King Victor I
Chieftain
- Joined
- Jun 12, 2015
- Messages
- 51
Before this mod, the last one I was enthused about was Realism Invictus. I have seen some debates here about Sod vs. #UPT, and I find RI's solution elegant and highly playable.
There is a logistics limit which starts at I think 8 and rises when you get certain technologies. Imperial leaders get a bonus of +2 IIRC
Having more than this number of units in a tile starts to produce escalating strength penalties of up to 35%, and terrain movement and healing rate are also adversely affected at higher density.
Since the code for this already exists in the RI mod, it seems that it would be less work to patch it in than to write something new (he said, while knowing little about writing code).
There is a logistics limit which starts at I think 8 and rises when you get certain technologies. Imperial leaders get a bonus of +2 IIRC
Having more than this number of units in a tile starts to produce escalating strength penalties of up to 35%, and terrain movement and healing rate are also adversely affected at higher density.
Since the code for this already exists in the RI mod, it seems that it would be less work to patch it in than to write something new (he said, while knowing little about writing code).