Beta V0.03 - Download, Issues, Discussion

New buttons and buildings are great. :goodjob:

I spotted some visual bugs in Europe screen, will fix it asap. And Ekmek, is it intended that the city screen has now the red background? It is looking like a hotel lobby. :p
 
I started a game as the Troyan colonies.

Graphically, things seems mostly done. :goodjob:
Question though: were you aware that the slave (I think its the slave) has a teamcolored staff?

I haven't played that far, so I wonder if you planned the colonial city graphics to use the "real" classical architecture like in Civ4? If so, I wonder if it wouldn't be better to use that 'governor building' graphic in that later era, and start again with your first made 'governor building' for starters.

And is the mod based on vanilla Colonization or the 1.01 patch? Just asking because I can't let colonists with half a move left join a city. I thought the 1.01 patch solved such issues?

And I hope your text fixer gets a move on. Half the time I can't figure out what those "TXT_..." popups want to tell me, nor how much a specialist in the "europe" screen costs. ;)
 
Yeah I like the red color better. But I'm really delegating interface to you - you have WAY more talent for than i do. So you have free reign to make it as you wish!

Red color was supposed for additional city screen. I want to attach it to southern civs (Egypt, Punic). But I can make a new color for default city screen, adjusted to new buildings.

Glad you like the new buttons and buildings - it pretty much looks like a real mod now doesn't it?

Yes, I already like it more than vanilla Col2. :)

And is the mod based on vanilla Colonization or the 1.01 patch?

It's based on 1.01.

Just asking because I can't let colonists with half a move left join a city. I thought the 1.01 patch solved such issues?

I'll look into it.

And I hope your text fixer gets a move on. Half the time I can't figure out what those "TXT_..." popups want to tell me, nor how much a specialist in the "europe" screen costs.

I noticed that too. This is new in 0.03 beta, I think.
 
And I hope your text fixer gets a move on. Half the time I can't figure out what those "TXT_..." popups want to tell me, nor how much a specialist in the "europe" screen costs.

I noticed that too. This is new in 0.03 beta, I think.

not sure why its coming up? I hope its not related to the new europe screen :dunno: it should map to the other text though.
 
not sure why its coming up? I hope its not related to the new europe screen it should map to the other text though.

No, that popup isn't made in Europe screen. You would have the same problem with vanilla Europe screen. Did you changed the text for units in xml?
 
Ok, here is a patch for the Europe screen. It fixes the animations, a bug that occurs after a yield is boycotted and corrects most icon sizes for units on dock.

Ekmek, there is still a problem with unit icons, some of them seems to be wrong linked. Veteran soldier has wrong icon for example (other too). Some units doesn't show correct icon when profession is changed on dock (try wine maker), I even got a ctp.
Linking is not done in Europe screen, maybe it's xml related. :confused:

I also fixed an issue in the Revolution advisor. Next I'll do the city screen, some of the new buildings have wrong size (eg fortress).
 
Ok, here is a patch for the Europe screen. It fixes the animations, a bug that occurs after a yield is boycotted and corrects most icon sizes for units on dock.


I also fixed an issue in the Revolution advisor. Next I'll do the city screen, some of the new buildings have wrong size (eg fortress).[/

Great!

Ekmek, there is still a problem with unit icons, some of them seems to be wrong linked. Veteran soldier has wrong icon for example (other too). Some units doesn't show correct icon when profession is changed on dock (try wine maker), I even got a ctp.
Linking is not done in Europe screen, maybe it's xml related. :confused:

Ok, I'll mess with it. i didnt even know you could change professions on the dock. The veteran soldier I'll look into that one was tough to deal with icon wise because it never showed right in the civilopedia though I made the veteran soldier, the regular, and the profession_soldier all have different graphics.
 
ok, i've been kind of playing a game and fixing text boxes and icons (quite a lot unfortunately).

One issue with te MedSea 2.5 map - no bonuses!!!! the only thing that showed up was "fur" and when I did stuff WB and addedolives etc it did affect the tile at all. Very strange. I tried editing it but then it limited the number of players etc. Could someone take a look at this please?
 
This is what I do for AoD. It deletes all bonuses, goodies and Europe tiles and re-randomises them. You can remove the Europe tiles if you want.

BTW, the code as written below triggers if plot(0,0) is grassland. This allows for set and random scenarios to be made.

Code:
# PatchMod: Randomise stuff on map START
		if (gc.getGame().getGameTurnYear() == gc.getDefineINT("START_YEAR")):
			if(CyMap().plot(0,0).getTerrainType() == 0):
				CyMapGenerator().eraseBonuses()
				CyMapGenerator().eraseGoodies()
				CyMapGenerator().eraseEurope()
				CyMapGenerator().addBonuses()
				CyMapGenerator().addGoodies()
				CyMapGenerator().addEurope()
# PatchMod: Randomise stuff on map END
 
Looks and plays great so far. The units on the docks are a bit tough to distinguish and the TXT_KEYs are annoying, but no real problems yet. :)
 
Looks and plays great so far. The units on the docks are a bit tough to distinguish and the TXT_KEYs are annoying, but no real problems yet. :)

Thx for playing! I'm fixiing all the text stuff and working on the techs/founding fathers. I may do a beta 4 a lot sooner.
 
Ekmek, do you think you can make the unit full length icons more colorful? I found them hard to differ too.

I'm fixiing all the text stuff and working on the techs/founding fathers.
What changes are doing for techs/founding fathers?
 
Ekmek, do you think you can make the unit full length icons more colorful? I found them hard to differ too.

not sure what you mean. the full length icons are from unit screenshots. What do you mean by more colorful? I think they blend it because they fit well with the background - but I'mopen to suggestionts

What changes are doing for techs/founding fathers?

mainly the icons. I'm taking buttons from the ancient med mod. not sure how far you got. But so far I need to find a way to make the icons display smaller on the ff/tech screen
 
What do you mean by more colorful?

Most of the units on dock and in Europe screen are white. In vanilla Col most full icons have some parts painted (fur trader -> yellow vest, preacher -> black, tobacco trader -> green ....). That makes them much easier to spot. But maybe I'm just not used to the new icons.

mainly the icons. I'm taking buttons from the ancient med mod. not sure how far you got. But so far I need to find a way to make the icons display smaller on the ff/tech screen

I already converted 73 tech icons from CivCity into dds. :crazyeye: Still have to assign them to the techs/xml. But their size is very small (140 x 60px). If your tech icons are larger or are looking better, maybe you can send them to me and I make sure they show up in correct size and position in FF screen.
 
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