Afforess
The White Wizard
Better RoM
Making Rise of Mankind the best it can be!
Making Rise of Mankind the best it can be!
Current Changes:
Red Text Labels Removed Features or Abilities
Blue Text Marks new Features or Abilities
Civics:
Despotism:
Monarchy
Federal:
Fascist:
Unlimited Spies
+2XP for new units
+1 :happiness: per military unit in each city
+15% : hammers: in All Cities
-15% , -50% in All Cities
+1 espionage per specialist
-50% War Weariness
+10 Free Military Unit Upkeep
+15 Military Unit Production
New Slavery Civic:
Bourgeois:
Units:
Terrain:
Technologies:
Democracy
Resources:
Buildings:
Wonders:
The Olympic Games :
Eiffel Tower:
The Theory of Evolution:
Adam Smith's Trading Co:
Notre Dame:
Cure for Cancer
Projects:
Red Text Labels Removed Features or Abilities
Blue Text Marks new Features or Abilities
Civics:
Spoiler :
Despotism:
- +50% Distance Maintenance
- +20% Military Production
- Military Units produced with Food
- -25% War Weariness
- +25% in the Capital
- -20% in all cities
- -45% in all cities
- 50% Faster construction of the Barracks & Garrison
- +25% City Defense in all Cities
Monarchy
- Unlimited Nobles
- +25% Great General Emergence
- +1 XP for all Units
- +1 support cost per military unit
- 50% Faster Construction of Castles
- No Unhappiness in the Capital City
- +1 unhappiness per 15% Tax Rate
Federal:
- +50% War Weariness
- +25% in all cities
- +1 support cost per Unit
- +1 support cost per military unit
- -10% in all cities
- +25% espionage in all cities
- +1 happiness in all cities
- -25% Distance Maintenance
- Civic Removed.
Fascist:
Unlimited Spies
+2XP for new units
+1 :happiness: per military unit in each city
+15% : hammers: in All Cities
-15% , -50% in All Cities
+1 espionage per specialist
-50% War Weariness
+10 Free Military Unit Upkeep
+15 Military Unit Production
New Slavery Civic:
- 3 times normal anarchy length
- Medium Upkeep
- -35% Great People
- -5% distance and # of city maintainance
- +1 Unhealthiness
- -300% Civic Anger (This means that for roughly each 4 population, you get +1 happiness if someone else is using slavery. You lose bonus if you switch to slavery.)
- -100% City Growth Rate (Cities grow 2x as slow)
- +5% gold
- + 15% production
- Unlimited Slave Count
- Can Construct Slave Market
- +1 from farms, plantations, olive farms, silk farms, wineries
- +1 from mines, shaft mines, modern mines, quarries, lumbermills, workshops
Bourgeois:
- Butchery and Fisherman's Hut are built 50% Faster.
Units:
Spoiler :
Chariots:
- Cost Lowered to 30
- Withdraw Chance Raised to 25%
- First Strike Immune
- One Free Strike
- One Free Strike Chance
- One Free Strike
- One Free Strike Chance
- Requires Robotics and Computers
Terrain:
Spoiler :
Forests Now only give 10% Health to a city (Reduced from 50%)
Technologies:
Spoiler :
Democracy
- Requires Monarchy, Mathematics, Currency, and Code of Laws to research.
Resources:
Spoiler :
- Clam, Corn, Cow, Crab, Deer, Pig, Salt, Potato, Lemon, and Shrimp no longer give +1 health, they give an extra +1 instead.
- Dye, Sugar, Coffee, Cotton, Glass, Rubber, and Semiconductors no longer give +1 happiness, they give an extra instead.
- Olives no longer gives +1 happiness, it gives +1 food instead.
- Tobacco no longer gives +1 happiness, it gives 2 extra instead.
- Tea and Biofuel no longer give +1 happiness, they now give an extra and +1 health.
- Sulpher has been tweaked to spawn more frequently.
Buildings:
Spoiler :
Guildhall:
Grocer:
SuperMarket:
Infonet:
Pharmacy:
Skyscraper:
Telephone Network:
Computer Network:
Healer's Hut:
Granary:
Harbor:
- Requires Guilds Civic
Grocer:
- Replaced by the Supermarket
- +1 from Apples, Bananas, Lemons, Spices, Sugar, Wine
- +1 from Apples, Bananas, Lemons, Spices, Sugar, Wine
- Gold Modifier reduced from 25% to 15%
SuperMarket:
- Replaced by the HyperMarket
Infonet:
- Requires Power
Pharmacy:
- +1 health with Chemicals
Skyscraper:
- Requires Power
Telephone Network:
- Requires Power
Computer Network:
- Requires Power
Healer's Hut:
- Replaced by the Doctor's Office
Granary:
- +1 health from Rice, Wheat, Potato
- +1 from Deer, Cow, Pig, Sheep
- +3 from Rice
- +1 from Fish, Crab, Whale, Shrimp
Harbor:
- +1 happiness from Fur, Silk, Wine
- +1 from Fur, Silk, Wine
- +1 happiness from Fur, Silk, Wine, Ivory, Whale, Coffee
- +1 from Fur, Silk, Wine, Ivory, Whale, Coffee
- +1 happiness from Fur, Silk, Wine, Ivory, Whale, Coffee
- +1 from Fur, Silk, Wine, Ivory, Whale, Coffee
- Air unit production boost decreased from 50% to 25%
- Air unit production boost decreased from 50% to 25%
- Production boost decreased from 40% to 25%
- +1 from Alcohol, Wine
- +1 from Apple, Corn, Cow, Deer, Crab, Lemon, Olives, Pig, Sheep, Shrimp, Whale
- +2 from Fish
- Obsolete with Satellites
- Requires Power
- Obsolete with Mind Uploading
- +1 happiness from Gems, Gold, Silver
- +1 with Gems, Gold, Silver
- +1 happiness with pearls, tea
- + 1 from Pearls, Ivory, Spices, Tea
- Gold Modifier reduced from 20% to 15%
- +1 happiness from Fur, Ivory, Silk, Whale, Cotton, Olives
- +1 from Fur, Ivory, Silk, Whale, Cotton, Olives
Wonders:
Spoiler :
The Olympic Games :
- obsoletes with Modern Sports
Eiffel Tower:
- +3 with Tourism
The Theory of Evolution:
- Laboratories are built 50% Faster
Adam Smith's Trading Co:
- +1 gold per specialist
- Gives Trade Routes will all other met players
- +50% Trade Route Yield in the City
Notre Dame:
- Obsolete with Megastructure Engineering
- 15% Espionage Defense
- Obsolete with Realism
Cure for Cancer
- Moved to a Project
- Moved to a Project
- Moved to a Project
- +1 happiness
- +1 happiness on the continent
- +1 Happiness per 20% Culture Rate
- +1 Health
- +1 Global Health
- +1 XP for all troops in the city
- +1 XP for all troops in the player's cities
- Science Modifier lowered from 50% to 25%
- Space Parts Production Raised from 10% to 25%
- Requires Power
- Moved to a Project
- Moved to a Project
- Moved to a Project
Projects:
Spoiler :
Cure for Cancer:
- All Cities Receive +2 health
- All Player Cities Receive +2 health (4 health total)
- All Player Cities Receive +1 Happiness
- All Cities Receive +1 health
- All Player Cities Receive +2 health
- All Cities Receive +1 Happiness, Health
- All Player's Cities Receive +1 Happiness, Health
- All Player's Cities Receive +2 Happiness
- +25% Science in All Player's Cities
- +10% gold in all player cities
- +15% science in all player cities
- All Cities Receive +1 Happiness
- +20% Gold, Science, Culture, Espionage in all player's cities