Noticed some bugs in the new release: When a city is attacked by the barbarians, sometimes they no longer loot it even if they're in close range. It usually happens if they attack it at the same turn (previously they looted probably always, whether they attacked, "disappeared" inside or even just stood there as long as they were a tile away) but it doesn't occur every time. The city tile randomly becomes unworkable. I noticed it's connected to some events: 1. if it's attacked by barbarians and you have a low-hp unit stationed inside and it dies because of the attack on the city, the tile becomes unworkable. (could have been actually just number 2 coincidence, because the loot notice didn't happen then) 2. when the city isn't looted despite the fact that a barbarian touched it 3. sometimes just a barbarian getting close or shooting the city does it, but - again it could've been nr2 because a lot happened during these turns Another one - if declaring war on someone by targeting their civilian, the civilian isn't taken despite the war declaration and the unit simply "stacks" on top of the civilian. It's just slightly annoying, you can take him the next turn anyway if he moves or you move and move back.