Because of i lack comments - both critics and supportive - on my proposal i'll be just bold enough to repost it.
Govermens:
Disorganized (formerly Chiefdom):
- +100% Mnt. for dist. to Palace (no government organization)
- +100% Mnt. for number of Cities (no government organization)
- *no Civic Upkeep
- *does not allow to pick any non-default power civic
[*]-4 local Rev-stability trough foreign cultue (we want back into out home country)
[*]-2 national Rev-stability (no state authority)
[*]-4 national Rev-stability (no state authority)
Monarchy:
- +60% Mnt. for dist. to Palace
- +40% Mnt. for number of Cities
- *low Civic Upkeep
- +50% in Capital (centralized)
- +10% , in n larges Cities (centralized)
- +1 unhappiness in every City (no voice in the Government)
- -20% War (strong leadership)
[*]-3 local Rev-stability (centralization malus)
[*]-2 national Rev-stability (no room for political debate in one-ruler system)
Commonwealth:
- - 50% Mnt. for number of Cities (federal)
- *high Civic Upkeep
- +1 unhappiness in every City (no voice in the Government)
- -10% War (strong leadership)
[*]-1 local Rev-stability trough foreign cultue (we want back into out home country)
[*]+2 local Rev-stability (federal bonus)
[*]-3 national Rev-stability (no political debate in one-ruler system)
Republic (Parliamentarian Rep.):
- +50% Mnt. for dist. to Palace
- +10% Mnt. for number of Cities
- *normal Civic Upkeep
- +30% in Capital (centralized)
- +15% , in n larges Cities (centralized)
[*]-3 local Rev-stability trough foreign cultue (we want back into out home country)
[*]-2 local Rev-stability (centralization malus)
[*]-4 national Rev-stability (political debate bonus)
Federation (Parliamentarian Fed.):
- -50% Mnt. for dist. to Palace (federal)
- -50% Mnt. for number of Cities (federal)
- *very high Civic Upkeep
- +10% War
[*]-5 local Rev-stability trough foreign cultue (we want back into out home country)
[*]+3 local Rev-stability trough foreign cultue (federal bonus)
[*]+2 national Rev-stability (political debate bonus)
Presidential Republic: (i don't want to split that up into federal/centralized; no names for that)
- *normal Civic ukpeep
- +5% , in n larges Cities (small centraliztion bonus)
- -10% War (strong leadership)
[*]-2 local Rev-stability trough foreign cultue (we want back into out home country)
Power:
- Martial Law / Military Rule - (inherits most properties form Desportism)
- Police state - (inherits most properties form Fashism)
- Hereditary - not allowed with Republic or Federation
- Arictocracy
- Democracy - (inherits properties from Democracy)
- Plutocracy
- Theocracy
- Soviets - not allowed with Monarchy or Commonwealth
with this civic system some names disappered. but they are sill there:
Despotism = military rule + Monarchy/Commonwealth
Fashism = police state + Presidential/Monarchy
Junta = military rule + Presidential/Republic/Federation (the junta is a concil of military leaders)
'Communism' = artistocratic (~communist party) + Presidential (seldom Republic/Federation)
EDIT:
* i simplified the centralization boni to the essentials (game relevant because centralized empires need to be small due to maintenace)
* i just realized that my classification doen't differe much from RoMs except that i've switched government and power civics.
* btw. my classifications follows the wiki classifcation in German articles: 'Regierungssytem' (governance system) de.wikipedia.org/wiki/Regierungssystem and 'Herrschaftsform' (form of authority) de.wikipedia.org/wiki/Herrschaftsform
* added Revolutions mod modifiers in grey. governemnt civics should be balaced with or without them.
* i've added a presidential governments system so there's nearly no real system that cannot be described by this civics now i think. the presidential system is a kind of mix between a one ruler system and a parliament.
i'm eager to hear some feedback. ideas on boni/mail changes. everything!