Author: fuch1141, avatar
Last Update: 8/17, 2011, patch 5.2.0
Dear CFC fans,
I am glad to present to you my last mod, Better Tomorrow V
Each version of Better Tomorrow presents its own unique features.
Better Tomorrow (warlord) presents unique leader's trait
Better Tomorrow 3 presents HDI (human development index), promotions
Better Tomorrow: Civilization presents resources
Better Tomorrow V (BT5) would like to emphasize trade route and international relationship. BT5, like his sibling, is also a neat, conceptual, and historically accurate mod which means BT5 still hold less is more philosophy.
but don't worry, what is good in previous series will still appear in Better Tomorrow V!
Why Better Tomorrow V?:
* Most prestigious mod such as Better BUG AI, Varietas Delectat with leaderhead and Amazonian Civilization are all integrated in BT5!
* Favorable features in previous series such as traits, promotions, believable technologies, HDI and humanitarianism are all included and more elaborate.
* Trade route Economy (TE) is first introduced in BT series; there are also lots of new building, civics, units working well with TE and other economic style.
* Mechanism design. BT series continuously introduce new mechanism to make the game continuously interesting.
* Planet. Planet system makes game more fun...or a disaster!
* Each civilization has 3 UU/UB/CP, (civilization powers) and most of them are quite different to their counterpart!
* 3 new yield icon; 2 from SMAC/Planetfall, 1 from self-made icon: Nutrition, Energy, and Trade(diamond shape) ; new UI, new resource icon, new graphics! More new graphic, more happiness!
* 3 Beautiful theme! You could switch them in "option"!
* 6 new civilization, 75+ more units, 16 new technologies, 56+ new buildings, 55 new promotions, brand new civics system!
* more detailed listed in following spoils!
Credits:
BGM/theme
- "Adiemus" by Enya
- "Return to Innocence" by Enigma/Difang and Igay Duana
http://en.wikipedia.org/wiki/Difang_and_Igay_Duana
- "Dr. Strangelove Theme" by Laurie Johnson
- "We'll Meet Again" by Vera Lynn
- pic: Gaomei Wetland by anonymous
Modpack
- Better Bug AI by Fuyu et. al.
- Varietas Delectat by avain et. al.
- Amazon civilization by SaibotLieh et. al
- Sevopedia by Gaurav
Graphic Component
- leaderheads by Melcher
- The Ark of the Covenant by Deon
- crystal palace by charly1977
- EF buildings by Walter Hawkwood
- cirus maxius by woodelf
- Petra by HROCHland
- Meenakshi by HROCHland
- The lost wonder by Gaius Octavius
- Alhambra by woodelf, winddelay
- Yield Symbol by Firaxis, imported by Maniac
- The Strip by Grave
- Bedouin Gathering by Valkrionn, Ahwaric
- rollercaster by Kathy, Hrochland
- Tavern by Duke van Frost
- carneval by C.Roland
- viking storehouse by woodelf
- shipyard by kodzi,asioasioasio
- airport by Geomodder, Kathy
- highway by asioasioasio
- Department Store by asioasioasio
- DNA by asioasioasio
- Las vegas by asioasioasio
- great statesman by TheLopez
- modern mine by kissa
- teepee by HROCHland
- res remake by johny smith
- sewer by Chamaedrys
- Dromon by Edgecrusher
- Reactor core by Lord Tirian
- Resources by Zuul
-Great Diplomat by tsentom1
-Python wonders by tsentom1
- "Cruise missile" by snafusmith
- "F/A-22" by The Conquests
- "SAM & Artillery" by Italicus
- "AEGIS" by snafusmith
- "WTC" by charly1977
- "satellite" by snafusmith
- "Humvee" by snafusmith
- "Futuristic troops!" by Rabbit, White
- "Futuristic tank" by sharick/C.Roland
- "Protestor" by GarretSidzaka
- "Sea Factory,SeaGardens, Future Farm" by hrochland
- "Modern Workshop" by Chamaedrys
- "new flag" by Thorn
- "BTS flag" by Thorn
- "solar plant" by C.Roland
- "B52" by snafusmith
- "Burj Al Arab" by hrochland
- "Custom Colors and Flags v3.0" by Bad Ronald
- "EU, USSR Flag" by Maxrig
- "Main Screen Mod" by NeverMind
- "jihadist" by BeastMaster
- "Attack Spy!" by GarretSidzaka
- "T-90" by The Conquests
- "Chinese T-99" by snafusmith
- "Leopard 2A5" by snafusmith(baal_isidro reskin)
- "EF2000" by The Conquests
- "Module FlAG" by Roamty
- "UAV Predato" by asioasioasio
- "Team color of KMT" by "Road to War" team
- "Decal and Flag" by Rhyes
Civilpedia:
- Mighty Wikipedia and google
Special Thanks:
- People post and suggest in this topic
F.A.Q:
General Rules
* support up to 50 civs in a game
* Introduce "Planet" concept (it is similar to pollution in CIV1)
* Road, Railroad now cost you golds!! road:4$, railraod: 10$
* Some improvements take long time to construct (eg. cottage and workshop)
* max 10 trade routes per city! (however it requires lots of work!)
* up to 3 national wonders could be supported in a city
* Forest provides you +0.75 health, and jungle provides +75% defense.
* Civics are remade to fit historical context
* cottage now generate (happiness) instead of commerce
(CE now work with high HDI civics)
* Trade route generate more commerce now especially foreign trade
(new economy style, trade economy)
* silk road economy (SE) replace CE. It is a trade-off between OPENNESS civics to make SE more efficiently.
* Most ships except trireme, galley, transport, early carrier and carrier can bombard shore (+1 air range) and could be improved even further by promotions. It is important to control the sea! (v5.2.0 or higher)
* and more!
Known Issues:
* Low end computer: People with low end computer who experience some anomaly such as no main menu and slow response may delete "ASSET/Modules" for better performance. (it will disable 5 new civilization)
* Only English supported.
* Multiplayer untested. If you have any multiplayer experience of BT5, please inform me!
Download link:
http://forums.civfanatics.com/downloads.php?do=file&id=17087
https://sourceforge.net/projects/bettertomorrow5/files/Better%20Tomorrow_0817.7z/download (Alternative Download, 7z format, smaller file size):
(Current version: 5.2.0)
(5.2.0 is not compatible with 5.0.8, 5.0.2, 5.0.4 savefile)
If you have BugOption problem...
please see post #50, and solution is here (post #51)
If you have unbulidable Dardanelles Gun problem... (This will be fixed in 5.3.x)
http://forums.civfanatics.com/showpost.php?p=10868706&postcount=59
Alternative Silk road city:
smaller scale for Silk Road city Inprovement(5.2.0)
Install instruction: unzip and overwrite CIV4PlotLSystem.xml and CIV4ArtDefines_Improvement.xml
Thank you! m( _ _ )m
Last Update: 8/17, 2011, patch 5.2.0
Dear CFC fans,
I am glad to present to you my last mod, Better Tomorrow V
Each version of Better Tomorrow presents its own unique features.
Better Tomorrow (warlord) presents unique leader's trait
Better Tomorrow 3 presents HDI (human development index), promotions
Better Tomorrow: Civilization presents resources
Better Tomorrow V (BT5) would like to emphasize trade route and international relationship. BT5, like his sibling, is also a neat, conceptual, and historically accurate mod which means BT5 still hold less is more philosophy.
but don't worry, what is good in previous series will still appear in Better Tomorrow V!
Why Better Tomorrow V?:
Spoiler :
* Most prestigious mod such as Better BUG AI, Varietas Delectat with leaderhead and Amazonian Civilization are all integrated in BT5!
* Favorable features in previous series such as traits, promotions, believable technologies, HDI and humanitarianism are all included and more elaborate.
* Trade route Economy (TE) is first introduced in BT series; there are also lots of new building, civics, units working well with TE and other economic style.
* Mechanism design. BT series continuously introduce new mechanism to make the game continuously interesting.
* Planet. Planet system makes game more fun...or a disaster!
* Each civilization has 3 UU/UB/CP, (civilization powers) and most of them are quite different to their counterpart!
* 3 new yield icon; 2 from SMAC/Planetfall, 1 from self-made icon: Nutrition, Energy, and Trade(diamond shape) ; new UI, new resource icon, new graphics! More new graphic, more happiness!
* 3 Beautiful theme! You could switch them in "option"!
* 6 new civilization, 75+ more units, 16 new technologies, 56+ new buildings, 55 new promotions, brand new civics system!
* more detailed listed in following spoils!
Credits:
Spoiler :
BGM/theme
- "Adiemus" by Enya
- "Return to Innocence" by Enigma/Difang and Igay Duana
http://en.wikipedia.org/wiki/Difang_and_Igay_Duana
- "Dr. Strangelove Theme" by Laurie Johnson
- "We'll Meet Again" by Vera Lynn
- pic: Gaomei Wetland by anonymous
Modpack
- Better Bug AI by Fuyu et. al.
- Varietas Delectat by avain et. al.
- Amazon civilization by SaibotLieh et. al
- Sevopedia by Gaurav
Graphic Component
- leaderheads by Melcher
- The Ark of the Covenant by Deon
- crystal palace by charly1977
- EF buildings by Walter Hawkwood
- cirus maxius by woodelf
- Petra by HROCHland
- Meenakshi by HROCHland
- The lost wonder by Gaius Octavius
- Alhambra by woodelf, winddelay
- Yield Symbol by Firaxis, imported by Maniac
- The Strip by Grave
- Bedouin Gathering by Valkrionn, Ahwaric
- rollercaster by Kathy, Hrochland
- Tavern by Duke van Frost
- carneval by C.Roland
- viking storehouse by woodelf
- shipyard by kodzi,asioasioasio
- airport by Geomodder, Kathy
- highway by asioasioasio
- Department Store by asioasioasio
- DNA by asioasioasio
- Las vegas by asioasioasio
- great statesman by TheLopez
- modern mine by kissa
- teepee by HROCHland
- res remake by johny smith
- sewer by Chamaedrys
- Dromon by Edgecrusher
- Reactor core by Lord Tirian
- Resources by Zuul
-Great Diplomat by tsentom1
-Python wonders by tsentom1
- "Cruise missile" by snafusmith
- "F/A-22" by The Conquests
- "SAM & Artillery" by Italicus
- "AEGIS" by snafusmith
- "WTC" by charly1977
- "satellite" by snafusmith
- "Humvee" by snafusmith
- "Futuristic troops!" by Rabbit, White
- "Futuristic tank" by sharick/C.Roland
- "Protestor" by GarretSidzaka
- "Sea Factory,SeaGardens, Future Farm" by hrochland
- "Modern Workshop" by Chamaedrys
- "new flag" by Thorn
- "BTS flag" by Thorn
- "solar plant" by C.Roland
- "B52" by snafusmith
- "Burj Al Arab" by hrochland
- "Custom Colors and Flags v3.0" by Bad Ronald
- "EU, USSR Flag" by Maxrig
- "Main Screen Mod" by NeverMind
- "jihadist" by BeastMaster
- "Attack Spy!" by GarretSidzaka
- "T-90" by The Conquests
- "Chinese T-99" by snafusmith
- "Leopard 2A5" by snafusmith(baal_isidro reskin)
- "EF2000" by The Conquests
- "Module FlAG" by Roamty
- "UAV Predato" by asioasioasio
- "Team color of KMT" by "Road to War" team
- "Decal and Flag" by Rhyes
Civilpedia:
- Mighty Wikipedia and google
Special Thanks:
- People post and suggest in this topic
F.A.Q:
Spoiler :
Q: Why I have to try Better Tomorrow 5?
A: BT5 is concise. If you like fast-face, intensive fun experience, then BT5 is a most!
However it doesn't mean "Better Tomorrow" series are simple mod. Contrarily, BT5 is a bit complex; Better Tomorrow series are all emphasizing on mechanism design. BT5 would like to deliver concise and fast pace experience; in another aspect, BT5 also shows more strategic depth and complexity. The old thinking process don't work well in BT5.
Q: Is Better Tomorrow 5 a balanced mod?
A: Definitely not! BT5, like master of magic (MoM), is not a balanced game. However each civilization, strategy, civic and other feature is so unique that you will like what you choose; You would be willing to try all your effort to keep your strategies and civilization to stand the test of time!
Q: May I use your mod or components to develop my mod? I really like your design!
A: Sure! All 3D model and some 2D graphics are contributed by CFC members. Python things and game mechanisms were made by me. Just stay on GNU agreement and give CFC members and me a credit!
A: BT5 is concise. If you like fast-face, intensive fun experience, then BT5 is a most!
However it doesn't mean "Better Tomorrow" series are simple mod. Contrarily, BT5 is a bit complex; Better Tomorrow series are all emphasizing on mechanism design. BT5 would like to deliver concise and fast pace experience; in another aspect, BT5 also shows more strategic depth and complexity. The old thinking process don't work well in BT5.
Q: Is Better Tomorrow 5 a balanced mod?
A: Definitely not! BT5, like master of magic (MoM), is not a balanced game. However each civilization, strategy, civic and other feature is so unique that you will like what you choose; You would be willing to try all your effort to keep your strategies and civilization to stand the test of time!
Q: May I use your mod or components to develop my mod? I really like your design!
A: Sure! All 3D model and some 2D graphics are contributed by CFC members. Python things and game mechanisms were made by me. Just stay on GNU agreement and give CFC members and me a credit!
General Rules
Spoiler :
* support up to 50 civs in a game
* Introduce "Planet" concept (it is similar to pollution in CIV1)
* Road, Railroad now cost you golds!! road:4$, railraod: 10$
* Some improvements take long time to construct (eg. cottage and workshop)
* max 10 trade routes per city! (however it requires lots of work!)
* up to 3 national wonders could be supported in a city
* Forest provides you +0.75 health, and jungle provides +75% defense.
* Civics are remade to fit historical context
* cottage now generate (happiness) instead of commerce
(CE now work with high HDI civics)
* Trade route generate more commerce now especially foreign trade
(new economy style, trade economy)
* silk road economy (SE) replace CE. It is a trade-off between OPENNESS civics to make SE more efficiently.
* Most ships except trireme, galley, transport, early carrier and carrier can bombard shore (+1 air range) and could be improved even further by promotions. It is important to control the sea! (v5.2.0 or higher)
* and more!
Known Issues:
Spoiler :
* Low end computer: People with low end computer who experience some anomaly such as no main menu and slow response may delete "ASSET/Modules" for better performance. (it will disable 5 new civilization)
* Only English supported.
* Multiplayer untested. If you have any multiplayer experience of BT5, please inform me!
Download link:
http://forums.civfanatics.com/downloads.php?do=file&id=17087
https://sourceforge.net/projects/bettertomorrow5/files/Better%20Tomorrow_0817.7z/download (Alternative Download, 7z format, smaller file size):
(Current version: 5.2.0)
(5.2.0 is not compatible with 5.0.8, 5.0.2, 5.0.4 savefile)
If you have BugOption problem...
please see post #50, and solution is here (post #51)
If you have unbulidable Dardanelles Gun problem... (This will be fixed in 5.3.x)
http://forums.civfanatics.com/showpost.php?p=10868706&postcount=59
Alternative Silk road city:
Spoiler :
smaller scale for Silk Road city Inprovement(5.2.0)
Install instruction: unzip and overwrite CIV4PlotLSystem.xml and CIV4ArtDefines_Improvement.xml
Thank you! m( _ _ )m
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