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Beyond Earth has many failings

Discussion in 'CivBE - General Discussions' started by CraigMak, Oct 30, 2014.

  1. kirbdog

    kirbdog King

    Jun 14, 2005
    An undefended city in the bad old days could be taken by a scout.

    Now we're complaining if gunners and a marine can capture one.

    In CivBE we have a reason to defend cities with units and to build city defenses.

    That's not inherently good or bad, just different.
  2. forty2j

    forty2j King

    Dec 6, 2010
    There's a tendency to compare the new against an idealized version of the old. If, instead, you compare CivBE at 1 wk post-launch to Civ V at 1 wk post-launch, you'll find we're in essentially the same place: bugs making the game unplayable for some, major balance issues, new mechanics making us think differently than we used to.

    Besides I don't think Civ V was really considered "fantastic" until BNW.. just as Civ IV wasn't really considered "fantastic" until BtS. The foundation has been laid for a fantastic game a couple years from now.. and in the meantime, it's still quite fun.
  3. Resipsa

    Resipsa King

    Jul 20, 2012
    I think it's relatively balanced for standard play if you start messing with settings or branches become as good or maybe better.
  4. genyl

    genyl Chieftain

    Oct 31, 2014
    Imho Civ4 was great from the very beginning. Only got better with bts

    The transformation from an average game (civ5 vanilla) to a competitor of the best game ever (civ5 bnw) will never cease to surprise me. I am not sure if they will be able to pull up that ttick again
  5. Gort

    Gort Emperor

    Nov 7, 2010
    Thing is though, this is not an entirely new game. For Civ 5 they had to learn an entirely new engine and put all sorts of systems into it. For the most part BE builds off Civ 5 and just tweaks what was there. There are a couple of new systems, and a ton of new art/sound/animation assets, but apart from those the game is essentially Civ 5. They should've been able to release with fewer bugs and balance issues than this - especially when some of the bugs were present in the pre-release versions they were using for marketing, and the very people marketing it remarked upon them. (EG: Ships one-shotting each other)

    Relative to what, exactly?
  6. Breezin

    Breezin Warlord

    Oct 25, 2011
    :) Call me a dinosaur too!
  7. CaptainPatch

    CaptainPatch Lifelong gamer

    Sep 6, 2007
    San Rafael, CA, USA
    I believe there have been quite a few surveys and polls to show that overall, only about 40-45% of gamers strongly prefer MP over single play. The remainder prefer solitary play games over MP. HOWEVER, there is a significant percentage in both camps that are quite willing to play either, so the distinction boils down to something like, "If you had to choose which game you would be playing next, would it be MP or single play?" The answer indicates which way they are leaning. The important thing is that whichever way they lean, they DON'T want the other format to just wither away.

    There also seems to be a correlation between MP gamers and console users. That is, a significantly greater percentage of PC-only gamers prefer solitary play over MP, and console-only gamers prefer MP over solitary play.

    As a manufacturer, a game company really can't afford to NOT cater to both groups. In the early days of MP, that was a rather painful decision to make. Back then, only 20-40% of consumers would even consider playing MP. (But then Internet service became much more available and efficient.) But of all of the compatibility concerns between software and hardware, MP is the worst headache. In development terms, pretty much 50% of the project's resources got used up making a game MP-capable. The other 50% covered EVERYTHING. That means that simply by NOT doing MP, the company could cut its development costs in half -- but lose product appeal to a LARGE number of consumers. As we can see from product development these days, the decision was made that MP _must_ be included for most games. (How good the MP functionality might be was another matter entirely.) However, given how rapidly the hardware changes, hardware-software compatibility is still a BIG issue that needs to be dealt with every new game.
  8. bladex

    bladex Emperor

    Oct 29, 2010
    that may be true for generic shooters but this is civilization were talking about here it's way more sophisticated and complicated than your typical boring generic shooter :lol:

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