Now, in my games, I often end up with pyramids. I build 'em if I can, I capture 'em if I can't. Sometimes it isn't possible though, but so it goes.
Nevertheless, due to this, and the fact that I usually have a largish empire, I have a habit of going to Mercantilism when I get it, since that representation enhanced scientist is pretty swell (I mostly have libraries by that point )
So, I started up a game as Mehmed/Monarch. Three nice early cities and cheap workers meant I was working a bunch of bonus food + mined plains hills in no time. With fur+silver in my second and third cities I also had a nice happiness boost. End result: Shakas and Julius capitals early on.
Now, as usual, this causes a GNP drop. No problem there, it's to be expected, so I got CoL and whipped out Mehmeds cheap courthouses. Now, I got CoL via currency, nabbed Calendar/Civil Service/Machinery (surprisingly fast I thought. More on this in a moment..)and through trades I managed to get feudalism.
By now my cities were rather huge due to lots of happiness + Hammams. I therefore went for Guilds, since I wanted a grocer in a few of my larger cottage heavy cities. Again, I thought the tech came along unusually fast since I hadn't been growing cottages that heavily. After that I went for banking for Mercantilism (postponing the Liberalism beeline for a change).
Without thinking, I switched to Mercantlism. This usually boosts research, and as my research was already mystifyingly good, I was very confident I'd be first to Liberalism.
After the switch my research got slower. I didn't notice it at first, but after a turn or two I cycled through cities, checking tiles/specialists as usual. It must have gotten better from that extra scientist, I thought.
Then it hit me: I'm Mehmed. I've got Hammams. Most my cities are 10+ (a few 15's).
I checked the GNP graph. Hoopla. I'd killed my trade routes!
I think the key here was early calendar happiness and that almost all my tiles were improved (due to a truckload of cheap expansive workers). It had made me rather wary of whipping (unusual for me..). Hence über-traderoutes.
I think I like this large city/super trade route thing. Now I'm going to try it out with Hannibal/GL.. all I need is a bunch of fish, clams, dye and silk
[EDIT] And as a PS, in the end most of the population in my large cities ended up being drafted as janissaries and sent on "diplomatic missions" to the AI
Nevertheless, due to this, and the fact that I usually have a largish empire, I have a habit of going to Mercantilism when I get it, since that representation enhanced scientist is pretty swell (I mostly have libraries by that point )
So, I started up a game as Mehmed/Monarch. Three nice early cities and cheap workers meant I was working a bunch of bonus food + mined plains hills in no time. With fur+silver in my second and third cities I also had a nice happiness boost. End result: Shakas and Julius capitals early on.
Now, as usual, this causes a GNP drop. No problem there, it's to be expected, so I got CoL and whipped out Mehmeds cheap courthouses. Now, I got CoL via currency, nabbed Calendar/Civil Service/Machinery (surprisingly fast I thought. More on this in a moment..)and through trades I managed to get feudalism.
By now my cities were rather huge due to lots of happiness + Hammams. I therefore went for Guilds, since I wanted a grocer in a few of my larger cottage heavy cities. Again, I thought the tech came along unusually fast since I hadn't been growing cottages that heavily. After that I went for banking for Mercantilism (postponing the Liberalism beeline for a change).
Without thinking, I switched to Mercantlism. This usually boosts research, and as my research was already mystifyingly good, I was very confident I'd be first to Liberalism.
After the switch my research got slower. I didn't notice it at first, but after a turn or two I cycled through cities, checking tiles/specialists as usual. It must have gotten better from that extra scientist, I thought.
Then it hit me: I'm Mehmed. I've got Hammams. Most my cities are 10+ (a few 15's).
I checked the GNP graph. Hoopla. I'd killed my trade routes!
I think the key here was early calendar happiness and that almost all my tiles were improved (due to a truckload of cheap expansive workers). It had made me rather wary of whipping (unusual for me..). Hence über-traderoutes.
I think I like this large city/super trade route thing. Now I'm going to try it out with Hannibal/GL.. all I need is a bunch of fish, clams, dye and silk
[EDIT] And as a PS, in the end most of the population in my large cities ended up being drafted as janissaries and sent on "diplomatic missions" to the AI