AbsintheRed
Deity
Having prebuild independent cities in the place where the capital should be is very restricting, if the city flips automatically as the capital.
This way the player don't have the freedom to move it's capital a few tiles if he/she wants to play differently.
One option is to add the mechanics from RFC, and raze every city on spawn in the new civ starting position's 3*3 radius. This way we can have indies before the spawn anywhere we want to
But would still feel strange if the new city isn't settled in the same place the indy city was, or if this means razing one of the player's city in that 3*3 tiles
This way the player don't have the freedom to move it's capital a few tiles if he/she wants to play differently.
One option is to add the mechanics from RFC, and raze every city on spawn in the new civ starting position's 3*3 radius. This way we can have indies before the spawn anywhere we want to
But would still feel strange if the new city isn't settled in the same place the indy city was, or if this means razing one of the player's city in that 3*3 tiles
