Better German Civ'

KnelRivendare

Warlord
Joined
Jan 13, 2012
Messages
271
Better Germany;
http://forums.civfanatics.com/downloads.php?do=file&id=20950

Requires G&K


The intention why i did this mod is simple,
the original trait is awful, how does getting money from killing Barbarians represent Germany? or lowered Unit Maintenance cost? Germany isnt really known for fielding gigantic but cheap Armies more the opposite.

also the UU's are pretty boring.

Shouldn't the trait for Germany somehow represent the Professional Armies of Prussia? or the Great Philosophers and the achievements in Science and Engineering of the 19th and 20th Century?

New trait: German Efficiency:
Military Units gain +5% Combat Strength when adjacent to another Military Unit.
Engineer's in Cities yield +2 extra Production +2 Science and +2 Food, Specialist Artist yields +2 Culture.




New UU "Panzer IV" (model from danrell)
only 65 Strength >5 less then normal Tanks< but +5% additional combat strength when adjacent to another friendly military unit (makes 10% together with the trait) +1 extra sight + 1 extra moves, +10% strength when attacking and can attack twice per turn.
Great Generals receive the movement of the Panzer if they start the turn stacked, also receives +5% Strength when stacked with a Great General.


this makes your Tanks really powerfull but only if you use them in an intelligent way.


New UU "Deutschritter" (model from danrell) replacing the Knight.
-10% Combat Strength for all enemy Units near this Unit, can attack twice per Turn.

also swaps the border colors.


tell me what you think.

Special thanks
to danrell for all those amazing Units.
to Nutty for help with artdefines.
to Gedemon for unit tutorials.
to the civfanatics Community for being just the best community on the interweb.
 

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: All land units start with the "March" promotion :

This is OP. The rest is fine (but I'd not make maintenance higher).

I'd suggest putting the Engineer bonus in the form of a unique Workshop or Factory that generates the extra Science, Production, and Culture.

I'd suggest retaining the Panzer unique unit in some form. It could be given free March.

I suggest this because civs generally get a Unique Ability and either two UU's or a UU and a UB.
 
thanks for the constructive critizism.

I start to think too that "March" for every unit is indeed to op gonna drop that one, but maybe + Food for Engineers to represent the universal health-care system introduced by Otto von Bismarck.

also perhaps a better name for the trait any ideas?

i've got some ideas for unique Units/Buildings:

"Gepanzerte Division" or "Befehlswagen" (Panzer IV model from danrell) replacing the boring "Panzer"

The success the german tanks had in ww2 didnt came from superior tanks, at the beginning Russian tanks were by far better, only the later ones could stack up with that (but they were to expensive to build them in high numbers), the success came from their good communication and "fast forward tactics" in other words:

"the perfectly coordinated but risky concentration of force at high speed to force a breakthrough leaving the enemy no chance to react or to organize an effective defense and proceed without regard to the flanks"

to represent that i would do it like that:
only 65 Strength >5 less then normal Tanks< but +5% additional combat strength when adjacent to another friendly military unit (makes 10% together with the trait) +1 extra sight + 1 extra moves, +10% strength when attacking and can attack twice per turn.

- this makes them slightly stronger then normal tanks but only if you use them in an intelligent and in my opinion a more interesting way.

or

"Flak 88" (model from snafusmith) replacing Artillery
a "three in one Artillery-Anti-Tank-Anti-Air Unit" - gets the free promotions for anti-tank and interception.
but costs twice as much to build and requires Iron.

or

"Krupp Steel Works"
somehow a better version of "Ironworks"

but that only represents modern Germany
so what about a "Gothic Knight" (also from danrell) replacing Knight
gets somehow more strenght or something like the "feared elephant" promotion.
 
I do like the idea of a unique Knight, unique Tank, and a Unique Ability that buffs engineers (kind of like Korea's UA that buffs every specialist). Knights eventually upgrade to tanks, and Germany is known for both, so it works well. :)
 
Knights eventually upgrade to tanks


hu i didnt think about that, that even matches my playstyle, i tend to use the doctrine "never ever let a unit die" to get a highly trained and efficient but small troop-
preferably fast ones like cavalry and tanks, im not someone who puts some infantry in a citadel/fort to wait until the stupid AI bleeds out on them- i love aggressive fast and well planned attacks- backed up by the perfect infrastructure of my small but efficient empire.

now im spurred, i try to finish it tonight- im already done with the tank but i can foresee problems with implementing the Knight so maybe it will get tomorrow till its done, its pretty late already afterall.
 
Specialists that are buffed and that make their own food is very nice but probably too nice. I'd suggest taking away the free food and the additional buff to artists. These engineers are going to be making 4 science and 4 hammers with Rationalism, 4 science and 5 hammers with Statue of Liberty, and consuming only 1 food anyway if going Freedom. The potential for an insanely good ICS strategy, without even needing maritime city states to help, is there. (To spell it out: 3 engineers and 2 scientists, in the workshop, factory and university, producing tons of hammers and science.)
 
Specialists that are buffed and that make their own food is very nice but probably too nice. I'd suggest taking away the free food and the additional buff to artists. These engineers are going to be making 4 science and 4 hammers with Rationalism, 4 science and 5 hammers with Statue of Liberty, and consuming only 1 food anyway if going Freedom. The potential for an insanely good ICS strategy, without even needing maritime city states to help, is there. (To spell it out: 3 engineers and 2 scientists, in the workshop, factory and university, producing tons of hammers and science.)

mhm probably just +1 is enough, your right tho i really wanna keep the focus on Engineers.
 
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