Killtech
Discutator
ok so let's get a bit more concrete. my first suggestion would be:
Govermens:
Disorganized (formerly Chiefdom):
+100% Mnt. for dist. to Palace (no government organization)
+100% Mnt. for number of Cities (no government organization)
*no Civic Upkeep
*does not allow to pick any non-default power civic
Monarchy (alternativly Monocracy):
+60% Mnt. for dist. to Palace
+40% Mnt. for number of Cities
*low Civic Upkeep
+50% , , in Capital (centralized)
+10% , , , in 2 larges Cities (centralized - for Gigantic maps...)
+1 unhappiness in every City (no voice in the Government)
Commonwealth:
- 50% Mnt. for number of Cities (federal)
*high Civic Upkeep
+1 unhappiness in every City (no voice in the Government)
Republic:
+50% Mnt. for dist. to Palace
+10% Mnt. for number of Cities
*normal Civic Upkeep
+30% , , in Capital (centralized)
+15% , , , in 2 larges Cities (centralized - for Gigantic maps...)
Federation:
-50% Mnt. for dist. to Palace (federal)
-50% Mnt. for number of Cities (federal)
*very high Civic Upkeep
EDIT: the list contains only Maintanance Cost, Happiness and centralization bonus so far. I'll add further properties later.
i did not add Revolutions boni/mali because this should be quite balanced without that. so i would like to hear some comments on the numbers. too high? too low?
i'm not sure for how many largest Cities the centralization bonus should apply to. in practise this number should be dependant on the map size!
a small legitimation on the centralized bonus: fashist Germeny under Hitler pumped enourmous amount on money into Berlin to make the representation of Germanys might and to be world's number one in every category. and of course there was lots money spent on the university... with focus on weapons research of couse. simular applies to other centralized states (Athenes, Paris, ...)
Govermens:
Disorganized (formerly Chiefdom):
+100% Mnt. for dist. to Palace (no government organization)
+100% Mnt. for number of Cities (no government organization)
*no Civic Upkeep
*does not allow to pick any non-default power civic
Monarchy (alternativly Monocracy):
+60% Mnt. for dist. to Palace
+40% Mnt. for number of Cities
*low Civic Upkeep
+50% , , in Capital (centralized)
+10% , , , in 2 larges Cities (centralized - for Gigantic maps...)
+1 unhappiness in every City (no voice in the Government)
Commonwealth:
- 50% Mnt. for number of Cities (federal)
*high Civic Upkeep
+1 unhappiness in every City (no voice in the Government)
Republic:
+50% Mnt. for dist. to Palace
+10% Mnt. for number of Cities
*normal Civic Upkeep
+30% , , in Capital (centralized)
+15% , , , in 2 larges Cities (centralized - for Gigantic maps...)
Federation:
-50% Mnt. for dist. to Palace (federal)
-50% Mnt. for number of Cities (federal)
*very high Civic Upkeep
EDIT: the list contains only Maintanance Cost, Happiness and centralization bonus so far. I'll add further properties later.
i did not add Revolutions boni/mali because this should be quite balanced without that. so i would like to hear some comments on the numbers. too high? too low?
i'm not sure for how many largest Cities the centralization bonus should apply to. in practise this number should be dependant on the map size!
a small legitimation on the centralized bonus: fashist Germeny under Hitler pumped enourmous amount on money into Berlin to make the representation of Germanys might and to be world's number one in every category. and of course there was lots money spent on the university... with focus on weapons research of couse. simular applies to other centralized states (Athenes, Paris, ...)