Ekmek
on steam: ekmek_e
BETA 3 is now obsolete get BETA 4!
Yeah I like the red color better. But I'm really delegating interface to you - you have WAY more talent for than i do. So you have free reign to make it as you wish!
Glad you like the new buttons and buildings - it pretty much looks like a real mod now doesn't it?
And is the mod based on vanilla Colonization or the 1.01 patch?
Just asking because I can't let colonists with half a move left join a city. I thought the 1.01 patch solved such issues?
And I hope your text fixer gets a move on. Half the time I can't figure out what those "TXT_..." popups want to tell me, nor how much a specialist in the "europe" screen costs.
And I hope your text fixer gets a move on. Half the time I can't figure out what those "TXT_..." popups want to tell me, nor how much a specialist in the "europe" screen costs.
I noticed that too. This is new in 0.03 beta, I think.
not sure why its coming up? I hope its not related to the new europe screen it should map to the other text though.
Ok, here is a patch for the Europe screen. It fixes the animations, a bug that occurs after a yield is boycotted and corrects most icon sizes for units on dock.
I also fixed an issue in the Revolution advisor. Next I'll do the city screen, some of the new buildings have wrong size (eg fortress).[/
Ekmek, there is still a problem with unit icons, some of them seems to be wrong linked. Veteran soldier has wrong icon for example (other too). Some units doesn't show correct icon when profession is changed on dock (try wine maker), I even got a ctp.
Linking is not done in Europe screen, maybe it's xml related.
# PatchMod: Randomise stuff on map START
if (gc.getGame().getGameTurnYear() == gc.getDefineINT("START_YEAR")):
if(CyMap().plot(0,0).getTerrainType() == 0):
CyMapGenerator().eraseBonuses()
CyMapGenerator().eraseGoodies()
CyMapGenerator().eraseEurope()
CyMapGenerator().addBonuses()
CyMapGenerator().addGoodies()
CyMapGenerator().addEurope()
# PatchMod: Randomise stuff on map END
Looks and plays great so far. The units on the docks are a bit tough to distinguish and the TXT_KEYs are annoying, but no real problems yet.
What changes are doing for techs/founding fathers?I'm fixiing all the text stuff and working on the techs/founding fathers.
Ekmek, do you think you can make the unit full length icons more colorful? I found them hard to differ too.
What changes are doing for techs/founding fathers?
What do you mean by more colorful?
mainly the icons. I'm taking buttons from the ancient med mod. not sure how far you got. But so far I need to find a way to make the icons display smaller on the ff/tech screen