HISTORY IN THE MAKING
Version 4.00 Final Release
A Complete Modpack for Civilization IV: Beyond the Sword v3.19
English language ONLY!
BY GRAVE
Required Softeware:
- BtS Expansion, patched to v3.19
Multiplayer Compatible:
- Not tested or recommended.
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FOR PATCHES, OPTIONAL MODULES AND MAPS, PLEASE SEE POST #2
BEFORE POSTING A QUESTION FOR ME, PLEASE REVIEW THE FAQ FIRST, WHICH IS IN POST #3
FOR A LISTING OF KNOWN BUGS & TYPO ERRORS, PLEASE SEE POST #4
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ABOUT
I’ve put alot of time into making this modpack and hopefully you'll enjoy the fruits of my labor. History in the Making (HiTM) is an ongoing project I have been working on since August 2006, shortly after the Warlords release. Being an avid fan of the Civilization series since 1991, I created this Modpack so that I could enjoy Civilization IV even more. While the game itself is fantastic, there were many aspects of it that I thought could be improved upon. HiTM is my version of how Civilization IV should be.
History in the Making is a complete conversion style modpack. It adds a little bit of everything, while trying not to change too many elements of the game just "for the sake of change". Every new addition and change has been carefully planned to achieve both historical accuracy as well as fun gameplay. Hundreds of new flavor units, unit classes, buildings, wonders, religions, corporations, civilizations, promotions, resources and interface colors are included. This mod is also comprised of many modcomps by some of the most prominent mod makers in the CivFanatics community!
Consider History in the Making as Beyond the Sword, "with a twist".
So sit back, relax, grab the beverage of your choice and enjoy HISTORY IN THE MAKING!
INCLUDED MODS
Actual Quotes by Willowmund
Advanced Combat Odds by PieceOfMind
AIAutoPlay by jdog5000
Assimiliation Mod by Kael
Bonus PreReqs for Projects by Tholish
Better BtS AI v0.82 by jdog5000
Better Espionage Screen by Theo
Bonus Commerce Modifier by SaibotLieh
BloodUI by snipperrabbit
BULL MOD by the Bug Mod Team
BUG MOD by the Bug Mod Team
Building Heal Rate by Grave
Change Player Mod by jdog5000
Civilization Specific Great People by Gauis Octavius
CoalUI by AsioAsioAsio
Convert Production to Espionage by Jon Deane
Culturally Linked Starting Locations by Jean Elcard
Dale's Combat Mod by Dale
Enhanced Tech Conquest by Grave, Jeckel
Ethnic Art Styles by GeoModder
Extended Random Events by JustATourist
Flavored Civics by Grave
Influence Driven War by Moctezuma
Inquisition Mod (SDK version) by Grave
JKP1187's Events by JKP1187
JUnitReligion by Jeckel
Multipule Derivative Civs by Gaius Octavius
Multipule Production Mod by Denev
Partisans Mod by GIR
Perfect World 2 map script by Cephalo
Pirates Mod by Grave, Jeckel
Real Always War Mod by The_J
Realistic Diplomacy by Afforess
Route Pillage Mod by Grave
Secret Technology by Grave
SephiaUI by Toft
Silver/Gray UI by Dutchking
Show Hidden Attitude Mod by DaveMcW
Super Spies mod by Trojan Sheep
Terra 2 map script by JKP1187
The Atomic Bomb Mod by Grave
The Republic of Texas by Grave
Turquoise UI by Dutchking
Unit Statistics by Teg Navanis
Unofficial BtS Patch by jdog5000
Via Appia by Gir
Wide CityBar by AsioAsioAsio
SO WHAT'S INCLUDED IN THIS MODPACK?
NEW VICTORY CONDITIONS, RELIGIONS AND CORPORATIONS!
- New Corporation: Burger World
- New Religious Victory: One of the religions you found must occupy 75% of the planet.
- New Religion: Zoroastranism
- Different Religions now have different effects on your Civilization when they become the State Religion:
Judaism
- Extra Espionage bonus if State Religion
Christianity
- Extra Gold bonus if State Religion
Islam
- Extra Gold bonus if State Religion
Hinduism
- Extra Culture bonus if State Religion
Buddhism
- Extra Culture bonus if State Religion
Taoism
- Extra Science bonus if State Religion
Confucianism
- Extra Science bonus if State Religion
Zoroastranism
- Extra Espionage bonus if State Religion
Spoiler Click here to see the new State Religion effects :
Judaism
- Extra Espionage bonus if State Religion
Christianity
- Extra Gold bonus if State Religion
Islam
- Extra Gold bonus if State Religion
Hinduism
- Extra Culture bonus if State Religion
Buddhism
- Extra Culture bonus if State Religion
Taoism
- Extra Science bonus if State Religion
Confucianism
- Extra Science bonus if State Religion
Zoroastranism
- Extra Espionage bonus if State Religion
TECHNOLOGY!
The standard Civ4 TechTree has been slightly modified to accomodate 12 new, carefully planned and researched Technologies:
- Human Rights
- Refining
- Nuclear Power
- Globalization
- Interplanetary Exploration
- Artificial Intelligence
- Fermentation
- Alchemy
- Distillation
- Glass Blowing
- Global Positioning
- GAU-8 Cannon *
- Nuclear Weapons **
* Can only be discovered by building the Fairchild Republic world wonder
** Can only be discovered by building the Manhattan Project (now a National Wonder)
RESOURCES!
Many changes to the resources you're familiar with, as well as some new resources (you may also be familiar with):
- Olives
- Salt
- Coffee
- Tobacco
- Cotton
- Tea
- Hemp
- Cure for Cancer *
- Premium Beer **
- Hit Computer Games ***
* Must build the Cure for Cancer world wonder
** Must build the Oktoberfest wonder
*** Must build the Firaxis World Headquarters wonder
BUILDINGS & WONDERS!
New buildings, and a few slight tweaks to the existing Wonders in the game, in addition to a slew of new ones:
NEW BUILDINGS:
Missile Silo
Casino
Brewery
Distillery
Solar Plant
Armory
Temple
Automobile Factory *
* Must build the General Motors Corporation world wonder in order to gain access to this building
NEW PROJECTS:
The Grand Inquisition
NEW NATIONAL WONDERS:
Bollywood
Napa Valley
E3 Expo
Scotland Yard
Fort Knox
The Manhattan Project
NEW WORLD WONDERS:
The Great Sphinx
Cure for Cancer
Theory of Evolution
World Trade Center
Gateway Arch of St. Louis
Leaning Tower of Pisa
Sydney Opera House
Big Ben
The Las Vegas Strip
Burj Al-Arab
The TerraCotta Army
The Senate
Oktoberfest
Shaolin Monastery
Dept. of Homeland Security
Cologne Cathedral
Neuschwanstein Castle
Firaxis World Headquarters
Via Appia
The Autobahn
Area 51 *
Fairchild Republic **
General Motors Corporation ***
* is required to unlock the Stealth technology
** is required to unlock the GAU-8 Cannon technology
*** is required to unlock the Automobile Factory building
UNITS!
- Over 650+ Flavor Units have been added!
- Each Civilization now has it's own unique UnitArtStyle, including the Barbarians!
Jet Bomber
A-10 Thunderbolt
Stealth Fighter
Advanced Fighter
Armsman
Transport Helicopter
Air Transport
Horseman
Light Cavalry
Spy Plane
Guerilla
Atomic Bomber *
Special Forces **
Inquisitor ***
* Can only be created by upgrading a standard Bomber unit
** Can only be created by upgrading a standard Marine unit
*** Requires the Theocracy Civic and the Grand Inquisiton Project in order to be created
PROMOTIONS!
Spoiler Click here to see a list of new Promotions :
Advanced Countermeasures
Air Range III
Ambush II
Ambush III
Torpedos
Improved Radar
Multi Target Acquisitioning I
Multi Target Acquisitioning II
Multi Target Acquisitioning III
Smart Bombs I
Smart Bombs II
Attack I
Attack II
Attack III
Attack IV
Defense I
Defense II
Defense III
Defense IV
City Garrison IV
Raider IV
Ambush II
Ambush III
Charge II
Charge III
Cover II
Cover III
Formation II
Formation III
Pinch II
Pinch III
Shock II
Shock III
Desert Combat I
Desert Combat II
Fieldsman I
Fieldsman II
Accuracy II
Drill V
Flanking III
Speed
Sentry II
Sentry III
Free Upgrades
Peacekeeper I
Peacekeeper II
Pillage
Suicide
Martyr *
Spiritual Peace *
* Can only be accessed with the Spiritual Trait
TRAITS!
Spoiler Click here to see the new Traits :
AGGRESSIVE:
- 25% Less Experience needed for unit promotions
- Double Speed: Missile Silo
- Free Promo (Combat I): Melee, Gunpowder, Mounted, Helicopter, Naval units
CHARISMATIC:
- No Anarchy
- 2 Extra Happiness per City
- Double Speed: Colosseum, Broadcast Tower
CREATIVE:
- 2 Extra Culture per City
- 50% Faster World Wonder production
- Double Speed: Theatre
EXPANSIVE:
- New Cities Start with 2 Population
- 50% Speed: Granary, Aqueduct
- 50% Speed: Settlers
FINANCIAL:
- 1 Extra Gold on plots that produce 3 Gold
- 1 Extra Happiness from Customs House
- 50% Speed: Market, Grocer, Supermarket
IMPERIALISTIC:
- 50% Faster National Wonder production
- 50% Speed: Barracks, Airport, Drydock, Stable
- 100% Great General emergence within Cultural Borders
INDUSTRIOUS:
- 50% Speed: Forge, Factory, Levee
- 1 Extra Hammer on plots that produce 3 Hammers
- 50% Speed: Worker, Work Boat
ORGANIZED:
- 50% Less Civic Upkeep
- 2 Extra Health per City
- Double Speed: Courthouse, Public Transportation
PHILOSOPHICAL:
- 100% Great Person Birth Rate
- Double Speed: of Library, University
PROTECTIVE:
- Double Speed: Bomb Shelter, Security Bureau
- Happiness from Walls, Bunker
- Free Promo (City Garrison I): Archer, Gunpowder units
SPIRITUAL:
- Double Speed: Temples, Monasteries
- 1 Extra Happiness from Generic Temple (except for Asoka, Gandhi and Montezuma, which get a Double Speed boost)
- Free Promo (Devoted): Melee, Archer, Mounted units
SCIENTIFIC:
- 25% Science Bonus
- Double Speed: Laboratory, Observatory
CUNNING:
- Double Production of Jail, Intelligence Agency
- Add 50% Espionage points per City
- Free Promo (Loyalty): Spy units
CIVILIZATIONS!
THREE NEW CIVILIZATIONS TO CHOOSE FROM!
Code:
[B]Israel[/B]
- Leaders: King David & King Solomon
- Unique Unit: F-16 Sufa (replaces Jet Fighter)
- Unique Building: Bet Cholim (replaces Hospital)
[B]Poland[/B]
- Leaders: Casimir the Great & Jan Sobeski
- Unique Unit: Hussar (replaces Cuirassier)
- Unique Building: Semjik (replaces Courthouse)
[B]Republic of Texas[/B]
- Leader: Sam Houston & George W. Bush
- Unique Unit: Ranger (replaces Cavalry)
- Unique Building: Ranch (replaces Stables)
MEET THE NEW HISTORY IN THE MAKING LEADERS!
NEW LEADER TRAITS, FAVORITE CIVICS & FAVORITE RELIGIONS:
Spoiler Click here for new Leader's Traits, Civics and Religions :
Ahmadinejad
Traits: Industrious/Cunning
Favorite Civic: Theocracy
Favorite Religion: Islam
Basil II
Traits: Financial/Imperialistic
Favorite Civic: Vassalage
Favorite Religion: Christianity
George Bush
Traits: Imperialistic/Cunning
Favorite Civic: Universal Sufferage
Favorite Religion: Christianity
Casimir the Great
Traits: Expansive/Protective
Favorite Civic: Hereditary Rule
Favorite Religion: Christianity
Charles V
Traits: Financial/Organized
Favorite Civic: Hereditary Rule
Favorite Religion: Christianity
Cochise
Traits: Aggressive/Protective
Favorite Civic: Vassalage
Favorite Religion: NONE
King David
Traits: Spiritual/Cunning
Favorite Civic: Hereditary Rule
Favorite Religion: Judaism
Queen Dido
Traits: Creative/Cunning
Favorite Civic: Environmentalism
Favorite Religion: NONE
Hirohito
Traits: Expansive/Industrious
Favorite Civic: Nationhood
Favorite Religion: Buddhism
Adolf Hitler
Traits: Charismatic/Aggressive
Favorite Civic: Police State
Favorite Religion: Judaism
Sam Houston
Traits: Organized/Protective
Favorite Civic: Slavery
Favorite Religion: Christianity
Saddam Hussein
Traits: Aggressive/Cunning
Favorite Civic: Police State
Favorite Religion: Islam
Kim Jong-iL
Traits: Protective/Scientific
Favorite Civic: Police State
Favorite Religion: NONE
Nebuchadrezzar II
Traits: Aggressive/Scientific
Favorite Civic: Enviromentalism
Favorite Religion: Judaism
Barack Obama
Traits: Creative/Charismatic
Favorite Civic: State Property
Favorite Religion: NONE
Pachacuti
Traits: Scientific/Organized
Favorite Civic: Caste System
Favorite Religion: NONE
Pol Pot
Traits: Cunning/Organized
Favorite Civic: State Property
Favorite Religion: NONE
Ronald Reagan
Traits: Financial/Charismatic
Favorite Civic: Free Market
Favorite Religion: Christianity
Jan Sobieski
Traits: Expansive/Charismatic
Favorite Civic: Organized Religion
Favorite Religion: Christianity
King Solomon
Traits: Philosophical/Industrious
Favorite Civic: Organized Religion
Favorite Religion: Judaism
SECOND UNIQUE UNITS AND BUILDINGS!
History in the Making v4.00 includes an optional Module that allows you to build a Second Unique Unit (2UU) and a Second Unique Building (2UB)!
Spoiler Click here for a list of Unique Units :
Spoiler Click here for a list of Unique Buildings :
... the rest you'll need to download HiTM yourself to discover!
CREDITS, THANKS, AND PROPS!
Thanks goes to the following people, for either creating unit/building graphics, creating included modpacks, or helping me along the way:
Thanks! said:Arian, Drew Bledsoe, Bakuel, Snafusmith, AsioAsioAsio, Dale, Zerver, Jeckel, Danrell, Bernie14, Chamaedrys, C. Roland, GarretSidzaka, Chugginator, Gedemon, Moctezuma, Willowmund, Kael, Kodzi, Theo, Bhruic, GeoModder, Esnazs, Teg Navanis, Gir, Sepamu92, HROCHland, GIR, ModFreak, Carter, Roamty, Kalimakhus, Zuul, Aussie_Lurker, Munch, Gaius Octavius, Jon Deane, TheLopez, Toft, JKP1187, I’m Your Daddy, Dom Pedro II, JEELEEN, Cephalo, Rusty Edge, Ekmek, the Fall From Heaven team, the Civ Gold team, the entire BUG Mod team…
… and if I left anybody out, it wasn’t intentional, so please let me know and I will include them into this list!
DOWNLOAD HISTORY IN THE MAKING v4.00 (346 MB)
(Be sure to see Post #2 for the installation instructions, Change Log, and any new patches, optional modules and maps!)
(Be sure to see Post #3 (FAQ) before posting a question, please!)
(Be sure to see Post #4 (Bug Reporting) before reporting a bug your discovered, please!)
6,799 downloads of History in the Making v3.19 since 14 May 09! THANK YOU!
3,523 downloads of History in the Making v3.00 since 07 Apr 09! THANK YOU!
4,329 downloads of History in the Making v2.01 since 07 Oct 08! THANK YOU!
6,129 downloads of History in the Making v1.50 since 02 Feb 08! THANK YOU!
2,604 downloads of History in the Making v1.00 since 31 Dec 07! THANK YOU!
3,976 downloads of History in the Making v0.01 since 18 Oct 07! THANK YOU!
27,360 TOTAL downloads of History in the Making from 2007-2009!
Two years later, and this mod is still popular, alive and kicking!