woodelf Bard

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    Found this forum and pics. Any objection to borrowing this guys ideas for any magic tower we need? I should be able to do a good model based on these pics.
     
  10. Darque

    Darque Chaotic Lord of Dragonia

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    I think I'll use that for the thieves guild guildhall.
    Those towers look great. Go ahead an use those ideas.
     
  11. woodelf

    woodelf Bard

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    How's this for a Tower of Enchantment?



    I know it needs a shadow, but I happy with the texture.
     
  12. Darque

    Darque Chaotic Lord of Dragonia

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    Looks pretty good. The stonework on the texture should be larger so that it is more visible at civscale, but everything else is great. :goodjob:
     
  13. woodelf

    woodelf Bard

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    Here's an untextured Ironworks

     
  14. Darque

    Darque Chaotic Lord of Dragonia

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    The ironworks looks good. Can't wait to see it textured :D
     
  15. Darque

    Darque Chaotic Lord of Dragonia

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    zagaz...thanks for the input. I'll work on resolving the issues for Beta 2.

    As for the Calender suggestion...what would be a better prerequisite for it? Maybe require Agriculture, Mathematics, and Mysticism?
     
  16. strategyonly

    strategyonly C2C Supreme Commander

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    For me it would be mathematics, everything mathematics is numbers, calendar (all numbers), just my opinion.:p
     
  17. Eldric IV

    Eldric IV Chieftain

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    Is this also where we re-suggest custom music? Unfortunately, I am completely unfamiliar with the civs and leaders otherwise I would help comb through Newgrounds or other sites for appropriate music.
     
  18. Darque

    Darque Chaotic Lord of Dragonia

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    I've combed through newgrounds a little and picked a few tunes. I also put a request into the moddb.com Undertones Music guild to see if I can get a composer to make custom music. I do welcome suggestions for more tunes from public license sources (Like Newgrounds).
     
  19. Haerzog

    Haerzog Warlord

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    in my opinion, plantations shouldn't be dependent on Calender in the first place, since plantations are seasonal and you don't need to know how many days there are in the year to run a plantation.
     
  20. Darque

    Darque Chaotic Lord of Dragonia

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    What in your opinion would be a better tech to use for plantations, and what would its prerequisites be?
     

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