Turinturambar
Prince
- Joined
- Dec 19, 2005
- Messages
- 368
If i remember rightly, the Crusader and Paramander are both only 10 more than a Champion, which is minimal when considering you would need to build 12 or so Champions to have enough left over for a "Free Champion".
They start with Medic, which is useful and leads to an earlier option to upgrade to March when they reach 2XP. They can use weapons of all kinds and above all afaik they are Disciple Units, meaning that against units with a bonus vs Melee (Shock,
Champions, etc) they have quite an advantage compared to the standard Champion. Not to mention the use of Disciple Unit killing promotions, a far less widespread.
Some of the limits I agree with, such as the Monk as they arent particularly great units to build a large number of.
Crusaders and Paramanders cost the same as Champions, but they require metals, they cannot use them, so they always get a base strength of 7. They get a damage bonus vs Demons, which is very marginal and medic, which you only need one of in a given stack. I agree that it's better to be disciple than melee, but that's not worth that much.
At least one more base strength is worth far more than all these features, so champions are always the better choice if you have iron, which puts their strenght at 8. You are right that I should limit building them on actually having iron and not only on aquiring the iron working tech.