Hi!
this is the home thread of my first Civ5 mod, Better Tech Tree. This mod re-arranges the existing techs, buildings and units in a more historically realistic and elegant way. If you never really saw Trapping as an advanced concept necessary to Civil Service, nor Chivalry as the missing link between Currency and Banking then you may enjoy this mod.
The mod can be downloaded from this post or from the in-game database, so please give it a try and let me know what you think!
Changelog:
V.7 (Mar 14, 2011)
V.5 (Jan 3, 2011)
V.4 (Dec 1, 2010)
V.2 (Nov 11, 2010)
V.1 (Nov 8, 2010)
Screenshots:
this is the home thread of my first Civ5 mod, Better Tech Tree. This mod re-arranges the existing techs, buildings and units in a more historically realistic and elegant way. If you never really saw Trapping as an advanced concept necessary to Civil Service, nor Chivalry as the missing link between Currency and Banking then you may enjoy this mod.

The mod can be downloaded from this post or from the in-game database, so please give it a try and let me know what you think!
Changelog:
V.7 (Mar 14, 2011)
Spoiler :
- Adjusted tech costs to match changes in 1.0.1.217
- Granted Trapping to new DLC civ (Polynesia)
- Currency requires Bronze Working
- Mathematics requires Masonry
- Calendar requires Mathematics
- Construction requires Mathematics
- Theology requires Philosophy and Construction
- Civil Service requires Calendar and Construction
- Engineering requires Mathematics, Iron Working and Currency
- Optics requires Engineering
- Education requires Civil Service and Engineering
- Machinery requires Engineering and Metal Casting
- Metallurgy requires Steel, Gunpowder and Chivalry
- Military Science requires Metallurgy and Navigation
- Rifling requires Military Science
- Repleaceable Parts require Rifling and Economics
- Heroic Epic requires Philosophy
- Hanging Gardens requires Mathematics
- Great Wall and Aqueduct require Construction
- Castle requires Theology
- Himeji Castle requires Civil Service
- Seaport requires Navigation
- Kremlin requires Military Science
- National Treasury requires Banking
- National College requires Scientific Theory
- Big Ben requires Physics
- Ironworks requires Steam Power
- Trireme requires Mathematics
- Frigate requires Military Science
- Cavalry requires Repleaceable Parts
- Infantry requires Combustion
- Artillery requires Telegraph
- Battleship requires Flight
- Catapult is obsolete with Machinery
- Trebuchet and Knight are obsolete with Metallurgy
- Cannon is obsolete with Telegraph
- Rifleman is obsolete with Combustion
- Frigate and Ironclad are obsolete with Flight
- Lancer and Cavalry are obsolete with Rocketry
- Terrace Farm requires Masonry
- Trading Post requires Currency
- Embarkation requires Sailing
- Defensive Embarkation requires Gunpowder
- Defensive Pacts require Military Science
- Forts, bridges and faster Road movement require Engineering
- Camp and Trading Post yield improvement requires Banking
- Lumber Mill yield improvement requires Steam Power
- Mine and Quarry yield improvement requires Dynamite
- Granted Trapping to new DLC civ (Polynesia)
- Currency requires Bronze Working
- Mathematics requires Masonry
- Calendar requires Mathematics
- Construction requires Mathematics
- Theology requires Philosophy and Construction
- Civil Service requires Calendar and Construction
- Engineering requires Mathematics, Iron Working and Currency
- Optics requires Engineering
- Education requires Civil Service and Engineering
- Machinery requires Engineering and Metal Casting
- Metallurgy requires Steel, Gunpowder and Chivalry
- Military Science requires Metallurgy and Navigation
- Rifling requires Military Science
- Repleaceable Parts require Rifling and Economics
- Heroic Epic requires Philosophy
- Hanging Gardens requires Mathematics
- Great Wall and Aqueduct require Construction
- Castle requires Theology
- Himeji Castle requires Civil Service
- Seaport requires Navigation
- Kremlin requires Military Science
- National Treasury requires Banking
- National College requires Scientific Theory
- Big Ben requires Physics
- Ironworks requires Steam Power
- Trireme requires Mathematics
- Frigate requires Military Science
- Cavalry requires Repleaceable Parts
- Infantry requires Combustion
- Artillery requires Telegraph
- Battleship requires Flight
- Catapult is obsolete with Machinery
- Trebuchet and Knight are obsolete with Metallurgy
- Cannon is obsolete with Telegraph
- Rifleman is obsolete with Combustion
- Frigate and Ironclad are obsolete with Flight
- Lancer and Cavalry are obsolete with Rocketry
- Terrace Farm requires Masonry
- Trading Post requires Currency
- Embarkation requires Sailing
- Defensive Embarkation requires Gunpowder
- Defensive Pacts require Military Science
- Forts, bridges and faster Road movement require Engineering
- Camp and Trading Post yield improvement requires Banking
- Lumber Mill yield improvement requires Steam Power
- Mine and Quarry yield improvement requires Dynamite
V.5 (Jan 3, 2011)
Spoiler :
- Moved Emarking ability to Compass to restore gradual exploration.
- Moved Defensive Embarking promotion to Navigation.
- Moved Faster Road Movement from Engineering to Construction.
- Moved Forts from Construction to Iron Working.
- Moved Great Wall from Construction to Civil Service.
- Moved Inca Terrace Farms from Construction to Agriculture.
- Granted Trapping at start to DLC civs (Spain and Inca).
- Moved Defensive Embarking promotion to Navigation.
- Moved Faster Road Movement from Engineering to Construction.
- Moved Forts from Construction to Iron Working.
- Moved Great Wall from Construction to Civil Service.
- Moved Inca Terrace Farms from Construction to Agriculture.
- Granted Trapping at start to DLC civs (Spain and Inca).
V.4 (Dec 1, 2010)
Spoiler :
- Fixed Embarking ability so it is granted at Sailing.
- Granted Trapping at start to DLC civs (Mongolia and Babylon).
- Granted Trapping at start to DLC civs (Mongolia and Babylon).
V.2 (Nov 11, 2010)
Spoiler :
Fixed Sailing/Compass/Navigation GS exploit by having Compass require Machinery and shuffling the other maritime techs a bit.
V.1 (Nov 8, 2010)
Spoiler :
(This list covers the build requirement changes, not the tech re-ordering)
- Agriculture enables Stonhenge
- Trapping (researched at the start) reveals Horses
- Pottery enables Trading Post
- Writing enables Temple and The Oracle
- Philosophy enables Library, Great Library and National Epic
- Masonry enables Hanging Gardens
- Sailing enables Harbor and embarking
- Calendar enables Garden, Chichen Itza and Machu Pichu
- Construction enables the Great Lighthouse and Forts
- Theology enables Notre Dame
- Civil Service enables Courthouse and Forbidden Palance
- Metal Casting enables the Colossus
- Machinery enables Watermill, Windmill, Lumbermill and Trebuchet
- Optics enables Lighthouse
- Acoustics enables the Porcelain Tower
- Physics enables National College
- Chemistry reveals Coal
- Metallurgy enables Cannon
- Navigation enables Caravel and ocean embarking
- Engineering (between Metallurgy/Navigation and Military Tradition) enables Seaport, Kremlin, Big Ben, Frigate and faster road movement
- Economics enables Stock Exchange
- Railroad enables Ironworks and Artillery
- Dynamite enables Arsenal
- Replaceable Parts enables Factory and Military Base
- Combustion enables Well
- Telegraph enables Statue of Liberty
- Radio enables Cristo Redentor and Anti-Tank Gun
- Radar enables Destroyer, Carrier and Offshore Platform
- Rocketry enables Tank, Battleship and Submarine
- Refrigeration enables Hydro Plant
- Electronics enables Pentagon
- Computers enables Research Lab
- Lasers enables SS Cockpit
- Satellites enables Apollo Program, Gunship, Jet Fighter and Mobile SAM
- Plastics enables Mechanized Infantry
- Advanced Ballistics enables Modern Armor, Rocket Artillery, Missile Cruiser and Nuclear Submarine
- Nuclear Fusion enables SS Booster
- Future Tech enables GDR
- Agriculture enables Stonhenge
- Trapping (researched at the start) reveals Horses
- Pottery enables Trading Post
- Writing enables Temple and The Oracle
- Philosophy enables Library, Great Library and National Epic
- Masonry enables Hanging Gardens
- Sailing enables Harbor and embarking
- Calendar enables Garden, Chichen Itza and Machu Pichu
- Construction enables the Great Lighthouse and Forts
- Theology enables Notre Dame
- Civil Service enables Courthouse and Forbidden Palance
- Metal Casting enables the Colossus
- Machinery enables Watermill, Windmill, Lumbermill and Trebuchet
- Optics enables Lighthouse
- Acoustics enables the Porcelain Tower
- Physics enables National College
- Chemistry reveals Coal
- Metallurgy enables Cannon
- Navigation enables Caravel and ocean embarking
- Engineering (between Metallurgy/Navigation and Military Tradition) enables Seaport, Kremlin, Big Ben, Frigate and faster road movement
- Economics enables Stock Exchange
- Railroad enables Ironworks and Artillery
- Dynamite enables Arsenal
- Replaceable Parts enables Factory and Military Base
- Combustion enables Well
- Telegraph enables Statue of Liberty
- Radio enables Cristo Redentor and Anti-Tank Gun
- Radar enables Destroyer, Carrier and Offshore Platform
- Rocketry enables Tank, Battleship and Submarine
- Refrigeration enables Hydro Plant
- Electronics enables Pentagon
- Computers enables Research Lab
- Lasers enables SS Cockpit
- Satellites enables Apollo Program, Gunship, Jet Fighter and Mobile SAM
- Plastics enables Mechanized Infantry
- Advanced Ballistics enables Modern Armor, Rocket Artillery, Missile Cruiser and Nuclear Submarine
- Nuclear Fusion enables SS Booster
- Future Tech enables GDR
Screenshots:
Spoiler :



