Beyond Earth Leaders Spreadsheet

Barathor

Emperor
Joined
May 7, 2011
Messages
1,202
For those interested, here is a list of personality and flavor values for each leader, with some Beyond Earth flair:

Spoiler :


Cells with a "-" are currently missing values within the files, and only a few of them are currently inactive in the game.

I believe the following are inactive:
Diplo Balance (since Civ 5 even...)
Naval Growth
Great People
Religion
Diplomacy
Water Connection
Nuke
Use Nuke
Anti_Air
Airlift

All others are tied to something in Beyond Earth, even if it's very small.
Previously, Rejinaldo and Hutama had "Gold" instead of "Energy" flavors within their files and the patch only deleted them (it didn't add an Energy one).

Also, I created a mod which adds in all the missing values if anybody is interested. There are plenty of values I would change to better represent each leader, but I stuck strictly to adding in the values and not altering anything else.

EDIT: Also, another thing, for Hutama and Kozlov, their approach biases for Neutral and Friendly were out of order in the file (was very easy to miss) and makes me wonder if the intended Friendly value for Hutama was 7 (instead of 3) and for Koslov 5 (instead of 4). Especially for Hutama, who you would think would be a very charismatic fellow being a politician, TV celebrity with his show, and his emphasis on trade. What do you guys think?
 

Krajzen

Deity
Joined
Oct 23, 2013
Messages
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Location
Poland
Honestly I fail to see coherent AI personalities here... I mean, when you looked at civ5 spreadsheet you could see 'oh gawd this guy is warmongerer, but this likes culture and this is betraying coward' basing on their highly varied modifiers. Here there is just rejinaldo 'mild warmonger' and everything else seems to be... average.
 

keldaur

Chieftain
Joined
Jan 4, 2015
Messages
46
Location
Tenerife
I haven't seen the Civ 5 charts, but from a 1-7 scale, seeing Rejnaldo on a 7 is completely telling he is a warmongerer.

Thanks for the spreadsheet OP.
 

winddysphere

Warlord
Joined
Jul 9, 2013
Messages
157
There are too many things that are not suppose to be here. Like nuke. lol
And it doesn't seem to have outrageous range like Gandhi's use nuke. It should be more variety but I guess Firaxis will not do AI makeover. :p (I wish they will make it more variety and a bit different.)
 

GAGA Extrem

Emperor
Joined
Dec 24, 2008
Messages
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So let me try to decipher the AI personas a bit:

ARC: The Pragmatic Opportunist
She tries to compete in regards of wonders and victory, has an eye on diplomacy but cares little for warmongering. She is reluctant to cooperate with others, quite unreliable as an ally and tries to get the most out of her diplomatic actions. On the flipside she also forgives rather easily and affinities matter little to her, so she is willing to make deals with everyone if it suits her goals. Her usual approach is deception and being on her guard. She cares a lot about other players expanding, conducting expeditions and attacking station, but doesn't mind aggression against others. For herself she favors expansion over growth and health over all other yields. She uses a mix of defensive and recon units. Her favored victory condition is Contact.

PAU: The Friendly Peacemonger (aka: Space Ghandi w/o Nukes)
He is competetive for wonders and somewhat competetive for victory. He detests warmongering and pays a lot of attention to diplomatic balance. He is very willing to cooperate with other players and doesn't care all that much about affinities. Once you have earned his trust he is a loyal ally. His usual approach is being friendly or at least neutral towards others and prefers everything else over war. The easiest way to get condemned by him is deploying a huge military force, warmongering or expanding too quickly. On the other hand, he doesn't care much about Covert OPs. He has a balanced approach to expansion vs. growth and values energy, science and health above the rest. He uses a well mixed army with a slight focus on ranged units. He favors all victories except for Transcendence.

Brazilia: The Cultured Militarist
Very competetive in regards of victory conditions, but cares little for wonders. He is bold, doesn't care much about the diplomatic balance and is unlikely to cooperate with others. He is quite loyal, but the least forgiving of all AIs - better don't screw him over. Affinity means a lot to him and he dislikes the aliens. His usual approach is war - shoot first, talk later, otherwise he is either hostile or guarded. He gets really pissy about expansion and military deployment, but cares little for expeditions. He favors growth over expansion and prioritized health and culture over the rest. He uses mixed armies with a slight defensive focus. He prefers a Transcendence or Emancipation victory.

PAC: The Scientific Ideologist
She is quite competetive when it comes to wonders, but doesn't care much about victory. She is quite willing to cooperate and doesn't care much for the diplomatic balance. She is, however, really picky about affinity - more than anyone else, in fact. Her loyality level is rather low. Her usual approach is either war or deception and she is more likely to be neutral than friendly. She is easily ticked off by Covert OPs and expeditions, but doesn't care much for warmongering or military deployment. She heavily favors growth over expansion and values science over all other yields. She fields defensive oriented armies with lots of ranged units. She favors a contact victory.

Franco-Iberia: The Peaceful Expansionist
She is quite competetive in regards of wonders and victory. She hates warmongers with a passion, but is quite forgiving otherwise. Affinity matters a lot to her. Her usual aproach is to stay neutral, but she can also be deceptive, friendly or afraid. She is very unlikely to go to war. Of all the AIs she cares the least about expansion from other players, but Covert OPs and warmongering will annoy her to no end. She favors expansion over growth and culture and science over all other yields. She pays little attention to defence, but otherwise uses a balanced army. She prefers Transcendence or Emancipation victory.

Kavithan Protectorate: The Stern Gaian
She cares little about victory or wonders. She is very likely to cooperate with others, pays a lot of attention to diplomatic balance and is a very loyal ally. Affinity is quite important to her and she doesn't forgive others easily. Of all the AIs she has the most alien-friendly personality. Her usual approach is staying neutral. She is unlikely to be hostile, but views war and friendship as equal possibilities. She detests warmongering and pays close attention on how others are handling the aliens. She is the least expansive AI and makes growth her absolute highest priority, followed by health and culture. Military-wise she is land-oriented and focused on city defence plus a mix of mobile and ranged units. She prefers Transcendence or Contact victory.

Polystralia: The Sly Trader
He doesn't care much for wonders, but pays close attention to be victorious. He is very likely to cooperate and a good ally for others. He is quite needy, but offers a lot of forgiveness in return. Affinity matters little to him - unless you are an alien: He is one of the most anti-alien AIs in the game. His usual approach is being neutral or deceptive and apart from that he is quite likely to be afraid. Of all the AI he is the least friendly one. Attack stations, steal his expeditions or send spies and you will incur his wrath. He prefers expansion over growth and doesn't care much for science. He is determined to create a strong navy and has a slightly defensive military attitute. His favored victory conditions are Transcendence and Promised Land.

Slavic Federation: The Aggressive Scientist
He cares little for victory, but is the most wonder-focused AI. He dislikes warmongers and does not forgive easily, but cares little for diplomatic balance or cooperation with others. Like Polystralia he is dedicated to eradicate aliens. His usual approach is being guarded, hostile or going to war outright. It is also rather easy to piss him off: He cares a lot about expeditions, covert OPs, station aggression and warmongering. He favors expansion and science and cares little about growth or health. His military is focused on land units with a few extra mobile assets. His favored victory is Contact.
 

mrjepson

Warlord
Joined
Oct 27, 2005
Messages
189
Location
Canada
So let me try to decipher the AI personas a bit:

ARC: The Pragmatic Opportunist
She tries to compete in regards of wonders and victory, has an eye on diplomacy but cares little for warmongering. She is reluctant to cooperate with others, quite unreliable as an ally and tries to get the most out of her diplomatic actions. On the flipside she also forgives rather easily and affinities matter little to her, so she is willing to make deals with everyone if it suits her goals. Her usual approach is deception and being on her guard. She cares a lot about other players expanding, conducting expeditions and attacking station, but doesn't mind aggression against others. For herself she favors expansion over growth and health over all other yields. She uses a mix of defensive and recon units. Her favored victory condition is Contact.

PAU: The Friendly Peacemonger (aka: Space Ghandi w/o Nukes)
He is competetive for wonders and somewhat competetive for victory. He detests warmongering and pays a lot of attention to diplomatic balance. He is very willing to cooperate with other players and doesn't care all that much about affinities. Once you have earned his trust he is a loyal ally. His usual approach is being friendly or at least neutral towards others and prefers everything else over war. The easiest way to get condemned by him is deploying a huge military force, warmongering or expanding too quickly. On the other hand, he doesn't care much about Covert OPs. He has a balanced approach to expansion vs. growth and values energy, science and health above the rest. He uses a well mixed army with a slight focus on ranged units. He favors all victories except for Transcendence.

Brazilia: The Cultured Militarist
Very competetive in regards of victory conditions, but cares little for wonders. He is bold, doesn't care much about the diplomatic balance and is unlikely to cooperate with others. He is quite loyal, but the least forgiving of all AIs - better don't screw him over. Affinity means a lot to him and he dislikes the aliens. His usual approach is war - shoot first, talk later, otherwise he is either hostile or guarded. He gets really pissy about expansion and military deployment, but cares little for expeditions. He favors growth over expansion and prioritized health and culture over the rest. He uses mixed armies with a slight defensive focus. He prefers a Transcendence or Emancipation victory.

PAC: The Scientific Ideologist
She is quite competetive when it comes to wonders, but doesn't care much about victory. She is quite willing to cooperate and doesn't care much for the diplomatic balance. She is, however, really picky about affinity - more than anyone else, in fact. Her loyality level is rather low. Her usual approach is either war or deception and she is more likely to be neutral than friendly. She is easily ticked off by Covert OPs and expeditions, but doesn't care much for warmongering or military deployment. She heavily favors growth over expansion and values science over all other yields. She fields defensive oriented armies with lots of ranged units. She favors a contact victory.

Franco-Iberia: The Peaceful Expansionist
She is quite competetive in regards of wonders and victory. She hates warmongers with a passion, but is quite forgiving otherwise. Affinity matters a lot to her. Her usual aproach is to stay neutral, but she can also be deceptive, friendly or afraid. She is very unlikely to go to war. Of all the AIs she cares the least about expansion from other players, but Covert OPs and warmongering will annoy her to no end. She favors expansion over growth and culture and science over all other yields. She pays little attention to defence, but otherwise uses a balanced army. She prefers Transcendence or Emancipation victory.

Kavithan Protectorate: The Stern Gaian
She cares little about victory or wonders. She is very likely to cooperate with others, pays a lot of attention to diplomatic balance and is a very loyal ally. Affinity is quite important to her and she doesn't forgive others easily. Of all the AIs she has the most alien-friendly personality. Her usual approach is staying neutral. She is unlikely to be hostile, but views war and friendship as equal possibilities. She detests warmongering and pays close attention on how others are handling the aliens. She is the least expansive AI and makes growth her absolute highest priority, followed by health and culture. Military-wise she is land-orriented and focused on city defence plus a mix of mobile and ranged units. She prefers Transcendence or Contact victory.

Polystralia: The Sly Trader
He doesn't care much for wonders, but pays close attention to be victorious. He is very likely to cooperate and a good ally for others. He is quite needy, but offers a lot of forgiveness in return. Affinity matters little to him - unless you are an alien: He is one of the most anti-alien AIs in the game. His usual approach is being neutral or deceptive and apart from that he is quite likely to be afraid. Of all the AI he is the least friendly one. Attack stations, steal his expeditions or send spies and you will incur his wrath. He prefers expansion over growth and doesn't care much for science. He is determined to create a strong navy and has a slightly defensive attitute. His favored victory conditions are Transcendence and Promised Land.

Slavic Federation: The Aggressive Scientist
He care little for victory, but is the most wonder-focused AI. He dislikes warmongers and does not forgive easily, but cares little for diplomatic balance or cooperation with others. Like Polystralia he is dedicated to eradicate aliens. His usual approach is being guarded, hostile or going to war outright. It is also rather easy to piss him off: He cares a lot about expeditions, covert OPs, station aggression and warmongering. He favors expansion and science and cares little about growth or health. His military is focused on land unitswith a few extra mobile assets. His favored victory is Contact.

This was awesome!
 

GAGA Extrem

Emperor
Joined
Dec 24, 2008
Messages
1,589
Indeed, very well done! (I especially like the titles.)

Source?

The chart from post #1? :x
But as a disclaimer: I don't actually know what the values are doing, so this is more like an interpretation. For exact info you better ask MD & friends.
 

Barathor

Emperor
Joined
May 7, 2011
Messages
1,202
The chart from post #1? :x
But as a disclaimer: I don't actually know what the values are doing, so this is more like an interpretation. For exact info you better ask MJ & friends.

Haha... that was just a joke in response to the few posts above. ;)

Though, I really meant it, those are nice summaries you've written up. And your interpretations (as far as I know) are not far off.

There are minor inaccuracies, like for example, Fielding (ARC) "is" actually quite aggressive and may be more of a warmonger sometimes. The Boldness value is actually an important one and controls how likely an AI is to pursue a Domination Victory. It also does things like making them create an additional task force of troops over the normal amount, create more troops on top of that, makes them more likely to start a sneak attack within the first 50 turns (Standard), they are less likely to give in to demands made, and they're more likely to settle closer to your doorstep if they wish to.
 

dino_yoshi13

Chieftain
Joined
May 30, 2013
Messages
93
So that's why Barre offers trades every turn of the game from the time he lands until the game is over...

Firaxis, if you read this, can you please consider recording more than one trade line for each leader. They get really annoying when you hear the same one over and over...
 

GAGA Extrem

Emperor
Joined
Dec 24, 2008
Messages
1,589
So that's why Barre offers trades every turn of the game from the time he lands until the game is over...

Firaxis, if you read this, can you please consider recording more than one trade line for each leader. They get really annoying when you hear the same one over and over...
...as dino_yoshi13 said: Voiceover is the lifeblood of games. :)

...as dino_yoshi13 said: Voiceover is the lifeblood of games. :undecide:

...as dino_yoshi13 said: Voiceover is the lifeblood of games. :mad:


On a more serious note - a personal recommendation: Turn all sounds off except for Ambient.
I think the sweeping wind, floating water and crashing waves really give you a feeling about the emptiness in of this new world - and the jungle noises from Terrascapes make your efforts to terraform all the more powerful. :)
 

Halbbruder

Prince
Joined
Oct 23, 2014
Messages
387
So let me try to decipher the AI personas a bit:

ARC: The Pragmatic Opportunist
She tries to compete in regards of wonders and victory, has an eye on diplomacy but cares little for warmongering. She is reluctant to cooperate with others, quite unreliable as an ally and tries to get the most out of her diplomatic actions. On the flipside she also forgives rather easily and affinities matter little to her, so she is willing to make deals with everyone if it suits her goals. Her usual approach is deception and being on her guard. She cares a lot about other players expanding, conducting expeditions and attacking station, but doesn't mind aggression against others. For herself she favors expansion over growth and health over all other yields. She uses a mix of defensive and recon units. Her favored victory condition is Contact.

PAU: The Friendly Peacemonger (aka: Space Ghandi w/o Nukes)
He is competetive for wonders and somewhat competetive for victory. He detests warmongering and pays a lot of attention to diplomatic balance. He is very willing to cooperate with other players and doesn't care all that much about affinities. Once you have earned his trust he is a loyal ally. His usual approach is being friendly or at least neutral towards others and prefers everything else over war. The easiest way to get condemned by him is deploying a huge military force, warmongering or expanding too quickly. On the other hand, he doesn't care much about Covert OPs. He has a balanced approach to expansion vs. growth and values energy, science and health above the rest. He uses a well mixed army with a slight focus on ranged units. He favors all victories except for Transcendence.

Brazilia: The Cultured Militarist
Very competetive in regards of victory conditions, but cares little for wonders. He is bold, doesn't care much about the diplomatic balance and is unlikely to cooperate with others. He is quite loyal, but the least forgiving of all AIs - better don't screw him over. Affinity means a lot to him and he dislikes the aliens. His usual approach is war - shoot first, talk later, otherwise he is either hostile or guarded. He gets really pissy about expansion and military deployment, but cares little for expeditions. He favors growth over expansion and prioritized health and culture over the rest. He uses mixed armies with a slight defensive focus. He prefers a Transcendence or Emancipation victory.

PAC: The Scientific Ideologist
She is quite competetive when it comes to wonders, but doesn't care much about victory. She is quite willing to cooperate and doesn't care much for the diplomatic balance. She is, however, really picky about affinity - more than anyone else, in fact. Her loyality level is rather low. Her usual approach is either war or deception and she is more likely to be neutral than friendly. She is easily ticked off by Covert OPs and expeditions, but doesn't care much for warmongering or military deployment. She heavily favors growth over expansion and values science over all other yields. She fields defensive oriented armies with lots of ranged units. She favors a contact victory.

Franco-Iberia: The Peaceful Expansionist
She is quite competetive in regards of wonders and victory. She hates warmongers with a passion, but is quite forgiving otherwise. Affinity matters a lot to her. Her usual aproach is to stay neutral, but she can also be deceptive, friendly or afraid. She is very unlikely to go to war. Of all the AIs she cares the least about expansion from other players, but Covert OPs and warmongering will annoy her to no end. She favors expansion over growth and culture and science over all other yields. She pays little attention to defence, but otherwise uses a balanced army. She prefers Transcendence or Emancipation victory.

Kavithan Protectorate: The Stern Gaian
She cares little about victory or wonders. She is very likely to cooperate with others, pays a lot of attention to diplomatic balance and is a very loyal ally. Affinity is quite important to her and she doesn't forgive others easily. Of all the AIs she has the most alien-friendly personality. Her usual approach is staying neutral. She is unlikely to be hostile, but views war and friendship as equal possibilities. She detests warmongering and pays close attention on how others are handling the aliens. She is the least expansive AI and makes growth her absolute highest priority, followed by health and culture. Military-wise she is land-oriented and focused on city defence plus a mix of mobile and ranged units. She prefers Transcendence or Contact victory.

Polystralia: The Sly Trader
He doesn't care much for wonders, but pays close attention to be victorious. He is very likely to cooperate and a good ally for others. He is quite needy, but offers a lot of forgiveness in return. Affinity matters little to him - unless you are an alien: He is one of the most anti-alien AIs in the game. His usual approach is being neutral or deceptive and apart from that he is quite likely to be afraid. Of all the AI he is the least friendly one. Attack stations, steal his expeditions or send spies and you will incur his wrath. He prefers expansion over growth and doesn't care much for science. He is determined to create a strong navy and has a slightly defensive military attitute. His favored victory conditions are Transcendence and Promised Land.

Slavic Federation: The Aggressive Scientist
He cares little for victory, but is the most wonder-focused AI. He dislikes warmongers and does not forgive easily, but cares little for diplomatic balance or cooperation with others. Like Polystralia he is dedicated to eradicate aliens. His usual approach is being guarded, hostile or going to war outright. It is also rather easy to piss him off: He cares a lot about expeditions, covert OPs, station aggression and warmongering. He favors expansion and science and cares little about growth or health. His military is focused on land units with a few extra mobile assets. His favored victory is Contact.

Daoming an ideologist? Really? To me, she's more of a realist/pragmatist. And Why would Kavitha not prioritize expansion when she has an expansive ability? otherwise, the characteristics look pretty good. But given the way the AI acts, individual attitudes to victories and affinities are rather meaningless. Just focus on the harmony AI first in every SP game you play.
 
Joined
Oct 25, 2014
Messages
4,546
Location
Indiana
So let me try to decipher the AI personas a bit:

...

When you put it that way, the AI personas actually seem interesting. Too bad they don't really translate that way in the game. I think more dialogue scripts could really help show the AI personas better.
 

Catbus

Chieftain
Joined
Jul 27, 2013
Messages
25
Kavithan Protectorate: The Stern Gaian
She is the least expansive AI

:eek:

That does not even begin to describe my experience.

If you start anywhere near Kavitha, you may as well just start the game over.
 
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