Derek Brown
Chieftain
How does this compare to some of the larger colonies you've had:
Gigantic map
Denmark
Marathon speed
64 hrs played
Cash at end ~$275,000
Top 5 settlements all mine
44 founding fathers
No cheating (reloading saved games)
Facilities
~12 Govt Palaces
17 Wheelwright workshops or Great WWWS's
9 Ironworks / 4 Tool Factories / 1 GTF
2 Arsenals / 2 Great Arsenals, also about 6-7 magazines
4 Great Universities all graduating about 1 Vet Inf Soldier / turn at the end.. with education upgrades was getting each student through in 6 turns
Production Units
1147 total units (army, colonists, plus random goods on the map at the time)
33 Miners
69 LJ
18 Stonecutters
43 Blacksmiths
23 Gunsmiths
78 Carpenters
26 Pioneers
79 Elder Statesmen
Final Production - not including export goods
172 stone
436 tools
334 blades
658 guns
64 silver
33 gold
Kills - REF only shown
96 Royal Line Inf
61 Hessian
39 Light Inf
72 Royal Cav
93 Arty
31 Royal Dragoons
85 Man of Wars
Losses (not counting small amounts of artillery, colonial militia, etc)
30 Vet Inf Soldiers
6 European Line Infrantry
2 Continental Guards
1 Hessian
1 Ship of the Line
1 Man of War (stupid move, lost early in game)
Final Standing Army
152 Line Infantry (about 70% veteran soldiers)
24 Colonial Militia
2 Cont Guards
7 Hessians
Enough spare weapons for 40 more Line Infantry
4 Man of Wars
4 Ships of the Line
3 Frigates - all heavily upgraded enough to have ~80% odds on REF MOW
5 Sloops
6 Smugglers / 1 Pirate Frigate
5 whale boats
I'm guessing there's some players on here who've come close to doubling this
. I didn't make it a goal to see how big I could get until about 1720 then took over a neighboring Euro. Got too lazy to wipe out the other 3 neighbors. I may try again and see if I can double these numbers. Was a very fun game although a lot of work. I'm just dabbling with automatic routes so only had 2 routes set up (1 on sea and 1 on land). So with all that work put into it, really want to see a comparison 
Observations on a gigantic map with 2.8
1. Coastal ships too slow to be useful
2. Very easy to build a strong navy by acquiring ships and sending them out to explore and gain experience
3. I dealt with nearly every commodity and brought the price down to about 5-6. It only required a single manufacturing facility fully manned with specialists and usually just the middle level. High level would have brought prices down very fast
4. Was a separate thread but still finding happiness to be too easy to come by. I can send saved game if someone wants to analyze it
Gigantic map
Denmark
Marathon speed
64 hrs played
Cash at end ~$275,000
Top 5 settlements all mine
44 founding fathers
No cheating (reloading saved games)
Facilities
~12 Govt Palaces
17 Wheelwright workshops or Great WWWS's
9 Ironworks / 4 Tool Factories / 1 GTF
2 Arsenals / 2 Great Arsenals, also about 6-7 magazines
4 Great Universities all graduating about 1 Vet Inf Soldier / turn at the end.. with education upgrades was getting each student through in 6 turns
Production Units
1147 total units (army, colonists, plus random goods on the map at the time)
33 Miners
69 LJ
18 Stonecutters
43 Blacksmiths
23 Gunsmiths
78 Carpenters
26 Pioneers
79 Elder Statesmen
Final Production - not including export goods
172 stone
436 tools
334 blades
658 guns
64 silver
33 gold
Kills - REF only shown
96 Royal Line Inf
61 Hessian
39 Light Inf
72 Royal Cav
93 Arty
31 Royal Dragoons
85 Man of Wars
Losses (not counting small amounts of artillery, colonial militia, etc)
30 Vet Inf Soldiers
6 European Line Infrantry
2 Continental Guards
1 Hessian
1 Ship of the Line
1 Man of War (stupid move, lost early in game)
Final Standing Army
152 Line Infantry (about 70% veteran soldiers)
24 Colonial Militia
2 Cont Guards
7 Hessians
Enough spare weapons for 40 more Line Infantry
4 Man of Wars
4 Ships of the Line
3 Frigates - all heavily upgraded enough to have ~80% odds on REF MOW
5 Sloops
6 Smugglers / 1 Pirate Frigate
5 whale boats
I'm guessing there's some players on here who've come close to doubling this


Observations on a gigantic map with 2.8
1. Coastal ships too slow to be useful
2. Very easy to build a strong navy by acquiring ships and sending them out to explore and gain experience
3. I dealt with nearly every commodity and brought the price down to about 5-6. It only required a single manufacturing facility fully manned with specialists and usually just the middle level. High level would have brought prices down very fast
4. Was a separate thread but still finding happiness to be too easy to come by. I can send saved game if someone wants to analyze it