Vox Deorum is a modmod for Vox Populi that enables Large Language Models (LLMs) to play Civilization V + Vox Populi alongside or against you. You can:
You can see how LLMs play using the Vox Deorum Replay Viewer. In the example replays, Player 0 is an LLM, and you can watch their decisions unfold turn by turn.
Frequently Asked Questions
Q: Which VP version do I need to use?
5.1.2. At this point, VP is bundled inside Vox Deorum's installer, since we added custom DLL code (so that LLMs can access in-game state and control VPAI's strategies). Unfortunately, as of now, savegames are not incompatible. I am working to bring the DLL code into upstream VP; once that happens, savegames will be compatible.
Q: Can I chat with LLMs?
Yes, but only in the WebUI at this time. We are seeking a modder who can help us implement an in-game interface.
Q: What can LLMs do in the game?
At this point, LLMs will take control of the grand strategy (which victory type it pursues), diplomatic persona (how hostile/friendly/deceitful it will be), economic strategy (which buildings to prioritize), military strategy (which units to prioritize, and how aggressive its army behaves), policies, and technologies. We are working to enable LLMs take diplomatic actions against you soon.
Q: Do LLMs play better than VPAI?
At this point, no, but also not worse. We have an academic study to sell you soon. That said, LLMs can have a different playstyle. Please let us know your thoughts!
Q: Do I need to pay for LLMs?
Vox Deorum supports many LLM providers out-of-the-box, including ones you can run locally (e.g., LMStudio, ollama, llama.cpp). Those models won't cost you a dime. Otherwise, based on our own experiments, an average 4-player game (Tiny map) with the simple strategist and GPT-OSS-120B will cost ~$0.5 per player per game on Openrouter.
Q: How about the latency?
The mod uses a macro-level strategy approach, meaning the LLM focuses on high-level decisions rather than micromanaging every unit. Latency depends on the models you use (the more powerful/expensive, the slower). Normally, LLMs won't need more than one minute to make a decision.
Q: Is Vox Deorum compatible with other modmods?
Yes, at least that's the intention. Modmods should be supported out-of-the-box as long as they don't touch the DLL-level AI code. If you find any incompatible modmod that works with VP but not with VD, please send it to the issues.
Q: Can I remove LLMs mid-game?
Yes. You can normally start Civilization V, load the mods, and load the game without VD. Once VD is no longer running, VPAI will take control back in 10 turns. (On the other hand, you can also add LLMs mid-save. They will try to understand the mess.) However, at this point, please don't reinstall VP since we changed the savegame format a tiny bit.
Q: I don't understand how to do X!
We hope the interactive Web-based interface is intuitive enough for you. If not, please send a screenshot here, and I will try my best to answer your questions / improve the design.
Q: Does it support multiplayer?
I have no idea. I don't quite understand the multiplayer aspect of the DLL code. I need someone help me test/work on that
Update Log
Please see the GitHub release page.
Helping Us!
This is where I need your help! As a beta release, there's much work to be done. As players, you can help us by:
Please let me know your thoughts
- Play with or against LLM-controlled civilizations
- Chat with your LLM opponent (in progress)
- Watch LLMs compete against VPAI or each other
Watch LLMs Play Vox Populi
You can see how LLMs play using the Vox Deorum Replay Viewer. In the example replays, Player 0 is an LLM, and you can watch their decisions unfold turn by turn.
Frequently Asked Questions
Spoiler FAQ :
Q: Which VP version do I need to use?
5.1.2. At this point, VP is bundled inside Vox Deorum's installer, since we added custom DLL code (so that LLMs can access in-game state and control VPAI's strategies). Unfortunately, as of now, savegames are not incompatible. I am working to bring the DLL code into upstream VP; once that happens, savegames will be compatible.
Q: Can I chat with LLMs?
Yes, but only in the WebUI at this time. We are seeking a modder who can help us implement an in-game interface.
Q: What can LLMs do in the game?
At this point, LLMs will take control of the grand strategy (which victory type it pursues), diplomatic persona (how hostile/friendly/deceitful it will be), economic strategy (which buildings to prioritize), military strategy (which units to prioritize, and how aggressive its army behaves), policies, and technologies. We are working to enable LLMs take diplomatic actions against you soon.
Q: Do LLMs play better than VPAI?
At this point, no, but also not worse. We have an academic study to sell you soon. That said, LLMs can have a different playstyle. Please let us know your thoughts!
Q: Do I need to pay for LLMs?
Vox Deorum supports many LLM providers out-of-the-box, including ones you can run locally (e.g., LMStudio, ollama, llama.cpp). Those models won't cost you a dime. Otherwise, based on our own experiments, an average 4-player game (Tiny map) with the simple strategist and GPT-OSS-120B will cost ~$0.5 per player per game on Openrouter.
Q: How about the latency?
The mod uses a macro-level strategy approach, meaning the LLM focuses on high-level decisions rather than micromanaging every unit. Latency depends on the models you use (the more powerful/expensive, the slower). Normally, LLMs won't need more than one minute to make a decision.
Q: Is Vox Deorum compatible with other modmods?
Yes, at least that's the intention. Modmods should be supported out-of-the-box as long as they don't touch the DLL-level AI code. If you find any incompatible modmod that works with VP but not with VD, please send it to the issues.
Q: Can I remove LLMs mid-game?
Yes. You can normally start Civilization V, load the mods, and load the game without VD. Once VD is no longer running, VPAI will take control back in 10 turns. (On the other hand, you can also add LLMs mid-save. They will try to understand the mess.) However, at this point, please don't reinstall VP since we changed the savegame format a tiny bit.
Q: I don't understand how to do X!
We hope the interactive Web-based interface is intuitive enough for you. If not, please send a screenshot here, and I will try my best to answer your questions / improve the design.
Q: Does it support multiplayer?
I have no idea. I don't quite understand the multiplayer aspect of the DLL code. I need someone help me test/work on that

Update Log
Please see the GitHub release page.
Helping Us!
This is where I need your help! As a beta release, there's much work to be done. As players, you can help us by:
- Playtest with LLMs
- Report any crashes, bugs, or strange LLM behavior
- Share your experience: Is the AI competitive? Entertaining? Frustrating?
- Giving us more ideas on LLMs in Vox Populi
- Help build in-game interfaces to interact with LLMs
- Help design better prompts or workflows to make LLMs more clever/capable of playing
- Help design different chatbot personas (we only have one persona right now, a "spokesperson")
- Alpakinator, axatin, azum4roll, Flamingcheesepie, Gammalyse, Hokath, KungCheops, schnetziomi5, Recursive, Vaderkos, and Vern
Please let me know your thoughts

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