Midnight Piper
The Final Tyrant
This is a Mod for Sn00pys Terrain. It creates better floodplains and rocky desert, as well as a bonus grassland and some minor adjustment to plains. This mod should be used with the Alternate Marsh, FloodPlain and Rivers/Delta for Sn00pys Terrain for best color matching.
Premise: tnt.pcx is a file that is supposed to be used for the 'Show Food and Shields' Options in your game options. It contains a variety of three 'overlay' tiles that are placed over standard terrain tiles - the purpose is to show you at a glanc exactly how much food & shields that terrain is worth. I've always played with the option turned off. This mod completely replaces the contents of that file.
What It Does: tnt.pcx gives us three 'overlay' tiles that drop in over each base terrain type. This means that features on the base terrain that would normally result in obvious 'blockiness' and repetition can be given three 'variations' - identical tiles next to each other can be made to look different. Caution is necessary in working with the tnt.pcx file - anything it drops onto the map will sit *over* player irrigation, so features should include only those things that will persist or limit worker activity.
Summary of the changes I've made to tnt.pcx:
first row - grassland tiles - Clear (no obvious beneficial terrain features)
second row - bonus grassland tiles - Small Copses of trees from the new forestgrassland - makes the transition from forest to grassland gentler, less abrupt. When irrigated or mined (with the 'community' mines anyway), they take on the look of orchards or town greenery.
third row - plains tiles - Individual leafless trees, just to add some variation to an otherwise boring terrain.
forth row - desert tiles - A range of sandstone rock outcroppings. Requires altered versions of XDGC.pcx, XDGP.pcx and xdpc.pcx that provide a base rocky pattern and rocker coastline.
fifth row - tundra tiles - A range of landform variation and rocky debris, primarily mixed reds & browns. Requires altered versions of XTGC.pcx.(added with version 1.1)
last row - floodplain tiles - Ox-bow lakes (a lake or pond formed from a disused meander of the river)
Reminder: When using this mod, you must play with the game option "Show food and shields" ON.
EDIT Aug 31, 2004: Updated with version 1.1 - the desert terrain has been detailed a little, removing some black speckling. Added my Tundra (with snoopy's fjord's) and included a new tundra overlay. Previews in posts #2,#3, #4, and #15 updated.
EDIT Sep 9, 2004: Updated with version 1.2 - modified the tundra overlay for a 'greener' look, sample in post #25.
File: MPs tnt Pack v1.2
This first sample shows the Nile River floodplain and the nearby desert from Rhye's 180x180 Worldmap with this mod installed and active:
Premise: tnt.pcx is a file that is supposed to be used for the 'Show Food and Shields' Options in your game options. It contains a variety of three 'overlay' tiles that are placed over standard terrain tiles - the purpose is to show you at a glanc exactly how much food & shields that terrain is worth. I've always played with the option turned off. This mod completely replaces the contents of that file.
What It Does: tnt.pcx gives us three 'overlay' tiles that drop in over each base terrain type. This means that features on the base terrain that would normally result in obvious 'blockiness' and repetition can be given three 'variations' - identical tiles next to each other can be made to look different. Caution is necessary in working with the tnt.pcx file - anything it drops onto the map will sit *over* player irrigation, so features should include only those things that will persist or limit worker activity.
Summary of the changes I've made to tnt.pcx:
first row - grassland tiles - Clear (no obvious beneficial terrain features)
second row - bonus grassland tiles - Small Copses of trees from the new forestgrassland - makes the transition from forest to grassland gentler, less abrupt. When irrigated or mined (with the 'community' mines anyway), they take on the look of orchards or town greenery.
third row - plains tiles - Individual leafless trees, just to add some variation to an otherwise boring terrain.
forth row - desert tiles - A range of sandstone rock outcroppings. Requires altered versions of XDGC.pcx, XDGP.pcx and xdpc.pcx that provide a base rocky pattern and rocker coastline.
fifth row - tundra tiles - A range of landform variation and rocky debris, primarily mixed reds & browns. Requires altered versions of XTGC.pcx.(added with version 1.1)
last row - floodplain tiles - Ox-bow lakes (a lake or pond formed from a disused meander of the river)
Reminder: When using this mod, you must play with the game option "Show food and shields" ON.
EDIT Aug 31, 2004: Updated with version 1.1 - the desert terrain has been detailed a little, removing some black speckling. Added my Tundra (with snoopy's fjord's) and included a new tundra overlay. Previews in posts #2,#3, #4, and #15 updated.
EDIT Sep 9, 2004: Updated with version 1.2 - modified the tundra overlay for a 'greener' look, sample in post #25.
File: MPs tnt Pack v1.2
This first sample shows the Nile River floodplain and the nearby desert from Rhye's 180x180 Worldmap with this mod installed and active: