Because the K-Mod merge is such a significant change, for gameplay and in terms of technical challenge, I'm releasing a beta of 1.24 much earlier than I normally would. This is not a feature complete beta, and there are plenty of adjustments and fixes I still intend to make. Your help testing would be very much appreciated. IMPORTANT! IMPORTANT! IMPORTANT! You need to have the logging system enabled (instructions here). When reporting any problem with this beta, you must tell me the following information: • OS X or Windows • Steam or Non-Steam • Mapsize • Difficulty Level Download http://www.moddb.com/mods/history-rewritten/downloads/history-rewritten-124-2nd-beta-k-mod-merge Last Updated: 31/12/15 Changes K-Mod (Windows only) • Smarter and faster AI • Culture: more dynamic, more important, spreads beyond borders and over trade routes • Religion: improved spread mechanics, older religions can be displaced • Great Artist: culture from Great Works now scales with era • Human players can become vassals of the AI • Advanced Combats Odds when hovering over enemy units • Numerous fixes to longstanding bugs in BTS • Numerous other tweaks and improvements Compatibility • Windows and OS X saved games are no longer compatible • Multiplayer between Windows and OS X only possible if Windows players remove DLL • Mulitplayer between Windows and OS X probably has OOS issues (working on a fix) Civilizations • Aztec: new leaders (Atlatl Cauac, Juárez) • English: improved city naming, new leader (Aelfred) • Hittites: fixed issue where both National Festival and Puruli (UW) were unbuildable • Romans: Ballista (UU) now upgrades to Bombard (formerly Trebuchet) Leaders • Further adjustments to leader personalities Civil War • Dissent in a city is now reduced by its espionage rate • Dissent penalty (+100) added when a city starves • Civic Dissent is now displayed in grey during Golden Ages (Domestic Advisor, City Dissent Bar) • Fixed an issue preventing Great Temples and Shrines from reducing dissent • Fixed a potential error during rebel civ selection Civics • Agrarianism: now Low dissent • Democracy: now Low dissent • Reciprocity: corrected Palace tooltip • Slavery: now Low maintenance Tenets • Fixed a bug causing Tolerance tenets to sometimes cause attitude bonuses/penalties Religion • Improved calculations to determine a religion's faith leader • Fixed a bug that sometimes allowed a reformation when adopting another civ's state religion Buildings • Nuclear Plant: meltdowns no longer destroy buildings or population • Constructing a cleaner/safer Power Plant in a city will now remove any existing ones Wonders • Number of World Wonders that can be built in a city is now capped by its culture level Units • Guided Missile: range increased from 4 to 5 Great People • Great Doctor: new ability - Humanitarian Mission (resets dissent/improves attitude) Terrain • Fallout: now causes 1 unhealthiness (formerly 0.5) Improvements • Camps: +1 commerce bonus now at Rifling (formerly Gunpowder) • Farms: new +1 food bonus at Crop Rotation • Forts: now clear terrain features when built Mapsizes • Giant: slighty larger, balanced better • Massive: removed, too many memory issues • Increased default number of starting civs for each mapsize (except Duel) • Mapscripts can no longer deviate from the defined size (could lead to MAFs) Interface • Main Screen: Great General bar no longer reports anarchy • City Screen: now displays National and World Wonder limits • City Screen: Ethnicity bar tooltip shows cultural revolt chance again • City Screen: several fixes to the Culture bar • City Screen: Dissent Bar colours now behave more like other progress bars • Espionage Advisor: redesigned with additional information • Event Signs: removed, may return in a future version • World Builder: updated to PlatyBuilder 4.17b Misc • Ancient Era games now start with a Warrior instead of a Scout • Civilopedia: more entries added • One City Challenge: can now construct a Monastery and Great Temple • HR Settings now stored in (My)Documents, will be preserved when updating • Several technical fixes and optimizations Known Issues [WINDOWS] Adopting the Mercenaries civic does strange things to unit upkeep. [WINDOWS] Mitigation of unhealthiness from Hospitals and the Sustainability civic is not working. [WINDOWS] Trade Route Culture from K-Mod is active but not shown in the UI. Trade Route Culture from HR is also active and is shown in the UI. Still figuring out how to best to handle this. New leaders don't have accurate start positions on most maps yet. Comments for Windows Players I'm not kidding about the smarter AI. Start on a lower difficulty level than you're used to. Don't neglect culture! If you're familiar with K-Mod, please let me know if there are any particular features you've noticed are missing or non-functional in this beta. The Global Warming system is disabled intentionally.