Beta UHV discussion

Cordoba spawns after the initial plague?

Yes, Cordoba spawns quite a few turns after the Plague. Only France and Byzantium (and the Pope and the Indies) get affected by the first Plague.

Arabia may spawn while the Plague is still going, but every spawning civ has a few turns of Plague immunity right after spawn. By the time Bulgaria spawns, the Plagues is over.
 
I have never had the plague as france at start.

You don't have the time to grow your cities like Rome, Constantinople, Alexandria. Those cities start large and unhealthy and then get the Plague. France may get hit by the plague, but usually doesn't.
 
Have the number of plagues been updated since the earlier betas? I only remember Justinian's plague and the Black Death.

There are 5 plagues in the mod. There is a bit of a gap between Justinian's plague and the Black Death, but then you get a plague every 150 - 250 years.
 
OK, I must just have bad luck in all my Byzantine games.

BTW, I just finished a game with Spain (it was a blast!). However, for me the 3rd UHV was a bit too trivial. Bulgaria founded Protestantism, but never converted. There were no Protestant countries until the Dutch spawn. I camped a SoD outside Holland and crushed the Dutch immediately before winning. Perhaps the threshold could be raised to 5 cities captured and the check-in date extended until 1648 (treaty of Westphalia)?
 
Westphalia sounds nice
 
The Treaty of Westphalia makes a lot of sense as the date for a Catholicism vs. Protestantism, but conquering Protestant cities feels a little strange to me.

Something like Ensure 50% of the world (map) is Catholic or ensure that there are no Protestant states might be better. Although, I rarely play beyond 1500, so I don't really know if 50% is too high or not.

What do other people think?
 
I know that, and it does make a fair bit of sense, but I've found myself founding Protestantism in the 15th century, just to make sure I have enough time to get all the cities, which feels a bit wrong to me.

If you've played SoI, I have the same opinion about Antioch's open borders goal. The easiest way to accomplish it is by doing something really unrealistic (converting to Islam).

Although, now that I think about it, pushing it back to 1648 would definitely give more than enough time to conquer a few Protestant cities.
 
Imo the Dutch UHV is a bit too easy atm.
Colony building usually starts around the time of the Dutch spawn so they actually have a good chance to build allot more colonies than just the 4 required and early ones too like Hispanola or Panama.
And settling 5 Great Merchants in Amsterdam by 1750... I didn't save last time I played but I think I had them settled before 1700 and had used 1 to found Augsburg Families and a couple of great scientists (royal academy and settled). There might even have been a Great Artist in there too.
But all this does require that cities do flip to you, could still be possible even without but I usually start over if that's the case(i.e Groningen razed and no Antwerpen founded). And if say France declared war on turn 5, you're screwed..(which does tend to happen at times)
And even if DOW happens upon flip.. those 2 Dutch Grenadiers or so don't really make much of a difference.

The only hard thing about playing the Netherlands is staying out of trouble with your neighbors or defending yourself if you do get attacked.


In my last game with Portugal Spain already controlled all of Iberia when Portugal spawned but they weren't really any competition when it comes to colonies (they only build Aztec and Inca conquest, I built everything else)(I had ignored professional army).
I'm not saying Portugal is too easy, if Cordoba is still sticking around(which is usually the case) you might have a hard time getting anything done. It's just that the colonial civs start colony building about 100 years too late. Which gives late spawners like the Netherlands or Sweden somewhat of an advantage, partially they are even ahead techwise.


Edit:
I had also previously asked about the Portuguese UHV part about settling North Africa(already answered thanks to 3miro)
I'm not sure if I'm the only one that had a problem with understanding the UHV but I think it could be rephrased to be less confusing.

Currently:
Settle 3 cities on the Azores and Canaries and 2 in Morocco, Tetouan and Oran

Suggestion:
Settle 3 cities on the Azores or Canaries and 2 in Morocco, Tetouan or Oran
 
At one point the Dutch were hopeless and I gave them a bunch of buffs. Then everyone else got nerfed (especially with the tech) and I guess the Dutch got too easy. I will nerf them a bit.

Duffy, do you think you can do the 5 merchants AND build the Amsterdam Beurs by 1750 or something similar?

I also don't like the Open Borders UHV, it depends too much on other nations religion and survival, there has to be something more appropriate. I will try to ask merijn_v1 when he comes back.
 
At one point the Dutch were hopeless and I gave them a bunch of buffs. Then everyone else got nerfed (especially with the tech) and I guess the Dutch got too easy. I will nerf them a bit.

Duffy, do you think you can do the 5 merchants AND build the Amsterdam Beurs by 1750 or something similar?

I also don't like the Open Borders UHV, it depends too much on other nations religion and survival, there has to be something more appropriate. I will try to ask merijn_v1 when he comes back.

The Merchants shouldn't be a problem, the Amsterdam Beurs depends on how the dynamic tech rate works out for the required tech(Economics?) but I also think it's possible. I'll test it.

And about the UHV.

idea 1: http://en.wikipedia.org/wiki/William_III_of_England#Invasion_of_England
extremely hard to do and the whole thing was kind of 'short-lived' iirc

idea 2: something about building xy amount of ships? (not really much use for them though..)
or have the highest GDP in Europe by say 1700? (thinking demographics screen)
Spoiler :
text1:
The Dutch trading fleet was by far the biggest in Europe. By the 1560s, on the eve of independence, the province of Holland alone had 1 800 seagoing ships (Israel, 1995, p. 117). The carrying capacity of Dutch merchant shipping in 1570 was about the same as the combined fleets of France, Germany and England (see Table 2–15). Per head of population, Dutch shipping capacity was 25 times as big as in these three northern countries.

text2:
The new Dutch prosperity is based almost entirely on overseas trade. In the second half of the 17th century the Dutch merchant fleet equals that of England, France, Spain and Portugal combined. And Dutch wages are the highest in Europe, some 20% above the equivalent in England.

This upstart republic, rejecting the claims of monarchy and acquiring wealth more rapidly than any other state, cannot avoid provoking hostility - above all from England, its immediate neighbour over the water and its greatest rival for new international trade. The years from 1652 to 1674 include no less than three successive Anglo-Dutch wars.

idea 3: control xy amount of spices, they did have a monopoly on that(at least pepper and cinnamon?). (preferrably through colonies)

ideas 1 and 2 would imo currently be impossible though, not with the unit building cost the dutch currently have. not sure about the GDP part
 
idea 1: http://en.wikipedia.org/wiki/William_III_of_England#Invasion_of_England
extremely hard to do and the whole thing was kind of 'short-lived' iirc
I think a more Merchant-orientated one is more appropriate.

idea 2: something about building xy amount of ships? (not really much use for them though..)
Most of the ships were merchant ships that transported spices and other exotic stuff from the colonies to Europe. And because you don't need ships to transport the goods from your colonies, I don't think this UHV is good.

But the big merchant fleed can be presented by this:
Have the highest amount of resources import & export in X AD.

Or another ship orientated UHV:
Sink X ships of Western European Countries
This represents Michiel de Ruyter.

idea 3: control xy amount of spices, they did have a monopoly on that(at least pepper and cinnamon?). (preferrably through colonies)
I think this one is almost the same as the colony build UHV. The only difference is that you have to build specific colonies, instead of just 4 random colonies.

Spoiler :
A radical idea for the UHV, but probably to much effort for just 1 UHV:
We introduce 2 new merchant units, a land based one and a naval one. Those units can conduct a trade mission, just like a Great Merchant, but the amount of money you recieve is much smaller.

If this was included, the Dutch UHV can be: Build (NOT have) the most Merchant units in X AD. I intentionally say build, so you can use them.

This may actually not be a bad idea at all. I may be wrong, but those merchants are pretty historical. Even if the Dutch UHV won't be used, this can be a good addition to the mod. (If the AI understands those merchants ofcourse. But I think they will, because the AI understands the Trade mission of the Great Merchants, and these work exactly the same as these new Merchants.)
 
The AI probably will understand it. At least I know it does in SoI, because you can see caravans running around.
 
Conquest of a superpower is out of the question, regardless of how much the AI sux, the Dutch cannot conquer England.

With a few exceptions, ships are not very useful and a large fleet would be a waste.

Import/Exports is determined by the number of cities that you have, a 3 - 4 cities Dutch nation would never be able to beat 12 cities France even with the Dutch UP. I may be wrong about the Exports, but I think this is how it works. Actually, Import/Export UHV is best represented by lots of OB.

Making a special naval caravan Unit solely for the purpose of Dutch UHV ... I will think about that.

How realistic is to ask to have the most gold before the end. We can move the Amsterdam Beurs to an earlier tech and with the settled Merchants, the Dutch may be able to get on top.
 
Actually, if we do go for the caravan-y merchants, what about the UHV being "gain X gold through trade missions"? That means you gotta have open borders and churn out enough of them. Great Merchants would be able to grant progress on that one too but since they're require for another one, they probably shouldn't be used.
 
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