Isma'il Latif
Chieftain
Being tired of how underused naval combat was in civ3, I made a quick mod that changes a few things in order to stimulate naval combat:
Faster Magnetism: Because so many ships need magnetism, which comes near the late middle age, I made it possible to get magnetism as the 2nd tech in the middle age, by removing astronomy's requirements.
Faster Ships: I doubled all movement for all ships-I think I might increase this
Cheaper Ships: I lowered all ship prices-maybe too low
Better privateer-The privateer is now 3.1.6 and can carry 1 passenger + is used by barbarians
In addition, I made a number of changes to barbarians:
Stronger Barbarians: I made specific barbarian units-Barbarian Warrior is now 2.1.1 (might increase) and the Barbarian Rider is now 3.2.3
Cooler Barbarians: Barbarians now use the privateer as a sea unit
Less Barbarian Advantage: I've halved the advantage the human player has over barbarians.
I added a few things to make use of the game's "Hidden Nationality" feature:
Pirate: It's a 2.1.1 unit that can do amphibious assaults and has a hidden nationality. Comes with magnetism. Meant for use on privateer.
Terrorist: It's a 3.2.1 unit that comes with espionage. Has hidden nationality.
I purposely made the Pirate and Terrorist under powerful as to make it impossible to conduct a "secret war," that is killing someone, while they don't know who is attacking.
I haven't tested this at all, except to see if it even runs (which it does). I don't know if it is fun or anything, do to school and school stuff, I don't have much time to test it, so if anyone want's to play it and leave feedback, that would be great
!
BTW, if it causes your computer to expode and makes you house fall down, I'm not responsible, etc.
Faster Magnetism: Because so many ships need magnetism, which comes near the late middle age, I made it possible to get magnetism as the 2nd tech in the middle age, by removing astronomy's requirements.
Faster Ships: I doubled all movement for all ships-I think I might increase this
Cheaper Ships: I lowered all ship prices-maybe too low
Better privateer-The privateer is now 3.1.6 and can carry 1 passenger + is used by barbarians
In addition, I made a number of changes to barbarians:
Stronger Barbarians: I made specific barbarian units-Barbarian Warrior is now 2.1.1 (might increase) and the Barbarian Rider is now 3.2.3
Cooler Barbarians: Barbarians now use the privateer as a sea unit
Less Barbarian Advantage: I've halved the advantage the human player has over barbarians.
I added a few things to make use of the game's "Hidden Nationality" feature:
Pirate: It's a 2.1.1 unit that can do amphibious assaults and has a hidden nationality. Comes with magnetism. Meant for use on privateer.
Terrorist: It's a 3.2.1 unit that comes with espionage. Has hidden nationality.
I purposely made the Pirate and Terrorist under powerful as to make it impossible to conduct a "secret war," that is killing someone, while they don't know who is attacking.
I haven't tested this at all, except to see if it even runs (which it does). I don't know if it is fun or anything, do to school and school stuff, I don't have much time to test it, so if anyone want's to play it and leave feedback, that would be great

BTW, if it causes your computer to expode and makes you house fall down, I'm not responsible, etc.