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Beyond the future

Discussion in 'Civ5 - Modpacks' started by ArbogLi, Jan 18, 2013.

  1. ArbogLi

    ArbogLi Chieftain

    Joined:
    Apr 25, 2010
    Messages:
    64
    Hi everybody! Today I bring you the adaptation of "Beyond the future", I started couple of weeks ago and is a new and more advanced Future Era with new technologies, buildigns, wonders and units but now adapted for the expansion Gods 'n' Kings.

    [NEW] You can download from civfanatics too: http://forums.civfanatics.com/downloads.php?do=file&id=20788

    The name to find is "Beyond the future" in Steam and suggestions, etc. are welcome. I'll try to keep improving the missing points like descriptions of units, tech and buildings.

    Oh, and a little call for help: (I'm not so good with "artistic" things)
    - 3D untis for the mod, I'm really bad with the 3D modeling
    - Flag icons for the new units
     
  2. ArbogLi

    ArbogLi Chieftain

    Joined:
    Apr 25, 2010
    Messages:
    64
    In this mod the players will be able to experiment into a larger 'Future Era' with new technologies, buildings, resources, wonders and units. Requires Gods and Kings expansion pack.

    New features:
    - Buildings
    · Oil Refinery (consume 1 oil and give more production)
    · Biofuel Refinery (consume food and provide Oil)
    · High-Tech Store (give more happiness)
    - National Wonders
    · Apollo Program now is a National Wonder, give more science
    · Moon Base, require the Apollo Program to be build. Increase the science and give 5 Uranium.
    · Supercomputing Centre, increase the science in the city where is built.
    - Wonders
    · Super Large Hadron Collider, more science and a free Research lab in the city.
    - Projects
    · Mars Mission, the same as the old Apollo Program, necessary to reach the Scientific Victory.
    - Resources
    · Titanium
    - Units
    · Orbital Ballistic Missile (Nuke)
    · Advanced Mechanized Infantry (Req. Titanium)
    · Unmanned Air Vehicle (Req. Titanium) - Unit made by Ekmek
    · Railgun Destroyer
    · Railgun Armor (Req. Titanium)
    - New techs
    · Miniaturization
    · Orbital Flight
    · Grid Computing
    · Space Mining
    · Artificial Intelligence
    · Nanomaterials
    · High Tem. Superconductivity
    · Intelligen Machines

    To do: HELP Required!!: (I'm not so good with 'artistic' things)
    - The new future units, I'm really bad with the 3D modelling so I need someone who can do and adapt it for Civ V (Advanced Mechanized Infantry , Railgun Destroyer and Railgun Armor)

    Contact: civ5beyondthefuture@gmail.com

    Special mention:
    - New Bonus Resources (CCTP Teaser) guys for the Titanium graphics
    - framedarchitecture for Resources Expanded what used as reference to add Titanium
    - UAV by Ekmek - http://forums.civfanatics.com/downloads.php?do=file&id=21124
    - Descriptions, etc. from Wikipedia various articles.
     
  3. Sir Shfvingle

    Sir Shfvingle Chieftain

    Joined:
    Feb 12, 2010
    Messages:
    46
    Location:
    The Planet Vulcan
    Surprised no one has commented on this yet. I've only been able to try out a few of the features from this, but so far it's quite excellent.
     
  4. Jopo

    Jopo Chieftain

    Joined:
    May 8, 2010
    Messages:
    87
    Location:
    Joensuu, Finland
    Hi ArbogLi!

    From the description it seems like an excellent mod. I would like to cooperate with you in creating my own Civilization Universalis mod. I plan on extending the games timeframe far into the future, so your future era stuff could quite well be included and even more could be added, so if you have ideas for future stuff then bring your ideas on-board. Currently I am doing .xml editing for the mod myself and I will post my files for all to see as I finish them, so everyone can see what I have in mind.

    Cheers, and well done with the mod! :)
     
  5. rp03ev

    rp03ev Chieftain

    Joined:
    Dec 13, 2011
    Messages:
    70
    this looks great, i havent fully played a game to the end with it. in tech tree under "High Tem. Superconductivity" there are 2 units, railgun armor and railgun destroyer. but only one (railgun armor) needs titanium resource to build, so you don't need titanium to build the destroyer?

    thnx
     
  6. tsf4

    tsf4 Warlord

    Joined:
    Aug 9, 2012
    Messages:
    118
    Hey Arbog!

    Getting ready to do some playthroughs using your mod - i'm excited! I'll let you know what I think after I finish some games.
     
  7. ArbogLi

    ArbogLi Chieftain

    Joined:
    Apr 25, 2010
    Messages:
    64
    Updated to versión 13, sorry for being offline long time, I didn't have time to maintain the mod properly.

    - UAV model added
    - Varios minos errors solved
    - All missing texts added.

    Available at Stam workshop or in Civfanatics download section the latest version.
     
  8. pthieu1986

    pthieu1986 Warlord

    Joined:
    Nov 19, 2012
    Messages:
    241
    many thanks to ArbogLi for taking the time to mod this

    p/s: is it compatible with Brave New World?
     
  9. ArbogLi

    ArbogLi Chieftain

    Joined:
    Apr 25, 2010
    Messages:
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    Should be, I'm testing and another player do it and it worked for him, the game just modify the information era (and just add a couple of building in previous eras), so it should be fine. Anyway, I'll keep testing before I say "it works on BNW".
     
  10. pthieu1986

    pthieu1986 Warlord

    Joined:
    Nov 19, 2012
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    241
    that's awesome, then. Gonna test it right now:bounce:
     
  11. BernardoAZ

    BernardoAZ Chieftain

    Joined:
    Nov 24, 2010
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    I tested it in BNW and it appears to work.
     
  12. DibGoodVibes

    DibGoodVibes Chieftain

    Joined:
    Nov 27, 2006
    Messages:
    23
    Location:
    Cork - Ireland
    Same here I've had a few games and had no issues, apart from the farm bug. I used Whoward69's farm replacement and it works like a charm.
     
  13. JimmyJump

    JimmyJump Chieftain

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    Works wonderfully well with G&K and BNW. Except for the few graphics you mentioned which still aren't fully worked out yet.

    And can you find someone to make a new graphiuc for both the Carrier and Battleship? They both look dreadful, especially the Battleship which doesn't even remotely look like a naval unit with its tiny cannons and wooden deck.

    Overall this is a wonderfull mod for which you have my sincere thanks and appreciation.
     
  14. KeFor

    KeFor Chieftain

    Joined:
    Jul 11, 2014
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    2
    Location:
    Sweden
    This doesn't seem to work very well in BNW, at least not for me.

    Some parts works fine, I get the titanium resource for example. However, the techtree does not work, I am not able to scroll it to the right so I can only see ancient era and classical era, and on the latter the header is in the middle of the tree. I figured I would try the mod anyway and see what happens later on. When I reach the information era I am not able to research more than the first row of techs (telecommunications, robotics and so on) and after that the popup window for next tech to research is empty, and I cannot continue the game since I have to choose a tech to research, but there are none there...
     
  15. bladex

    bladex Emperor

    Joined:
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    it hasn't worked in ages i'm afraid
     
  16. KeFor

    KeFor Chieftain

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    Location:
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    Ah I see, it should be removed then. Seemed to be a good mod though.
     
  17. berialima

    berialima Warlord

    Joined:
    Mar 23, 2013
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    103
    Location:
    Brazil
    It works for me, (at least I can continue to play with it) but the names of the techs, buidings, Units and resources always come with "TEX_KEY_TECH_" in the begining of it. Anyone knows how to solve this?
     
  18. Christophm789

    Christophm789 Chieftain

    Joined:
    Nov 29, 2013
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    I have the same problems. Anyway, I made some tests and found out that it is not cooperating with some other mods. In my case I get the "TEXT_KEY_TECH_" label when I use it together with the useful Oil mod. So when you want to use the Beyond the Future Mod you have to test if it works with your other mods.
    The Beyond the Future mod works fine even with the newest Version of Civ5 BNW (I have all dlc's). However it works not with all Mods.
     
  19. berialima

    berialima Warlord

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    Brazil
    That m ust be it, I have no many mods that sometimes I just forgot to check compatibility with all of them. Thanks.:)
     
  20. JimmyJump

    JimmyJump Chieftain

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    Still works for me. Except that the Railgun Destroyer looks like a regular Battleship and neither my Battleships or Railgun Destroyers have sound or any sign of obus impact (cannons move but targets just disappear after 15 seconds of silence). Railgun Tanks also look like regular Modern Armor and also lost sound and explosion animation.
    Any news on an update for this mod?
     

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